////////////////////////////////////////////////////////////////////////////// // Product: Initialization for emWin/uC/GUI, Win32 simulation VC++ 6.0 // Last updated for version 5.8.2 // Last updated on 2017-01-15 // // Q u a n t u m L e a P s // --------------------------- // innovating embedded systems // // Copyright (C) Quantum Leaps, LLC. All rights reserved. // // This program is open source software: you can redistribute it and/or // modify it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Alternatively, this program may be distributed and modified under the // terms of Quantum Leaps commercial licenses, which expressly supersede // the GNU General Public License and are specifically designed for // licensees interested in retaining the proprietary status of their code. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Contact information: // https://state-machine.com // mailto:info@state-machine.com ////////////////////////////////////////////////////////////////////////////// extern "C" { #include "SIM.h" #include "GUI.h" } extern "C" void SIM_X_Init() { if (((LCD_GetDevCap(LCD_DEVCAP_XSIZE) * LCD_GetXMag()) == 320) && ((LCD_GetDevCap(LCD_DEVCAP_YSIZE) * LCD_GetYMag()) == 240) && (LCD_GetNumLayers() == 1)) { SIM_SetLCDPos(132, 46); // the position of the LCD in the bitmap SIM_SetTransColor(0xFF0000); // define the transparent color SIM_SetLCDColorBlack(0, 0x000000); // define the "black" color SIM_SetLCDColorWhite(0, 0xC0C0C0); // define the "white" color } }