//**************************************************************************** // Product: "Fly'n'Shoot" game, BSP for Qt5 // Last Updated for Version: QP/C++ 5.5.0/Qt 5.x // Last updated on 2015-09-25 // // Q u a n t u m L e a P s // --------------------------- // innovating embedded systems // // Copyright (C) Quantum Leaps, LLC. All rights reserved. // // This program is open source software: you can redistribute it and/or // modify it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Alternatively, this program may be distributed and modified under the // terms of Quantum Leaps commercial licenses, which expressly supersede // the GNU General Public License and are specifically designed for // licensees interested in retaining the proprietary status of their code. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Contact information: // https://state-machine.com // mailto:info@state-machine.com //**************************************************************************** #include #include "pixellabel.h" #include "gui.h" //----------------- #include "qpcpp.h" #include "game.h" #include "bsp.h" Q_DEFINE_THIS_FILE //............................................................................ static quint8 const c_onColor[] = { 255U, 255U, 255U }; // white static uint8_t l_ship_pos = GAME_SHIP_Y; #ifdef Q_SPY enum QSUserRecords { PLAYER_TRIGGER = QP::QS_USER }; static uint8_t const l_time_tick = 0U; static uint8_t const l_bsp = 0U; #endif //............................................................................ void QP::QF_onClockTick(void) { QP::QF::TICK_X(0U, &l_time_tick); // perform the QF clock tick processing static QP::QEvt const tickEvt(GAME::TIME_TICK_SIG); QP::QF::PUBLISH(&tickEvt, &l_time_tick); // publish the tick event } //............................................................................ void QP::QF::onStartup(void) { QP::QF_setTickRate(BSP_TICKS_PER_SEC); } //............................................................................ void QP::QF::onCleanup(void) { } //............................................................................ void BSP_init() { Q_ALLEGE(QS_INIT((char *)0)); QS_RESET(); QS_OBJ_DICTIONARY(&l_time_tick); QS_OBJ_DICTIONARY(&l_bsp); QS_USR_DICTIONARY(PLAYER_TRIGGER); } //............................................................................ void BSP_terminate(int16_t result) { (void)result; qDebug("terminate"); QP::QF::stop(); // stop the QF_run() thread qApp->quit(); // quit the Qt application *after* the QF_run() has stopped } //............................................................................ void BSP_drawBitmap(uint8_t const *bitmap) { PixelLabel *display = Gui::instance->m_display; for (unsigned y = 0U; y < BSP_SCREEN_HEIGHT; ++y) { for (unsigned x = 0U; x < BSP_SCREEN_WIDTH; ++x) { uint8_t bits = bitmap[x + (y/8)*BSP_SCREEN_WIDTH]; if ((bits & (1U << (y & 0x07U))) != 0U) { display->setPixel(x, y, c_onColor); } else { display->clearPixel(x, y); } } } display->redraw(); } //............................................................................ void BSP_drawNString(uint8_t x, uint8_t y, char const *str) { static uint8_t const font5x7[95][5] = { { 0x00U, 0x00U, 0x00U, 0x00U, 0x00U }, // ' ' { 0x00U, 0x00U, 0x4FU, 0x00U, 0x00U }, // ! { 0x00U, 0x07U, 0x00U, 0x07U, 0x00U }, // " { 0x14U, 0x7FU, 0x14U, 0x7FU, 0x14U }, // # { 0x24U, 0x2AU, 0x7FU, 0x2AU, 0x12U }, // $ { 0x23U, 0x13U, 0x08U, 0x64U, 0x62U }, // % { 0x36U, 0x49U, 0x55U, 0x22U, 0x50U }, // & { 0x00U, 0x05U, 0x03U, 0x00U, 0x00U }, // ' { 0x00U, 0x1CU, 0x22U, 0x41U, 0x00U }, // ( { 0x00U, 0x41U, 0x22U, 0x1CU, 0x00U }, // ) { 0x14U, 0x08U, 0x3EU, 0x08U, 0x14U }, // * { 0x08U, 0x08U, 0x3EU, 0x08U, 0x08U }, // + { 0x00U, 0x50U, 0x30U, 0x00U, 0x00U }, // , { 0x08U, 0x08U, 0x08U, 0x08U, 0x08U }, // - { 0x00U, 0x60U, 0x60U, 0x00U, 0x00U }, // . { 0x20U, 0x10U, 0x08U, 0x04U, 0x02U }, // / { 0x3EU, 0x51U, 0x49U, 0x45U, 0x3EU }, // 0 { 0x00U, 0x42U, 0x7FU, 0x40U, 0x00U }, // 1 { 0x42U, 0x61U, 0x51U, 0x49U, 0x46U }, // 2 { 0x21U, 0x41U, 0x45U, 0x4BU, 0x31U }, // 3 { 0x18U, 0x14U, 0x12U, 0x7FU, 0x10U }, // 4 { 0x27U, 0x45U, 0x45U, 0x45U, 0x39U }, // 5 { 0x3CU, 0x4AU, 0x49U, 0x49U, 0x30U }, // 6 { 0x01U, 0x71U, 0x09U, 0x05U, 0x03U }, // 7 { 0x36U, 0x49U, 0x49U, 0x49U, 0x36U }, // 8 { 0x06U, 0x49U, 0x49U, 0x29U, 0x1EU }, // 9 { 0x00U, 0x36U, 0x36U, 0x00U, 0x00U }, // : { 0x00U, 0x56U, 0x36U, 0x00U, 0x00U }, // ; { 0x08U, 0x14U, 0x22U, 0x41U, 0x00U }, // < { 0x14U, 0x14U, 0x14U, 0x14U, 0x14U }, // = { 0x00U, 0x41U, 0x22U, 0x14U, 0x08U }, // > { 0x02U, 0x01U, 0x51U, 0x09U, 0x06U }, // ? { 0x32U, 0x49U, 0x79U, 0x41U, 0x3EU }, // @ { 0x7EU, 0x11U, 0x11U, 0x11U, 0x7EU }, // A { 0x7FU, 0x49U, 0x49U, 0x49U, 0x36U }, // B { 0x3EU, 0x41U, 0x41U, 0x41U, 0x22U }, // C { 0x7FU, 0x41U, 0x41U, 0x22U, 0x1CU }, // D { 0x7FU, 0x49U, 0x49U, 0x49U, 0x41U }, // E { 0x7FU, 0x09U, 0x09U, 0x09U, 0x01U }, // F { 0x3EU, 0x41U, 0x49U, 0x49U, 0x7AU }, // G { 0x7FU, 0x08U, 0x08U, 0x08U, 0x7FU }, // H { 0x00U, 0x41U, 0x7FU, 0x41U, 0x00U }, // I { 0x20U, 0x40U, 0x41U, 0x3FU, 0x01U }, // J { 0x7FU, 0x08U, 0x14U, 0x22U, 0x41U }, // K { 0x7FU, 0x40U, 0x40U, 0x40U, 0x40U }, // L { 0x7FU, 0x02U, 0x0CU, 0x02U, 0x7FU }, // M { 0x7FU, 0x04U, 0x08U, 0x10U, 0x7FU }, // N { 0x3EU, 0x41U, 0x41U, 0x41U, 0x3EU }, // O { 0x7FU, 0x09U, 0x09U, 0x09U, 0x06U }, // P { 0x3EU, 0x41U, 0x51U, 0x21U, 0x5EU }, // Q { 0x7FU, 0x09U, 0x19U, 0x29U, 0x46U }, // R { 0x46U, 0x49U, 0x49U, 0x49U, 0x31U }, // S { 0x01U, 0x01U, 0x7FU, 0x01U, 0x01U }, // T { 0x3FU, 0x40U, 0x40U, 0x40U, 0x3FU }, // U { 0x1FU, 0x20U, 0x40U, 0x20U, 0x1FU }, // V { 0x3FU, 0x40U, 0x38U, 0x40U, 0x3FU }, // W { 0x63U, 0x14U, 0x08U, 0x14U, 0x63U }, // X { 0x07U, 0x08U, 0x70U, 0x08U, 0x07U }, // Y { 0x61U, 0x51U, 0x49U, 0x45U, 0x43U }, // Z { 0x00U, 0x7FU, 0x41U, 0x41U, 0x00U }, // [ { 0x02U, 0x04U, 0x08U, 0x10U, 0x20U }, // '\' { 0x00U, 0x41U, 0x41U, 0x7FU, 0x00U }, // ] { 0x04U, 0x02U, 0x01U, 0x02U, 0x04U }, // ^ { 0x40U, 0x40U, 0x40U, 0x40U, 0x40U }, // _ { 0x00U, 0x01U, 0x02U, 0x04U, 0x00U }, // ` { 0x20U, 0x54U, 0x54U, 0x54U, 0x78U }, // a { 0x7FU, 0x48U, 0x44U, 0x44U, 0x38U }, // b { 0x38U, 0x44U, 0x44U, 0x44U, 0x20U }, // c { 0x38U, 0x44U, 0x44U, 0x48U, 0x7FU }, // d { 0x38U, 0x54U, 0x54U, 0x54U, 0x18U }, // e { 0x08U, 0x7EU, 0x09U, 0x01U, 0x02U }, // f { 0x0CU, 0x52U, 0x52U, 0x52U, 0x3EU }, // g { 0x7FU, 0x08U, 0x04U, 0x04U, 0x78U }, // h { 0x00U, 0x44U, 0x7DU, 0x40U, 0x00U }, // i { 0x20U, 0x40U, 0x44U, 0x3DU, 0x00U }, // j { 0x7FU, 0x10U, 0x28U, 0x44U, 0x00U }, // k { 0x00U, 0x41U, 0x7FU, 0x40U, 0x00U }, // l { 0x7CU, 0x04U, 0x18U, 0x04U, 0x78U }, // m { 0x7CU, 0x08U, 0x04U, 0x04U, 0x78U }, // n { 0x38U, 0x44U, 0x44U, 0x44U, 0x38U }, // o { 0x7CU, 0x14U, 0x14U, 0x14U, 0x08U }, // p { 0x08U, 0x14U, 0x14U, 0x18U, 0x7CU }, // q { 0x7CU, 0x08U, 0x04U, 0x04U, 0x08U }, // r { 0x48U, 0x54U, 0x54U, 0x54U, 0x20U }, // s { 0x04U, 0x3FU, 0x44U, 0x40U, 0x20U }, // t { 0x3CU, 0x40U, 0x40U, 0x20U, 0x7CU }, // u { 0x1CU, 0x20U, 0x40U, 0x20U, 0x1CU }, // v { 0x3CU, 0x40U, 0x30U, 0x40U, 0x3CU }, // w { 0x44U, 0x28U, 0x10U, 0x28U, 0x44U }, // x { 0x0CU, 0x50U, 0x50U, 0x50U, 0x3CU }, // y { 0x44U, 0x64U, 0x54U, 0x4CU, 0x44U }, // z { 0x00U, 0x08U, 0x36U, 0x41U, 0x00U }, // { { 0x00U, 0x00U, 0x7FU, 0x00U, 0x00U }, // | { 0x00U, 0x41U, 0x36U, 0x08U, 0x00U }, // } { 0x02U, 0x01U, 0x02U, 0x04U, 0x02U }, // ~ }; PixelLabel *display = Gui::instance->m_display; while (*str != '\0') { uint8_t const *ch = &font5x7[*str - ' '][0]; for (int dx = 0; dx < 5; ++dx) { for (int dy = 0; dy < 8; ++dy) { if ((ch[dx] & (1U << dy)) != 0U) { display->setPixel(x + dx, y*8 + dy, c_onColor); } else { display->clearPixel(x + dx, y*8 + dy); } } } ++str; x += 6; } display->redraw(); } //............................................................................ void BSP_updateScore(uint16_t score) { Gui::instance->m_score->display((int)score); } //............................................................................ void BSP_displayOn(void) { Gui::instance->m_LED->setPixmap(QPixmap(":/res/LED_OFF.png")); } //............................................................................ void BSP_displayOff(void) { Gui::instance->m_display->clear(); Gui::instance->m_display->redraw(); Gui::instance->m_LED->setPixmap(QPixmap(":/res/LED_ON.png")); } //............................................................................ void BSP_moveShipUp(void) { if (l_ship_pos > 0U) { --l_ship_pos; } GAME::AO_Ship->POST(Q_NEW(GAME::ObjectPosEvt, GAME::PLAYER_SHIP_MOVE_SIG, (uint8_t)GAME_SHIP_X, (uint8_t)l_ship_pos), &l_bsp); } //............................................................................ void BSP_moveShipDown(void) { if (l_ship_pos < (GAME_SCREEN_HEIGHT - 3U)) { ++l_ship_pos; } GAME::AO_Ship->POST(Q_NEW(GAME::ObjectPosEvt, GAME::PLAYER_SHIP_MOVE_SIG, (uint8_t)GAME_SHIP_X, (uint8_t)l_ship_pos), &l_bsp); } //............................................................................ void Q_onAssert(char_t const * const module, int_t loc) { QMessageBox::critical(0, "PROBLEM", QString("

Assertion failed in module %1," "location %2

") .arg(module) .arg(loc)); QS_ASSERTION(module, loc, 10000); // send assertion info to the QS trace qFatal("Assertion failed in module %s, location %d", module, loc); } //**************************************************************************** #ifdef Q_SPY #include "qspy.h" static QTime l_time; //............................................................................ static int custParserFun(QSpyRecord * const qrec) { int ret = 0; // do not perform standard QSPY parsing switch (qrec->rec) { case QP::QS_QF_MPOOL_GET: { // example record to parse int nFree; (void)QSpyRecord_getUint32(qrec, QS_TIME_SIZE); (void)QSpyRecord_getUint64(qrec, QS_OBJ_PTR_SIZE); nFree = (int)QSpyRecord_getUint32(qrec, QF_MPOOL_CTR_SIZE); (void)QSpyRecord_getUint32(qrec, QF_MPOOL_CTR_SIZE); // nMin if (QSpyRecord_OK(qrec)) { Gui::instance->m_epoolLabel->setText(QString::number(nFree)); ret = 0; // don't perform standard QSPY parsing } break; } } return ret; } //............................................................................ bool QP::QS::onStartup(void const *) { static uint8_t qsBuf[4*1024]; // 4K buffer for Quantum Spy initBuf(qsBuf, sizeof(qsBuf)); QSPY_config(QP_VERSION, // version QS_OBJ_PTR_SIZE, // objPtrSize QS_FUN_PTR_SIZE, // funPtrSize QS_TIME_SIZE, // tstampSize Q_SIGNAL_SIZE, // sigSize, QF_EVENT_SIZ_SIZE, // evtSize QF_EQUEUE_CTR_SIZE, // queueCtrSize QF_MPOOL_CTR_SIZE, // poolCtrSize QF_MPOOL_SIZ_SIZE, // poolBlkSize QF_TIMEEVT_CTR_SIZE,// tevtCtrSize (void *)0, // matFile, (void *)0, &custParserFun); // customized parser function l_time.start(); // start the time stamp // set up the QS filters... QS_FILTER_ON(QS_QF_MPOOL_GET); return true; // success } //............................................................................ void QP::QS::onCleanup(void) { QSPY_stop(); } //............................................................................ void QP::QS::onFlush(void) { uint16_t nBytes = 1024U; uint8_t const *block; while ((block = getBlock(&nBytes)) != static_cast(0)) { QSPY_parse(block, nBytes); nBytes = 1024U; } } //............................................................................ QP::QSTimeCtr QP::QS::onGetTime(void) { return (QSTimeCtr)l_time.elapsed(); } //............................................................................ void QP::QS_onEvent(void) { uint16_t nBytes = 1024; uint8_t const *block; QF_CRIT_ENTRY(dummy); if ((block = QS::getBlock(&nBytes)) != static_cast(0)) { QF_CRIT_EXIT(dummy); QSPY_parse(block, nBytes); } else { QF_CRIT_EXIT(dummy); } } //............................................................................ extern "C" void QSPY_onPrintLn(void) { qDebug(QSPY_line); } #endif // Q_SPY