//*************************************************************************** // Product: BSP for "Blinky" example // Last updated for version 6.3.1 // Last updated on 2018-05-21 // // Q u a n t u m L e a P s // --------------------------- // innovating embedded systems // // Copyright (C) Quantum Leaps, LLC. All rights reserved. // // This program is open source software: you can redistribute it and/or // modify it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Alternatively, this program may be distributed and modified under the // terms of Quantum Leaps commercial licenses, which expressly supersede // the GNU General Public License and are specifically designed for // licensees interested in retaining the proprietary status of their code. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Contact information: // https://www.state-machine.com // mailto:info@state-machine.com //**************************************************************************** #include "qpcpp.h" // QP/C++ framework API #include "blinky.h" // Blinky application #include "bsp.h" // Board Support Package interface using namespace QP; Q_DEFINE_THIS_FILE enum { LED = QS_USER }; //............................................................................ void BSP::init() { QS_FUN_DICTIONARY(&QHsm::top); QS_USR_DICTIONARY(LED); } //............................................................................ void BSP::ledOff(void) { QS_BEGIN(LED, AO_Blinky) QS_U8(1, 0); QS_END() } //............................................................................ void BSP::ledOn(void) { QS_BEGIN(LED, AO_Blinky) QS_U8(1, 1); QS_END() }