#include #include "gui.h" //----------------- #include "qp_port.h" #include "game.h" #include "bsp.h" Q_DEFINE_THIS_FILE //............................................................................ Gui *Gui::instance; //............................................................................ Gui::Gui(QWidget *parent) : QDialog(parent) { instance = this; // only one instance for the Gui setupUi(this); static quint8 const c_offColor[] = { 15U, 15U, 15U }; m_display->init(BSP_SCREEN_WIDTH, 2U, BSP_SCREEN_HEIGHT, 2U, c_offColor); } //............................................................................ void Gui::onBtnPressed() { // slot m_button->setIcon(QPixmap(":/res/EK-BTN_DWN.png")); static QP::QEvt const fireEvt(GAME::PLAYER_TRIGGER_SIG); QP::QF::PUBLISH(&fireEvt, (void*)0); } //............................................................................ void Gui::onBtnReleased() { // slot m_button->setIcon(QPixmap(":/res/EK-BTN_UP.png")); } //............................................................................ void Gui::onQuit() { // slot BSP_terminate(0); } //............................................................................ void Gui::wheelEvent(QWheelEvent *e) { if (e->delta() >= 0) { BSP_moveShipUp(); } else { BSP_moveShipDown(); } }