//**************************************************************************** // Product: "Fly'n'Shoot" game, BSP for Qt5 // Last Updated for Version: 5.0.0 // Date of the Last Update: Aug 24, 2013 // // Q u a n t u m L e a P s // --------------------------- // innovating embedded systems // // Copyright (C) 2002-2013 Quantum Leaps, LLC. All rights reserved. // // This program is open source software: you can redistribute it and/or // modify it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 2 of the License, or // (at your option) any later version. // // Alternatively, this program may be distributed and modified under the // terms of Quantum Leaps commercial licenses, which expressly supersede // the GNU General Public License and are specifically designed for // licensees interested in retaining the proprietary status of their code. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Contact information: // Quantum Leaps Web sites: http://www.quantum-leaps.com // http://www.state-machine.com // e-mail: info@quantum-leaps.com //**************************************************************************** #ifndef bsp_h #define bsp_h #define BSP_TICKS_PER_SEC 33U #define BSP_SCREEN_WIDTH 96U #define BSP_SCREEN_HEIGHT 16U void BSP_init(); void BSP_terminate(int16_t result); void BSP_drawBitmap(uint8_t const *bitmap); void BSP_drawNString(uint8_t x, /* x in pixels */ uint8_t y, /* y position in chars */ char const *str); void BSP_updateScore(uint16_t score); void BSP_displayOn(void); void BSP_displayOff(void); void BSP_moveShipUp(void); void BSP_moveShipDown(void); #endif /* bsp_h */