/// @file /// @brief QF/C++ port to Win32 API (multi-threaded) /// @ingroup ports /// @cond ///*************************************************************************** /// Last updated for version 6.8.2 /// Last updated on 2020-06-23 /// /// Q u a n t u m L e a P s /// ------------------------ /// Modern Embedded Software /// /// Copyright (C) 2005-2020 Quantum Leaps. All rights reserved. /// /// This program is open source software: you can redistribute it and/or /// modify it under the terms of the GNU General Public License as published /// by the Free Software Foundation, either version 3 of the License, or /// (at your option) any later version. /// /// Alternatively, this program may be distributed and modified under the /// terms of Quantum Leaps commercial licenses, which expressly supersede /// the GNU General Public License and are specifically designed for /// licensees interested in retaining the proprietary status of their code. /// /// This program is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU General Public License for more details. /// /// You should have received a copy of the GNU General Public License /// along with this program. If not, see . /// /// Contact information: /// /// ///*************************************************************************** /// @endcond /// #ifndef QF_PORT_HPP #define QF_PORT_HPP // Win32 event queue and thread types #define QF_EQUEUE_TYPE QEQueue #define QF_OS_OBJECT_TYPE void* #define QF_THREAD_TYPE void* // The maximum number of active objects in the application #define QF_MAX_ACTIVE 64U // The number of system clock tick rates #define QF_MAX_TICK_RATE 2U // Activate the QF QActive::stop() API #define QF_ACTIVE_STOP 1 // various QF object sizes configuration for this port #define QF_EVENT_SIZ_SIZE 4U #define QF_EQUEUE_CTR_SIZE 4U #define QF_MPOOL_SIZ_SIZE 4U #define QF_MPOOL_CTR_SIZE 4U #define QF_TIMEEVT_CTR_SIZE 4U // Win32 critical section, see NOTE1 // QF_CRIT_STAT_TYPE not defined #define QF_CRIT_ENTRY(dummy) QP::QF_enterCriticalSection_() #define QF_CRIT_EXIT(dummy) QP::QF_leaveCriticalSection_() // QF_LOG2 not defined -- use the internal LOG2() implementation #include "qep_port.hpp" // QEP port #include "qequeue.hpp" // Win32 needs event-queue #include "qmpool.hpp" // Win32 needs memory-pool #include "qpset.hpp" // Win32 needs priority-set #include "qf.hpp" // QF platform-independent public interface namespace QP { void QF_enterCriticalSection_(void); void QF_leaveCriticalSection_(void); // set Win32 thread priority for an active object; // see: Microsoft documentation for SetThreadPriority() // NOTE: must be called *after* QActive::START() // void QF_setWin32Prio(QActive *act, int_t win32Prio); // set clock tick rate and priority void QF_setTickRate(uint32_t ticksPerSec, int_t tickPrio); // clock tick callback (provided in the app) void QF_onClockTick(void); // abstractions for console access... void QF_consoleSetup(void); void QF_consoleCleanup(void); int QF_consoleGetKey(void); int QF_consoleWaitForKey(void); } // namespace QP // special adaptations for QWIN GUI applications #ifdef QWIN_GUI // replace main() with main_gui() as the entry point to a GUI app. #define main() main_gui() int_t main_gui(); // prototype of the GUI application entry point #endif //**************************************************************************** // interface used only inside QF, but not in applications #ifdef QP_IMPL // Win32-specific scheduler locking, see NOTE2 #define QF_SCHED_STAT_ #define QF_SCHED_LOCK_(dummy) QF_enterCriticalSection_() #define QF_SCHED_UNLOCK_() QF_leaveCriticalSection_() // Win32-specific event queue customization #define QACTIVE_EQUEUE_WAIT_(me_) \ while ((me_)->m_eQueue.m_frontEvt == nullptr) { \ QF_CRIT_EXIT_(); \ (void)WaitForSingleObject((me_)->m_osObject, (DWORD)INFINITE); \ QF_CRIT_ENTRY_(); \ } #define QACTIVE_EQUEUE_SIGNAL_(me_) \ Q_ASSERT_ID(410, QF::active_[(me_)->m_prio] != nullptr); \ (void)SetEvent((me_)->m_osObject) // Win32-specific event pool operations #define QF_EPOOL_TYPE_ QMPool #define QF_EPOOL_INIT_(p_, poolSto_, poolSize_, evtSize_) \ (p_).init((poolSto_), (poolSize_), (evtSize_)) #define QF_EPOOL_EVENT_SIZE_(p_) ((p_).getBlockSize()) #define QF_EPOOL_GET_(p_, e_, m_) \ ((e_) = static_cast((p_).get((m_)))) #define QF_EPOOL_PUT_(p_, e_) ((p_).put(e_)) // Minimum required Windows version is Windows-XP or newer (0x0501) #ifdef WINVER #undef WINVER #endif #ifdef _WIN32_WINNT #undef _WIN32_WINNT #endif #define WINVER _WIN32_WINNT_WINXP #define _WIN32_WINNT _WIN32_WINNT_WINXP #define WIN32_LEAN_AND_MEAN #include // Win32 API #endif // QP_IMPL // NOTES: ==================================================================== // // NOTE1: // QF, like all real-time frameworks, needs to execute certain sections of // code exclusively, meaning that only one thread can execute the code at // the time. Such sections of code are called "critical sections" // // This port uses a pair of functions QF_enterCriticalSection_() / // QF_leaveCriticalSection_() to enter/leave the cirtical section, // respectively. // // These functions are implemented in the qf_port.c module, where they // manipulate the file-scope Win32 critical section object l_win32CritSect // to protect all critical sections. Using the single critical section // object for all crtical section guarantees that only one thread at a time // can execute inside a critical section. This prevents race conditions and // data corruption. // // Please note, however, that the Win32 critical section implementation // behaves differently than interrupt disabling. A common Win32 critical // section ensures that only one thread at a time can execute a critical // section, but it does not guarantee that a context switch cannot occur // within the critical section. In fact, such context switches probably // will happen, but they should not cause concurrency hazards because the // critical section eliminates all race conditionis. // // Unlinke simply disabling and enabling interrupts, the critical section // approach is also subject to priority inversions. Various versions of // Windows handle priority inversions differently, but it seems that most of // them recognize priority inversions and dynamically adjust the priorities of // threads to prevent it. Please refer to the MSN articles for more // information. // // NOTE2: // Scheduler locking (used inside QF_publish_()) is implemented in this // port with the main critical section. This means that event multicasting // will appear atomic, in the sense that no thread will be able to post // events during multicasting. // #endif // QF_PORT_HPP