//============================================================================ // Copyright (C) 2005 Quantum Leaps, LLC . // // SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-QL-commercial // // This software is dual-licensed under the terms of the open source GNU // General Public License version 3 (or any later version), or alternatively, // under the terms of one of the closed source Quantum Leaps commercial // licenses. // // The terms of the open source GNU General Public License version 3 // can be found at: // // The terms of the closed source Quantum Leaps commercial licenses // can be found at: // // Redistributions in source code must retain this top-level comment block. // Plagiarizing this software to sidestep the license obligations is illegal. // // Contact information: // // //============================================================================ //! @date Last updated on: 2022-06-30 //! @version Last updated for: @ref qpcpp_7_0_1 //! //! @file //! @brief QF/C++ port to Win32 API (single-threaded, like the QV kernel) #ifndef QF_PORT_HPP #define QF_PORT_HPP // QF event queue and thread types #define QF_EQUEUE_TYPE QEQueue // QF_OS_OBJECT_TYPE not used // QF_THREAD_TYPE not used // The maximum number of active objects in the application #define QF_MAX_ACTIVE 64U // The number of system clock tick rates #define QF_MAX_TICK_RATE 2U // Activate the QF QActive::stop() API #define QF_ACTIVE_STOP 1 // various QF object sizes configuration for this port #define QF_EVENT_SIZ_SIZE 4U #define QF_EQUEUE_CTR_SIZE 4U #define QF_MPOOL_SIZ_SIZE 4U #define QF_MPOOL_CTR_SIZE 4U #define QF_TIMEEVT_CTR_SIZE 4U // QF critical section, see NOTE1 // QF_CRIT_STAT_TYPE not defined #define QF_CRIT_ENTRY(dummy) QP::QF::enterCriticalSection_() #define QF_CRIT_EXIT(dummy) QP::QF::leaveCriticalSection_() // QF_LOG2 not defined -- use the internal LOG2() implementation #include "qep_port.hpp" // QEP port #include "qequeue.hpp" // Win32-QV needs event-queue #include "qmpool.hpp" // Win32-QV needs memory-pool #include "qf.hpp" // QF platform-independent public interface namespace QP { namespace QF { void enterCriticalSection_(void); void leaveCriticalSection_(void); // set clock tick rate (NOTE ticksPerSec==0 disables the "ticker thread") void setTickRate(uint32_t ticksPerSec, int_t tickPrio); // clock tick callback (NOTE not called when "ticker thread" is not running) void onClockTick(void); // abstractions for console access... void consoleSetup(void); void consoleCleanup(void); int consoleGetKey(void); int consoleWaitForKey(void); } // namespace QF } // namespace QP // special adaptations for QWIN GUI applications #ifdef QWIN_GUI // replace main() with main_gui() as the entry point to a GUI app. #define main() main_gui() int_t main_gui(); // prototype of the GUI application entry point #endif //============================================================================ // interface used only inside QF, but not in applications #ifdef QP_IMPL // Win32-QV specific scheduler locking, see NOTE2 #define QF_SCHED_STAT_ #define QF_SCHED_LOCK_(dummy) QF::enterCriticalSection_() #define QF_SCHED_UNLOCK_() QF::leaveCriticalSection_() // native event queue operations... #define QACTIVE_EQUEUE_WAIT_(me_) \ Q_ASSERT((me_)->m_eQueue.m_frontEvt != nullptr) #define QACTIVE_EQUEUE_SIGNAL_(me_) \ QF::readySet_.insert((me_)->m_prio); \ (void)SetEvent(QV_win32Event_) // native QF event pool operations #define QF_EPOOL_TYPE_ QMPool #define QF_EPOOL_INIT_(p_, poolSto_, poolSize_, evtSize_) \ (p_).init((poolSto_), (poolSize_), (evtSize_)) #define QF_EPOOL_EVENT_SIZE_(p_) ((p_).getBlockSize()) #define QF_EPOOL_GET_(p_, e_, m_, qs_id_) \ ((e_) = static_cast((p_).get((m_), (qs_id_)))) #define QF_EPOOL_PUT_(p_, e_, qs_id_) ((p_).put((e_), (qs_id_))) // Minimum required Windows version is Windows-XP or newer (0x0501) #ifdef WINVER #undef WINVER #endif #ifdef _WIN32_WINNT #undef _WIN32_WINNT #endif #define WINVER _WIN32_WINNT_WINXP #define _WIN32_WINNT _WIN32_WINNT_WINXP #define WIN32_LEAN_AND_MEAN #include // Win32 API namespace QP { extern HANDLE QV_win32Event_; // Win32 event to signal events } // namespace QP #endif // QP_IMPL // NOTES: ==================================================================== // // NOTE1: // QF, like all real-time frameworks, needs to execute certain sections of // code exclusively, meaning that only one thread can execute the code at // the time. Such sections of code are called "critical sections" // // This port uses a pair of functions QF_enterCriticalSection_() / // QF_leaveCriticalSection_() to enter/leave the cirtical section, // respectively. // // These functions are implemented in the qf_port.c module, where they // manipulate the file-scope Win32 critical section object l_win32CritSect // to protect all critical sections. Using the single critical section // object for all crtical section guarantees that only one thread at a time // can execute inside a critical section. This prevents race conditions and // data corruption. // // Please note, however, that the Win32 critical section implementation // behaves differently than interrupt disabling. A common Win32 critical // section ensures that only one thread at a time can execute a critical // section, but it does not guarantee that a context switch cannot occur // within the critical section. In fact, such context switches probably // will happen, but they should not cause concurrency hazards because the // critical section eliminates all race conditions. // // Unlinke simply disabling and enabling interrupts, the critical section // approach is also subject to priority inversions. Various versions of // Windows handle priority inversions differently, but it seems that most of // them recognize priority inversions and dynamically adjust the priorities of // threads to prevent it. Please refer to the MSN articles for more // information. // // NOTE2: // Scheduler locking (used inside QF_publish_()) is not needed in the single- // threaded Win32-QV port, because event multicasting is already atomic. // #endif // QF_PORT_HPP