//*************************************************************************** // Product: BSP for "Blinky" example // Last updated for version 6.3.1 // Last updated on 2018-05-21 // // Q u a n t u m L e a P s // --------------------------- // innovating embedded systems // // Copyright (C) Quantum Leaps, LLC. All rights reserved. // // This program is open source software: you can redistribute it and/or // modify it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Alternatively, this program may be distributed and modified under the // terms of Quantum Leaps commercial licenses, which expressly supersede // the GNU General Public License and are specifically designed for // licensees interested in retaining the proprietary status of their code. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Contact information: // https://www.state-machine.com // mailto:info@state-machine.com //**************************************************************************** #ifndef BSP_H #define BSP_H // a very simple Board Support Package (BSP) -----========-------------------- class BSP { public: enum { TICKS_PER_SEC = 100 }; // numer of clock ticks in a second static void init(void); static void ledOff(void); static void ledOn(void); }; // active object(s) used in this application ------------------------------- extern QP::QActive * const AO_Blinky; // opaque pointer to the Blinky AO #endif // BSP_H