//**************************************************************************** // Product: QP/C++ GUI example for Qt5 // Last Updated for Version: 5.0.0 // Date of the Last Update: Aug 13, 2012 // // Q u a n t u m L e a P s // --------------------------- // innovating embedded systems // // Copyright (C) 2002-2012 Quantum Leaps, LLC. All rights reserved. // // This program is open source software: you can redistribute it and/or // modify it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Alternatively, this program may be distributed and modified under the // terms of Quantum Leaps commercial licenses, which expressly supersede // the GNU General Public License and are specifically designed for // licensees interested in retaining the proprietary status of their code. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Contact information: // Quantum Leaps Web sites: http://www.quantum-leaps.com // http://www.state-machine.com // e-mail: info@quantum-leaps.com //**************************************************************************** #include #include "gui.h" //----------------- #include "qp_port.h" #include "game.h" #include "bsp.h" Q_DEFINE_THIS_FILE //............................................................................ Gui *Gui::instance; //............................................................................ Gui::Gui(QWidget *parent) : QDialog(parent) { instance = this; // only one instance for the Gui setupUi(this); static quint8 const c_offColor[] = { 15U, 15U, 15U }; m_display->init(BSP_SCREEN_WIDTH, 2U, BSP_SCREEN_HEIGHT, 2U, c_offColor); } //............................................................................ void Gui::onBtnPressed() { // slot m_button->setIcon(QPixmap(":/res/EK-BTN_DWN.png")); static QP::QEvt const fireEvt(GAME::PLAYER_TRIGGER_SIG); QP::QF::PUBLISH(&fireEvt, (void*)0); } //............................................................................ void Gui::onBtnReleased() { // slot m_button->setIcon(QPixmap(":/res/EK-BTN_UP.png")); } //............................................................................ void Gui::onQuit() { // slot BSP_terminate(0); } //............................................................................ void Gui::wheelEvent(QWheelEvent *e) { if (e->delta() >= 0) { BSP_moveShipUp(); } else { BSP_moveShipDown(); } }