////////////////////////////////////////////////////////////////////////////// // Product: QP/C++ example // Last Updated for Version: 4.5.02 // Date of the Last Update: Aug 13, 2012 // // Q u a n t u m L e a P s // --------------------------- // innovating embedded systems // // Copyright (C) 2002-2012 Quantum Leaps, LLC. All rights reserved. // // This program is open source software: you can redistribute it and/or // modify it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 2 of the License, or // (at your option) any later version. // // Alternatively, this program may be distributed and modified under the // terms of Quantum Leaps commercial licenses, which expressly supersede // the GNU General Public License and are specifically designed for // licensees interested in retaining the proprietary status of their code. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Contact information: // Quantum Leaps Web sites: http://www.quantum-leaps.com // http://www.state-machine.com // e-mail: info@quantum-leaps.com ////////////////////////////////////////////////////////////////////////////// #include #include "gui.h" //----------------- #include "qp_port.h" #include "dpp.h" #include "bsp.h" Q_DEFINE_THIS_FILE //............................................................................ static Gui *l_instance; //............................................................................ Gui::Gui(QWidget *parent) : QDialog(parent) { l_instance = this; // initialize the instance (Singleton) setupUi(this); setWindowTitle(tr("Dining Philosophers")); BSP_randomSeed(123U); } //............................................................................ Gui *Gui::instance() { return l_instance; } //............................................................................ void Gui::onPausePressed() { // slot static QP::QEvt const e(DPP::PAUSE_SIG); QP::QF::PUBLISH(&e, (void *)0); qDebug("onPausePressed"); } //............................................................................ void Gui::onPauseReleased() { // slot static QP::QEvt const e(DPP::PAUSE_SIG); QP::QF::PUBLISH(&e, (void *)0); qDebug("onPauseReleased"); } //............................................................................ void Gui::onQuit() { // slot static QP::QEvt const e(DPP::TERMINATE_SIG); QP::QF::PUBLISH(&e, (void *)0); qDebug("onQuit"); }