/***************************************************************************** * Product: "Fly'n'Shoot" game, BSP interface * Last Updated for Version: 4.5.01 * Date of the Last Update: Jun 14, 2012 * * Q u a n t u m L e a P s * --------------------------- * innovating embedded systems * * Copyright (C) 2002-2012 Quantum Leaps, LLC. All rights reserved. * * This software may be distributed and modified under the terms of the GNU * General Public License version 2 (GPL) as published by the Free Software * Foundation and appearing in the file GPL.TXT included in the packaging of * this file. Please note that GPL Section 2[b] requires that all works based * on this software must also be made publicly available under the terms of * the GPL ("Copyleft"). * * Alternatively, this software may be distributed and modified under the * terms of Quantum Leaps commercial licenses, which expressly supersede * the GPL and are specifically designed for licensees interested in * retaining the proprietary status of their code. * * Contact information: * Quantum Leaps Web site: http://www.quantum-leaps.com * e-mail: info@quantum-leaps.com *****************************************************************************/ #ifndef bsp_h #define bsp_h #define BSP_TICKS_PER_SEC 33U #define BSP_SCREEN_WIDTH 96U #define BSP_SCREEN_HEIGHT 16U void BSP_init(); void BSP_terminate(int16_t result); void BSP_drawBitmap(uint8_t const *bitmap); void BSP_drawNString(uint8_t x, /* x in pixels */ uint8_t y, /* y position in chars */ char const *str); void BSP_updateScore(uint16_t score); void BSP_displayOn(void); void BSP_displayOff(void); void BSP_moveShipUp(void); void BSP_moveShipDown(void); #endif /* bsp_h */