////////////////////////////////////////////////////////////////////////////// // Product: Product: "Fly'n'Shoot" game, BSP for 80x86, Open Watcom // Last Updated for Version: 4.5.00 // Date of the Last Update: May 20, 2012 // // Q u a n t u m L e a P s // --------------------------- // innovating embedded systems // // Copyright (C) 2002-2012 Quantum Leaps, LLC. All rights reserved. // // This program is open source software: you can redistribute it and/or // modify it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 2 of the License, or // (at your option) any later version. // // Alternatively, this program may be distributed and modified under the // terms of Quantum Leaps commercial licenses, which expressly supersede // the GNU General Public License and are specifically designed for // licensees interested in retaining the proprietary status of their code. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Contact information: // Quantum Leaps Web sites: http://www.quantum-leaps.com // http://www.state-machine.com // e-mail: info@quantum-leaps.com ////////////////////////////////////////////////////////////////////////////// #include "qp_port.h" #include "game.h" #include "bsp.h" #include "video.h" #include // for _dos_setvect()/_dos_getvect() #include // for inp()/outp() #include // for _exit() Q_DEFINE_THIS_FILE // Local-scope objects ------------------------------------------------------- static void interrupt (*l_dosTmrISR)(void); static void interrupt (*l_dosKbdISR)(void); static void interrupt (*l_dosSpareISR)(void); #ifdef Q_SPY static uint16_t l_uart_base; // QS data uplink UART base address QSTimeCtr l_tickTime; // keeps timetsamp at tick static uint8_t l_tmr; static uint8_t l_kbd; #define UART_TXFIFO_DEPTH 16 #endif #define TMR_VECTOR 0x08 #define KBD_VECTOR 0x09 #define SPARE_VECTOR 0x81 //............................................................................ static void interrupt ISR_tmr(void) { QF_ISR_ENTRY(); QF::TICK(&l_tmr); // process all armed time events static QEvt const tickEvt = { TIME_TICK_SIG, 0 }; QF::PUBLISH(&tickEvt, &l_tmr); // publish the tick event #ifdef Q_SPY l_tickTime += 0x10000; #endif QF_ISR_EXIT(); } //............................................................................ static void interrupt ISR_kbd(void) { static uint8_t ship_pos = GAME_SHIP_Y; QF_ISR_ENTRY(); uint8_t key = inp(0x60); // key scan code from 8042 kbd controller uint8_t kcr = inp(0x61); // get keyboard control register outp(0x61, (uint8_t)(kcr | 0x80)); // toggle acknowledge bit high outp(0x61, kcr); // toggle acknowledge bit low switch (key) { case 200: // Up-arrow case 208: { // Down-arrow ObjectPosEvt *ope = Q_NEW(ObjectPosEvt, PLAYER_SHIP_MOVE_SIG); if ((key == (uint8_t)200) && (ship_pos > 0x00)) { --ship_pos; } else if ((key == (uint8_t)208) && (ship_pos < (GAME_SCREEN_HEIGHT - 3))) { ++ship_pos; } ope->x = (uint8_t)GAME_SHIP_X; // x-position is fixed ope->y = (uint8_t)ship_pos; AO_Ship->POST(ope, &l_kbd); // post to the ship Video::printNumAt(24, 24, Video::FGND_YELLOW, ship_pos); break; } case 57: { // Space static uint16_t ntrig = 0; static QEvt const fireEvt = { PLAYER_TRIGGER_SIG, 0 }; QF::PUBLISH(&fireEvt, &l_kbd); Video::printNumAt(47, 24, Video::FGND_YELLOW, ++ntrig); break; } // Esc case 129: { static QEvt const quitEvt = { PLAYER_QUIT_SIG, 0 }; QF::PUBLISH(&quitEvt, &l_kbd); break; } } QF_ISR_EXIT(); } //............................................................................ void BSP_init(int argc, char *argv[]) { char const *com = "COM1"; com = com; // avoid compiler warning if QS is not used if (argc > 1) { com = argv[1]; } if (!QS_INIT(com)) { // initialize QS Q_ERROR(); } QS_OBJ_DICTIONARY(&l_tmr); QS_OBJ_DICTIONARY(&l_kbd); Video::clearScreen(Video::BGND_LIGHT_GRAY); Video::clearRect( 0, 0, 80, 1, Video::BGND_RED | Video::BGND_BLINK); Video::clearRect( 0, 8, 80, 24, Video::BGND_BLACK | Video::FGND_WHITE); Video::clearRect( 0, 7, 80, 8, Video::BGND_BLUE); Video::clearRect( 0, 24, 80, 25, Video::BGND_BLUE); Video::clearRect(24, 24, 28, 25, Video::BGND_RED | Video::BGND_BLINK); Video::clearRect(24, 24, 28, 25, Video::BGND_RED | Video::BGND_BLINK); Video::printStrAt(35, 0, Video::FGND_WHITE, "FLY 'n' SHOOT"); Video::printStrAt(15, 2, Video::FGND_BLACK, "Press UP-arrow to move the space ship up"); Video::printStrAt(15, 3, Video::FGND_BLACK, "Press DOWN-arrow to move the space ship down"); Video::printStrAt(15, 4, Video::FGND_BLACK, "Press SPACE to fire the missile"); Video::printStrAt(15, 5, Video::FGND_BLACK, "Press ESC to quit the game"); Video::printStrAt( 8, 24, Video::FGND_WHITE, "Ship Position:"); Video::printStrAt(37, 24, Video::FGND_WHITE, "Triggers:"); Video::printStrAt(61, 24, Video::FGND_WHITE, "Score:"); Video::clearRect(24, 24, 28, 25, Video::BGND_RED); Video::clearRect(47, 24, 51, 25, Video::BGND_RED); Video::clearRect(68, 24, 72, 25, Video::BGND_RED); Video::printNumAt(24, 24, Video::FGND_YELLOW, 0); Video::printNumAt(47, 24, Video::FGND_YELLOW, 0); Video::printNumAt(68, 24, Video::FGND_YELLOW, 0); } //............................................................................ void BSP_drawBitmap(uint8_t const *bitmap, uint8_t width, uint8_t height) { Video::drawBitmapAt(0, 8, bitmap, width, height); } //............................................................................ void BSP_drawNString(uint8_t x, uint8_t y, char const *str) { Video::drawStringAt(x, 8 + y*8, str); } //............................................................................ void BSP_updateScore(uint16_t score) { if (score == 0) { Video::clearRect(68, 24, 72, 25, Video::BGND_RED); } Video::printNumAt(68, 24, Video::FGND_YELLOW, score); } //............................................................................ void BSP_displayOn(void) { } //............................................................................ void BSP_displayOff(void) { Video::clearRect( 0, 8, 80, 24, Video::BGND_BLACK | Video::FGND_WHITE); } //............................................................................ void QF::onStartup(void) { uint16_t count; // save the origingal DOS vectors ... l_dosTmrISR = _dos_getvect(TMR_VECTOR); l_dosKbdISR = _dos_getvect(KBD_VECTOR); l_dosSpareISR = _dos_getvect(SPARE_VECTOR); QF_INT_DISABLE(); count = (uint16_t)(((1193180 * 2) / BSP_TICKS_PER_SEC + 1) >> 1); outp(0x43, 0x36); // use mode-3 for timer 0 in the 8254 outp(0x40, count & 0xFF); // load low byte of timer 0 outp(0x40, (count >> 8) & 0xFF); // load high byte of timer 0 _dos_setvect(TMR_VECTOR, &ISR_tmr); _dos_setvect(KBD_VECTOR, &ISR_kbd); _dos_setvect(SPARE_VECTOR, l_dosTmrISR); QF_INT_ENABLE(); } //............................................................................ void QF::onCleanup(void) { // restore the DOS system clock tick rate... QF_INT_DISABLE(); outp(0x43, 0x36); // use mode-3 for timer 0 in the 8254 outp(0x40, 0); // load low byte of timer 0 outp(0x40, 0); // load high byte of timer 0 // restore the original DOS vectors ... _dos_setvect(TMR_VECTOR, l_dosTmrISR); _dos_setvect(KBD_VECTOR, l_dosKbdISR); _dos_setvect(SPARE_VECTOR, l_dosSpareISR); QF_INT_ENABLE(); QS_EXIT(); // exit QS _exit(0); // exit to DOS } //............................................................................ void QF::onIdle(void) { // NOTE: entered with interrupts DISABLED QF_INT_ENABLE(); // must at least enable interrupts #ifdef Q_SPY if ((inp(l_uart_base + 5) & (1 << 5)) != 0) { // Tx FIFO empty? uint16_t fifo = UART_TXFIFO_DEPTH; // depth of the 15550 Tx FIFO uint8_t const *block; QF_INT_DISABLE(); block = QS::getBlock(&fifo); // try to get next block to transmit QF_INT_ENABLE(); while (fifo-- != 0) { // any bytes in the block? outp(l_uart_base + 0, *block++); } } #endif } //---------------------------------------------------------------------------- void Q_onAssert(char const Q_ROM * const Q_ROM_VAR file, int line) { Video::clearRect ( 0, 24, 80, 25, Video::BGND_RED); Video::printStrAt( 0, 24, Video::FGND_WHITE, "ASSERTION FAILED in file:"); Video::printStrAt(26, 24, Video::FGND_YELLOW, file); Video::printStrAt(57, 24, Video::FGND_WHITE, "line:"); Video::printNumAt(62, 24, Video::FGND_YELLOW, line); QF::stop(); // stop QF and cleanup } //---------------------------------------------------------------------------- #ifdef Q_SPY //............................................................................ static uint8_t UART_config(char const *comName, uint32_t baud) { switch (comName[3]) { // Set the base address of the COMx port case '1': l_uart_base = (uint16_t)0x03F8; break; // COM1 case '2': l_uart_base = (uint16_t)0x02F8; break; // COM2 case '3': l_uart_base = (uint16_t)0x03E8; break; // COM3 case '4': l_uart_base = (uint16_t)0x02E8; break; // COM4 default: return (uint8_t)0; // COM port out of range failure } baud = (uint16_t)(115200UL / baud); // divisor for baud rate outp(l_uart_base + 3, (1 << 7)); // Set divisor access bit (DLAB) outp(l_uart_base + 0, (uint8_t)baud); // Load divisor outp(l_uart_base + 1, (uint8_t)(baud >> 8)); outp(l_uart_base + 3, (1 << 1) | (1 << 0)); // LCR:8-bits,no p,1stop outp(l_uart_base + 4, (1 << 3) | (1 << 1) | (1 << 0)); // DTR,RTS,Out outp(l_uart_base + 1, 0); // Put UART into the polling FIFO mode outp(l_uart_base + 2, (1 << 2) | (1 << 0)); // FCR: enable, TX clear return (uint8_t)1; // success } //............................................................................ bool QS::onStartup(void const *arg) { static uint8_t qsBuf[1*1024]; // buffer for Quantum Spy initBuf(qsBuf, sizeof(qsBuf)); // setup the QS filters... QS_FILTER_ON(QS_ALL_RECORDS); // QS_FILTER_OFF(QS_QEP_STATE_EMPTY); // QS_FILTER_OFF(QS_QEP_STATE_ENTRY); // QS_FILTER_OFF(QS_QEP_STATE_EXIT); // QS_FILTER_OFF(QS_QEP_STATE_INIT); // QS_FILTER_OFF(QS_QEP_INIT_TRAN); // QS_FILTER_OFF(QS_QEP_INTERN_TRAN); // QS_FILTER_OFF(QS_QEP_TRAN); // QS_FILTER_OFF(QS_QEP_IGNORED); QS_FILTER_OFF(QS_QF_ACTIVE_ADD); QS_FILTER_OFF(QS_QF_ACTIVE_REMOVE); QS_FILTER_OFF(QS_QF_ACTIVE_SUBSCRIBE); QS_FILTER_OFF(QS_QF_ACTIVE_UNSUBSCRIBE); QS_FILTER_OFF(QS_QF_ACTIVE_POST_FIFO); QS_FILTER_OFF(QS_QF_ACTIVE_POST_LIFO); QS_FILTER_OFF(QS_QF_ACTIVE_GET); QS_FILTER_OFF(QS_QF_ACTIVE_GET_LAST); QS_FILTER_OFF(QS_QF_EQUEUE_INIT); QS_FILTER_OFF(QS_QF_EQUEUE_POST_FIFO); QS_FILTER_OFF(QS_QF_EQUEUE_POST_LIFO); QS_FILTER_OFF(QS_QF_EQUEUE_GET); QS_FILTER_OFF(QS_QF_EQUEUE_GET_LAST); QS_FILTER_OFF(QS_QF_MPOOL_INIT); QS_FILTER_OFF(QS_QF_MPOOL_GET); QS_FILTER_OFF(QS_QF_MPOOL_PUT); QS_FILTER_OFF(QS_QF_PUBLISH); QS_FILTER_OFF(QS_QF_NEW); QS_FILTER_OFF(QS_QF_GC_ATTEMPT); QS_FILTER_OFF(QS_QF_GC); // QS_FILTER_OFF(QS_QF_TICK); QS_FILTER_OFF(QS_QF_TIMEEVT_ARM); QS_FILTER_OFF(QS_QF_TIMEEVT_AUTO_DISARM); QS_FILTER_OFF(QS_QF_TIMEEVT_DISARM_ATTEMPT); QS_FILTER_OFF(QS_QF_TIMEEVT_DISARM); QS_FILTER_OFF(QS_QF_TIMEEVT_REARM); QS_FILTER_OFF(QS_QF_TIMEEVT_POST); QS_FILTER_OFF(QS_QF_CRIT_ENTRY); QS_FILTER_OFF(QS_QF_CRIT_EXIT); QS_FILTER_OFF(QS_QF_ISR_ENTRY); QS_FILTER_OFF(QS_QF_ISR_EXIT); return UART_config((char const *)arg, 115200UL); } //............................................................................ void QS::onCleanup(void) { } //............................................................................ QSTimeCtr QS::onGetTime(void) { // invoked with interrupts locked static uint32_t l_lastTime; uint32_t now; uint16_t count16; // 16-bit count from the 8254 outp(0x43, 0); // latch the 8254's counter-0 count count16 = (uint16_t)inp(0x40); // read the low byte of counter-0 count16 += ((uint16_t)inp(0x40) << 8); // add on the hi byte now = l_tickTime + (0x10000 - count16); if (l_lastTime > now) { // are we going "back" in time? now += 0x10000; // assume that there was one rollover } l_lastTime = now; return (QSTimeCtr)now; } //............................................................................ void QS::onFlush(void) { uint16_t b; while ((b = getByte()) != QS_EOD) { // next QS trace byte available? while ((inp(l_uart_base + 5) & (1 << 5)) == 0) { // not empty? } outp(l_uart_base + 0, (uint8_t)b); // put the byte to TX FIFO } } #endif // Q_SPY //----------------------------------------------------------------------------