////////////////////////////////////////////////////////////////////////////// // Product: "Fly 'n' Shoot" game example with cooperative "Vanilla" kernel // Last Updated for Version: 4.1.03 // Date of the Last Update: Feb 19, 2010 // // Q u a n t u m L e a P s // --------------------------- // innovating embedded systems // // Copyright (C) 2002-2010 Quantum Leaps, LLC. All rights reserved. // // This software may be distributed and modified under the terms of the GNU // General Public License version 2 (GPL) as published by the Free Software // Foundation and appearing in the file GPL.TXT included in the packaging of // this file. Please note that GPL Section 2[b] requires that all works based // on this software must also be made publicly available under the terms of // the GPL ("Copyleft"). // // Alternatively, this software may be distributed and modified under the // terms of Quantum Leaps commercial licenses, which expressly supersede // the GPL and are specifically designed for licensees interested in // retaining the proprietary status of their code. // // Contact information: // Quantum Leaps Web site: http://www.quantum-leaps.com // e-mail: info@quantum-leaps.com ////////////////////////////////////////////////////////////////////////////// #ifndef bsp_h #define bsp_h #define BSP_TICKS_PER_SEC 30 #define BSP_SCREEN_WIDTH 96 #define BSP_SCREEN_HEIGHT 16 void BSP_init(void); void BSP_drawBitmap(uint8_t const *bitmap, uint8_t width, // with of the bitmap in pixels uint8_t height); // height of the bitmap in pixels void BSP_drawNString(uint8_t x, // x in pixels uint8_t y, // y position in chars char const *str); void BSP_updateScore(uint16_t score); void BSP_displayOn(void); void BSP_displayOff(void); #endif // bsp_h