////////////////////////////////////////////////////////////////////////////// // Product: Product: "Fly'n'Shoot" game // Last Updated for Version: 4.5.00 // Date of the Last Update: May 20, 2012 // // Q u a n t u m L e a P s // --------------------------- // innovating embedded systems // // Copyright (C) 2002-2012 Quantum Leaps, LLC. All rights reserved. // // This program is open source software: you can redistribute it and/or // modify it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 2 of the License, or // (at your option) any later version. // // Alternatively, this program may be distributed and modified under the // terms of Quantum Leaps commercial licenses, which expressly supersede // the GNU General Public License and are specifically designed for // licensees interested in retaining the proprietary status of their code. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Contact information: // Quantum Leaps Web sites: http://www.quantum-leaps.com // http://www.state-machine.com // e-mail: info@quantum-leaps.com ////////////////////////////////////////////////////////////////////////////// #include "qp_port.h" #include "bsp.h" #include "game.h" Q_DEFINE_THIS_FILE // local objects ------------------------------------------------------------- class Mine1 : public QHsm { // extend the QHsm class uint8_t m_x; uint8_t m_y; uint8_t m_exp_ctr; public: Mine1(void) : QHsm((QStateHandler)&Mine1::initial) {} private: static QState initial (Mine1 *me, QEvt const *e); static QState unused (Mine1 *me, QEvt const *e); static QState used (Mine1 *me, QEvt const *e); static QState planted (Mine1 *me, QEvt const *e); static QState exploding(Mine1 *me, QEvt const *e); }; static Mine1 l_mine1[GAME_MINES_MAX]; // a pool of type-1 mines // helper macro to provide the ID of this mine #define MINE_ID(me_) ((me_) - l_mine1) //............................................................................ QHsm *Mine1_getInst(uint8_t id) { Q_REQUIRE(id < GAME_MINES_MAX); return &l_mine1[id]; } //............................................................................ QState Mine1::initial(Mine1 *me, QEvt const *) { static uint8_t dict_sent; if (!dict_sent) { QS_OBJ_DICTIONARY(&l_mine1[0]); // obj. dictionaries for Mine1 pool QS_OBJ_DICTIONARY(&l_mine1[1]); QS_OBJ_DICTIONARY(&l_mine1[2]); QS_OBJ_DICTIONARY(&l_mine1[3]); QS_OBJ_DICTIONARY(&l_mine1[4]); QS_FUN_DICTIONARY(&Mine1::initial); // fun. dictionaries for Mine1 HSM QS_FUN_DICTIONARY(&Mine1::unused); QS_FUN_DICTIONARY(&Mine1::used); QS_FUN_DICTIONARY(&Mine1::planted); QS_FUN_DICTIONARY(&Mine1::exploding); dict_sent = 1; } QS_SIG_DICTIONARY(MINE_PLANT_SIG, me); // local signals QS_SIG_DICTIONARY(MINE_DISABLED_SIG, me); QS_SIG_DICTIONARY(MINE_RECYCLE_SIG, me); QS_SIG_DICTIONARY(SHIP_IMG_SIG, me); QS_SIG_DICTIONARY(MISSILE_IMG_SIG, me); return Q_TRAN(&Mine1::unused); } //............................................................................ QState Mine1::unused(Mine1 *me, QEvt const *e) { switch (e->sig) { case MINE_PLANT_SIG: { me->m_x = ((ObjectPosEvt const *)e)->x; me->m_y = ((ObjectPosEvt const *)e)->y; return Q_TRAN(&Mine1::planted); } } return Q_SUPER(&QHsm::top); } //............................................................................ QState Mine1::used(Mine1 *me, QEvt const *e) { switch (e->sig) { case Q_EXIT_SIG: { // tell the Tunnel that this mine is becoming disabled MineEvt *mev = Q_NEW(MineEvt, MINE_DISABLED_SIG); mev->id = MINE_ID(me); AO_Tunnel->POST(mev, me); return Q_HANDLED(); } case MINE_RECYCLE_SIG: { return Q_TRAN(&Mine1::unused); } } return Q_SUPER(&QHsm::top); } //............................................................................ QState Mine1::planted(Mine1 *me, QEvt const *e) { uint8_t x; uint8_t y; uint8_t bmp; switch (e->sig) { case TIME_TICK_SIG: { if (me->m_x >= GAME_SPEED_X) { ObjectImageEvt *oie; me->m_x -= GAME_SPEED_X; // move the mine 1 step // tell the Tunnel to draw the Mine oie = Q_NEW(ObjectImageEvt, MINE_IMG_SIG); oie->x = me->m_x; oie->y = me->m_y; oie->bmp = MINE1_BMP; AO_Tunnel->POST(oie, me); } else { return Q_TRAN(&Mine1::unused); } return Q_HANDLED(); } case SHIP_IMG_SIG: { x = (uint8_t)((ObjectImageEvt const *)e)->x; y = (uint8_t)((ObjectImageEvt const *)e)->y; bmp = (uint8_t)((ObjectImageEvt const *)e)->bmp; // test for incoming Ship hitting this mine if (do_bitmaps_overlap(MINE1_BMP, me->m_x, me->m_y, bmp, x, y)) { // Hit event with the type of the Mine1 static MineEvt const mine1_hit(HIT_MINE_SIG, 1); AO_Ship->POST(&mine1_hit, me); // go straight to 'disabled' and let the Ship do the exploding return Q_TRAN(&Mine1::unused); } return Q_HANDLED(); } case MISSILE_IMG_SIG: { x = (uint8_t)((ObjectImageEvt const *)e)->x; y = (uint8_t)((ObjectImageEvt const *)e)->y; bmp = (uint8_t)((ObjectImageEvt const *)e)->bmp; // test for incoming Missile hitting this mine if (do_bitmaps_overlap(MINE1_BMP, me->m_x, me->m_y, bmp, x, y)) { // Score event with the score for destroying Mine1 static ScoreEvt const mine1_destroyed(DESTROYED_MINE_SIG, 25); AO_Missile->POST(&mine1_destroyed, me); return Q_TRAN(&Mine1::exploding); } return Q_HANDLED(); } } return Q_SUPER(&Mine1::used); } //............................................................................ QState Mine1::exploding(Mine1 *me, QEvt const *e) { switch (e->sig) { case Q_ENTRY_SIG: { me->m_exp_ctr = 0; return Q_HANDLED(); } case TIME_TICK_SIG: { if ((me->m_x >= GAME_SPEED_X) && (me->m_exp_ctr < 15)) { ObjectImageEvt *oie; ++me->m_exp_ctr; // advance the explosion counter me->m_x -= GAME_SPEED_X; // move explosion by 1 step // tell the Game to render the current stage of Explosion oie = Q_NEW(ObjectImageEvt, EXPLOSION_SIG); oie->x = me->m_x + 1; // x of explosion oie->y = (int8_t)((int)me->m_y - 4 + 2); // y of explosion oie->bmp = EXPLOSION0_BMP + (me->m_exp_ctr >> 2); AO_Tunnel->POST(oie, me); } else { return Q_TRAN(&Mine1::unused); } return Q_HANDLED(); } } return Q_SUPER(&Mine1::used); }