//**************************************************************************** // Product: Simple Blinky example, Win32 // Last updated for version 5.6.0 // Last updated on 2015-12-26 // // Q u a n t u m L e a P s // --------------------------- // innovating embedded systems // // Copyright (C) Quantum Leaps, LLC. All rights reserved. // // This program is open source software: you can redistribute it and/or // modify it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Alternatively, this program may be distributed and modified under the // terms of Quantum Leaps commercial licenses, which expressly supersede // the GNU General Public License and are specifically designed for // licensees interested in retaining the proprietary status of their code. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Contact information: // https://state-machine.com // mailto:info@state-machine.com //**************************************************************************** #include "qpcpp.h" #include "bsp.h" #include "blinky.h" #include #include #include #ifdef Q_SPY #error Simple Blinky Application does not provide Spy build configuration #endif using namespace std; Q_DEFINE_THIS_FILE //............................................................................ void BSP_init(void) { cout << "Simple Blinky example" << endl << "QP version: " << QP::versionStr << endl << "Press ESC to quit..." << endl; } //............................................................................ void BSP_ledOff(void) { cout << "OFF" << endl; } //............................................................................ void BSP_ledOn(void) { cout << "ON" << endl; } //............................................................................ void QF::onStartup(void) { QF_setTickRate(BSP_TICKS_PER_SEC); // set the desired tick rate } //............................................................................ void QF::onCleanup(void) { } //............................................................................ void QP::QF_onClockTick(void) { QF::TICK_X(0U, (void *)0); // perform QF clock tick processing for rate 0 if (_kbhit()) { // any key pressed? int ch = _getch(); if (ch == '\33') { // see if the ESC key pressed cout << endl << "Bye Bye!!!" << endl; QF::stop(); } } } //............................................................................ extern "C" void Q_onAssert(char const * const module, int loc) { cout << "Assertion failed in " << module << "location " << loc << endl; QS_ASSERTION(module, loc, static_cast(10000U)); exit(-1); }