mirror of
https://github.com/QuantumLeaps/qpcpp.git
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279 lines
9.3 KiB
C++
279 lines
9.3 KiB
C++
//$file${.::mine1.cpp} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
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//
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// Model: game.qm
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// File: ${.::mine1.cpp}
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//
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// This code has been generated by QM 5.2.0 <www.state-machine.com/qm>.
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// DO NOT EDIT THIS FILE MANUALLY. All your changes will be lost.
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//
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// SPDX-License-Identifier: GPL-3.0-or-later
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//
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// This generated code is open source software: you can redistribute it under
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// the terms of the GNU General Public License as published by the Free
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// Software Foundation.
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//
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// This code is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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// more details.
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//
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// NOTE:
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// Alternatively, this generated code may be distributed under the terms
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// of Quantum Leaps commercial licenses, which expressly supersede the GNU
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// General Public License and are specifically designed for licensees
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// interested in retaining the proprietary status of their code.
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//
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// Contact information:
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// <www.state-machine.com/licensing>
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// <info@state-machine.com>
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//
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//$endhead${.::mine1.cpp} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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#include "qpcpp.hpp"
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#include "bsp.hpp"
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#include "game.hpp"
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Q_DEFINE_THIS_FILE
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// encapsulated delcaration of the Mine1 HSM ---------------------------------
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//$declare${AOs::Mine1} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
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namespace GAME {
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//${AOs::Mine1} ..............................................................
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class Mine1 : public QP::QHsm {
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private:
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uint8_t m_x;
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uint8_t m_y;
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public:
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uint8_t m_exp_ctr;
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public:
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Mine1();
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protected:
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Q_STATE_DECL(initial);
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Q_STATE_DECL(unused);
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Q_STATE_DECL(used);
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Q_STATE_DECL(exploding);
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Q_STATE_DECL(planted);
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}; // class Mine1
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} // namespace GAME
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//$enddecl${AOs::Mine1} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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namespace GAME {
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// local objects -------------------------------------------------------------
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static Mine1 l_mine1[GAME_MINES_MAX]; // a pool of type-1 mines
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//............................................................................
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QP::QHsm *Mine1_getInst(uint8_t id) {
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Q_REQUIRE(id < GAME_MINES_MAX);
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return &l_mine1[id];
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}
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// helper function to provide the ID of this mine ............................
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static inline uint8_t MINE_ID(Mine1 const * const me) {
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return static_cast<uint8_t>(me - l_mine1);
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}
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} // namespace GAME
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// Mine1 class definition ----------------------------------------------------
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//$skip${QP_VERSION} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
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// Check for the minimum required QP version
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#if (QP_VERSION < 690U) || (QP_VERSION != ((QP_RELEASE^4294967295U) % 0x3E8U))
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#error qpcpp version 6.9.0 or higher required
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#endif
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//$endskip${QP_VERSION} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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//$define${AOs::Mine1} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
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namespace GAME {
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//${AOs::Mine1} ..............................................................
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//${AOs::Mine1::Mine1} .......................................................
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Mine1::Mine1()
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: QHsm(Q_STATE_CAST(&Mine1::initial))
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{}
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//${AOs::Mine1::SM} ..........................................................
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Q_STATE_DEF(Mine1, initial) {
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//${AOs::Mine1::SM::initial}
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static bool dict_sent = false;
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if (!dict_sent) {
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dict_sent = true;
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QS_OBJ_DICTIONARY(&l_mine1[0]); // obj. dictionaries for Mine1 pool
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QS_OBJ_DICTIONARY(&l_mine1[1]);
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QS_OBJ_DICTIONARY(&l_mine1[2]);
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QS_OBJ_DICTIONARY(&l_mine1[3]);
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QS_OBJ_DICTIONARY(&l_mine1[4]);
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QS_FUN_DICTIONARY(&Mine1::initial);// fun. dictionaries for Mine1 HSM
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QS_FUN_DICTIONARY(&Mine1::unused);
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QS_FUN_DICTIONARY(&Mine1::used);
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QS_FUN_DICTIONARY(&Mine1::planted);
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QS_FUN_DICTIONARY(&Mine1::exploding);
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}
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// local signals
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QS_SIG_DICTIONARY(MINE_PLANT_SIG, this);
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QS_SIG_DICTIONARY(MINE_DISABLED_SIG, this);
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QS_SIG_DICTIONARY(MINE_RECYCLE_SIG, this);
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QS_SIG_DICTIONARY(SHIP_IMG_SIG, this);
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QS_SIG_DICTIONARY(MISSILE_IMG_SIG, this);
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QS_FUN_DICTIONARY(&Mine1::unused);
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QS_FUN_DICTIONARY(&Mine1::used);
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QS_FUN_DICTIONARY(&Mine1::exploding);
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QS_FUN_DICTIONARY(&Mine1::planted);
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return tran(&unused);
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}
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//${AOs::Mine1::SM::unused} ..................................................
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Q_STATE_DEF(Mine1, unused) {
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QP::QState status_;
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switch (e->sig) {
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//${AOs::Mine1::SM::unused::MINE_PLANT}
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case MINE_PLANT_SIG: {
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m_x = Q_EVT_CAST(ObjectPosEvt)->x;
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m_y = Q_EVT_CAST(ObjectPosEvt)->y;
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status_ = tran(&planted);
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break;
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}
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default: {
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status_ = super(&top);
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break;
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}
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}
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return status_;
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}
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//${AOs::Mine1::SM::used} ....................................................
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Q_STATE_DEF(Mine1, used) {
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QP::QState status_;
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switch (e->sig) {
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//${AOs::Mine1::SM::used}
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case Q_EXIT_SIG: {
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// tell the Tunnel that this mine is becoming disabled
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AO_Tunnel->POST(Q_NEW(MineEvt, MINE_DISABLED_SIG, MINE_ID(this)), this);
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status_ = Q_RET_HANDLED;
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break;
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}
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//${AOs::Mine1::SM::used::MINE_RECYCLE}
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case MINE_RECYCLE_SIG: {
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status_ = tran(&unused);
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break;
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}
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default: {
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status_ = super(&top);
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break;
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}
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}
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return status_;
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}
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//${AOs::Mine1::SM::used::exploding} .........................................
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Q_STATE_DEF(Mine1, exploding) {
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QP::QState status_;
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switch (e->sig) {
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//${AOs::Mine1::SM::used::exploding}
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case Q_ENTRY_SIG: {
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m_exp_ctr = 0U;
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status_ = Q_RET_HANDLED;
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break;
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}
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//${AOs::Mine1::SM::used::exploding::TIME_TICK}
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case TIME_TICK_SIG: {
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//${AOs::Mine1::SM::used::exploding::TIME_TICK::[stillonscreen?]}
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if ((m_x >= GAME_SPEED_X) && (m_exp_ctr < 15)) {
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++m_exp_ctr; // advance the explosion counter
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m_x -= GAME_SPEED_X; // move explosion by 1 step
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// tell the Game to render the current stage of Explosion
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AO_Tunnel->POST(Q_NEW(ObjectImageEvt, EXPLOSION_SIG,
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m_x + 1U, (int8_t)((int)m_y - 4 + 2),
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EXPLOSION0_BMP + (m_exp_ctr >> 2)),
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this);
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status_ = Q_RET_HANDLED;
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}
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//${AOs::Mine1::SM::used::exploding::TIME_TICK::[else]}
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else {
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status_ = tran(&unused);
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}
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break;
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}
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default: {
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status_ = super(&used);
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break;
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}
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}
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return status_;
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}
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//${AOs::Mine1::SM::used::planted} ...........................................
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Q_STATE_DEF(Mine1, planted) {
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QP::QState status_;
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switch (e->sig) {
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//${AOs::Mine1::SM::used::planted::TIME_TICK}
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case TIME_TICK_SIG: {
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//${AOs::Mine1::SM::used::planted::TIME_TICK::[m_x>=GAME_SPEED_X]}
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if (m_x >= GAME_SPEED_X) {
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m_x -= GAME_SPEED_X; // move the mine 1 step
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// tell the Tunnel to draw the Mine
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AO_Tunnel->POST(Q_NEW(ObjectImageEvt, MINE_IMG_SIG,
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m_x, m_y, MINE1_BMP),
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this);
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status_ = Q_RET_HANDLED;
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}
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//${AOs::Mine1::SM::used::planted::TIME_TICK::[else]}
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else {
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status_ = tran(&unused);
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}
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break;
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}
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//${AOs::Mine1::SM::used::planted::SHIP_IMG}
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case SHIP_IMG_SIG: {
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uint8_t x = Q_EVT_CAST(ObjectImageEvt)->x;
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uint8_t y = Q_EVT_CAST(ObjectImageEvt)->y;
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uint8_t bmp = Q_EVT_CAST(ObjectImageEvt)->bmp;
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//${AOs::Mine1::SM::used::planted::SHIP_IMG::[collisionwithMINE1_BMP?]}
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if (do_bitmaps_overlap(MINE1_BMP, m_x, m_y, bmp, x, y)) {
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static MineEvt const mine1_hit(HIT_MINE_SIG, 1U);
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AO_Ship->POST(&mine1_hit, this);
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// go straight to 'disabled' and let the Ship do
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// the exploding
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status_ = tran(&unused);
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}
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else {
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status_ = Q_RET_UNHANDLED;
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}
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break;
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}
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//${AOs::Mine1::SM::used::planted::MISSILE_IMG}
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case MISSILE_IMG_SIG: {
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uint8_t x = Q_EVT_CAST(ObjectImageEvt)->x;
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uint8_t y = Q_EVT_CAST(ObjectImageEvt)->y;
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uint8_t bmp = Q_EVT_CAST(ObjectImageEvt)->bmp;
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//${AOs::Mine1::SM::used::planted::MISSILE_IMG::[collisionwithMINE1_BMP?]}
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if (do_bitmaps_overlap(MINE1_BMP, m_x, m_y, bmp, x, y)) {
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static ScoreEvt const mine1_destroyed(DESTROYED_MINE_SIG, 25U);
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AO_Missile->POST(&mine1_destroyed, this);
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status_ = tran(&exploding);
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}
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else {
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status_ = Q_RET_UNHANDLED;
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}
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break;
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}
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default: {
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status_ = super(&used);
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break;
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}
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}
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return status_;
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}
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} // namespace GAME
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//$enddef${AOs::Mine1} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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