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181 lines
6.4 KiB
C++
181 lines
6.4 KiB
C++
//============================================================================
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// Copyright (C) 2005 Quantum Leaps, LLC <state-machine.com>.
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//
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// SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-QL-commercial
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//
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// This software is dual-licensed under the terms of the open source GNU
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// General Public License version 3 (or any later version), or alternatively,
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// under the terms of one of the closed source Quantum Leaps commercial
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// licenses.
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//
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// The terms of the open source GNU General Public License version 3
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// can be found at: <www.gnu.org/licenses/gpl-3.0>
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//
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// The terms of the closed source Quantum Leaps commercial licenses
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// can be found at: <www.state-machine.com/licensing>
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//
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// Redistributions in source code must retain this top-level comment block.
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// Plagiarizing this software to sidestep the license obligations is illegal.
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//
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// Contact information:
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// <www.state-machine.com/licensing>
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// <info@state-machine.com>
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//============================================================================
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//! @date Last updated on: 2022-06-30
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//! @version Last updated for: @ref qpcpp_7_0_1
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//!
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//! @file
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//! @brief QF/C++ port to Win32 API (single-threaded, like the QV kernel)
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#ifndef QF_PORT_HPP
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#define QF_PORT_HPP
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// QF event queue and thread types
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#define QF_EQUEUE_TYPE QEQueue
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// QF_OS_OBJECT_TYPE not used
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// QF_THREAD_TYPE not used
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// The maximum number of active objects in the application
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#define QF_MAX_ACTIVE 64U
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// The number of system clock tick rates
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#define QF_MAX_TICK_RATE 2U
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// Activate the QF QActive::stop() API
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#define QF_ACTIVE_STOP 1
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// various QF object sizes configuration for this port
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#define QF_EVENT_SIZ_SIZE 4U
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#define QF_EQUEUE_CTR_SIZE 4U
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#define QF_MPOOL_SIZ_SIZE 4U
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#define QF_MPOOL_CTR_SIZE 4U
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#define QF_TIMEEVT_CTR_SIZE 4U
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// QF critical section, see NOTE1
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// QF_CRIT_STAT_TYPE not defined
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#define QF_CRIT_ENTRY(dummy) QP::QF::enterCriticalSection_()
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#define QF_CRIT_EXIT(dummy) QP::QF::leaveCriticalSection_()
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// QF_LOG2 not defined -- use the internal LOG2() implementation
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#include "qep_port.hpp" // QEP port
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#include "qequeue.hpp" // Win32-QV needs event-queue
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#include "qmpool.hpp" // Win32-QV needs memory-pool
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#include "qf.hpp" // QF platform-independent public interface
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namespace QP {
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namespace QF {
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void enterCriticalSection_(void);
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void leaveCriticalSection_(void);
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// set clock tick rate (NOTE ticksPerSec==0 disables the "ticker thread")
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void setTickRate(uint32_t ticksPerSec, int_t tickPrio);
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// clock tick callback (NOTE not called when "ticker thread" is not running)
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void onClockTick(void);
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// abstractions for console access...
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void consoleSetup(void);
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void consoleCleanup(void);
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int consoleGetKey(void);
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int consoleWaitForKey(void);
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} // namespace QF
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} // namespace QP
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// special adaptations for QWIN GUI applications
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#ifdef QWIN_GUI
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// replace main() with main_gui() as the entry point to a GUI app.
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#define main() main_gui()
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int_t main_gui(); // prototype of the GUI application entry point
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#endif
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//============================================================================
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// interface used only inside QF, but not in applications
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#ifdef QP_IMPL
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// Win32-QV specific scheduler locking, see NOTE2
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#define QF_SCHED_STAT_
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#define QF_SCHED_LOCK_(dummy) QF::enterCriticalSection_()
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#define QF_SCHED_UNLOCK_() QF::leaveCriticalSection_()
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// native event queue operations...
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#define QACTIVE_EQUEUE_WAIT_(me_) \
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Q_ASSERT((me_)->m_eQueue.m_frontEvt != nullptr)
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#define QACTIVE_EQUEUE_SIGNAL_(me_) \
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QF::readySet_.insert((me_)->m_prio); \
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(void)SetEvent(QV_win32Event_)
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// native QF event pool operations
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#define QF_EPOOL_TYPE_ QMPool
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#define QF_EPOOL_INIT_(p_, poolSto_, poolSize_, evtSize_) \
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(p_).init((poolSto_), (poolSize_), (evtSize_))
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#define QF_EPOOL_EVENT_SIZE_(p_) ((p_).getBlockSize())
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#define QF_EPOOL_GET_(p_, e_, m_, qs_id_) \
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((e_) = static_cast<QEvt *>((p_).get((m_), (qs_id_))))
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#define QF_EPOOL_PUT_(p_, e_, qs_id_) ((p_).put((e_), (qs_id_)))
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// Minimum required Windows version is Windows-XP or newer (0x0501)
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#ifdef WINVER
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#undef WINVER
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#endif
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#ifdef _WIN32_WINNT
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#undef _WIN32_WINNT
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#endif
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#define WINVER _WIN32_WINNT_WINXP
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#define _WIN32_WINNT _WIN32_WINNT_WINXP
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h> // Win32 API
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namespace QP {
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extern HANDLE QV_win32Event_; // Win32 event to signal events
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} // namespace QP
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#endif // QP_IMPL
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// NOTES: ====================================================================
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//
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// NOTE1:
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// QF, like all real-time frameworks, needs to execute certain sections of
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// code exclusively, meaning that only one thread can execute the code at
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// the time. Such sections of code are called "critical sections"
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//
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// This port uses a pair of functions QF_enterCriticalSection_() /
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// QF_leaveCriticalSection_() to enter/leave the cirtical section,
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// respectively.
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//
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// These functions are implemented in the qf_port.c module, where they
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// manipulate the file-scope Win32 critical section object l_win32CritSect
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// to protect all critical sections. Using the single critical section
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// object for all crtical section guarantees that only one thread at a time
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// can execute inside a critical section. This prevents race conditions and
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// data corruption.
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//
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// Please note, however, that the Win32 critical section implementation
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// behaves differently than interrupt disabling. A common Win32 critical
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// section ensures that only one thread at a time can execute a critical
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// section, but it does not guarantee that a context switch cannot occur
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// within the critical section. In fact, such context switches probably
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// will happen, but they should not cause concurrency hazards because the
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// critical section eliminates all race conditions.
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//
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// Unlinke simply disabling and enabling interrupts, the critical section
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// approach is also subject to priority inversions. Various versions of
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// Windows handle priority inversions differently, but it seems that most of
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// them recognize priority inversions and dynamically adjust the priorities of
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// threads to prevent it. Please refer to the MSN articles for more
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// information.
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//
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// NOTE2:
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// Scheduler locking (used inside QF_publish_()) is not needed in the single-
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// threaded Win32-QV port, because event multicasting is already atomic.
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//
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#endif // QF_PORT_HPP
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