qpcpp/ports/win32/qf_port.cpp
2018-10-25 11:13:01 -04:00

231 lines
9.0 KiB
C++

/// @file
/// @brief QF/C++ port to Win32 API (multi-threaded)
/// @ingroup qf
/// @cond
///***************************************************************************
/// Last updated for version 6.3.6
/// Last updated on 2018-10-20
///
/// Q u a n t u m L e a P s
/// ------------------------
/// Modern Embedded Software
///
/// Copyright (C) 2005-2018 Quantum Leaps, LLC. All rights reserved.
///
/// This program is open source software: you can redistribute it and/or
/// modify it under the terms of the GNU General Public License as published
/// by the Free Software Foundation, either version 3 of the License, or
/// (at your option) any later version.
///
/// Alternatively, this program may be distributed and modified under the
/// terms of Quantum Leaps commercial licenses, which expressly supersede
/// the GNU General Public License and are specifically designed for
/// licensees interested in retaining the proprietary status of their code.
///
/// This program is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with this program. If not, see <http://www.gnu.org/licenses/>.
///
/// Contact information:
/// https://www.state-machine.com
/// mailto:info@state-machine.com
///***************************************************************************
/// @endcond
///
#define QP_IMPL // this is QP implementation
#include "qf_port.h" // QF port
#include "qf_pkg.h" // QF package-scope interface
#include "qassert.h" // QP embedded systems-friendly assertions
#ifdef Q_SPY // QS software tracing enabled?
#include "qs_port.h" // include QS port
#else
#include "qs_dummy.h" // disable the QS software tracing
#endif // Q_SPY
#include <limits.h> // limits of dynamic range for integers
#include <conio.h> // console input/output
namespace QP {
Q_DEFINE_THIS_MODULE("qf_port")
// Local objects *************************************************************
static CRITICAL_SECTION l_win32CritSect;
static CRITICAL_SECTION l_startupCritSect;
static DWORD l_tickMsec = 10U; // clock tick in msec (argument for Sleep())
static int_t l_tickPrio = 50; // default priority of the "ticker" thread
static bool l_isRunning; // flag indicating when QF is running
//****************************************************************************
void QF::init(void) {
InitializeCriticalSection(&l_win32CritSect);
// initialize and enter the startup critical section object to block
// any active objects started before calling QF::run()
InitializeCriticalSection(&l_startupCritSect);
EnterCriticalSection(&l_startupCritSect);
// clear the internal QF variables, so that the framework can (re)start
// correctly even if the startup code is not called to clear the
// uninitialized data (as is required by the C++ Standard).
extern uint_fast8_t QF_maxPool_;
QF_maxPool_ = static_cast<uint_fast8_t>(0);
bzero(&QF::timeEvtHead_[0],
static_cast<uint_fast16_t>(sizeof(QF::timeEvtHead_)));
bzero(&active_[0], static_cast<uint_fast16_t>(sizeof(active_)));
}
//****************************************************************************
void QF_enterCriticalSection_(void) {
EnterCriticalSection(&l_win32CritSect);
}
//****************************************************************************
void QF_leaveCriticalSection_(void) {
LeaveCriticalSection(&l_win32CritSect);
}
//****************************************************************************
void QF::stop(void) {
l_isRunning = false; // terminate the main (ticker) thread
}
//****************************************************************************
void QF::thread_(QActive *act) {
// block this thread until the startup critical section is exited
// from QF::run()
EnterCriticalSection(&l_startupCritSect);
LeaveCriticalSection(&l_startupCritSect);
// loop until m_thread is cleared in QActive::stop()
do {
QEvt const *e = act->get_(); // wait for event
act->dispatch(e); // dispatch to the active object's state machine
gc(e); // check if the event is garbage, and collect it if so
} while (act->m_thread != NULL);
act->unsubscribeAll(); // make sure that no events are subscribed
QF::remove_(act); // remove this object from the framework
CloseHandle(act->m_osObject); // cleanup the OS event
}
//****************************************************************************
// helper function to match the signature expeced by CreateThread() Win32 API
static DWORD WINAPI ao_thread(LPVOID me) {
QF::thread_(static_cast<QActive *>(me));
return static_cast<DWORD>(0); // return success
}
//****************************************************************************
int_t QF::run(void) {
onStartup(); // startup callback
// leave the startup critical section to unblock any active objects
// started before calling QF::run()
LeaveCriticalSection(&l_startupCritSect);
l_isRunning = true; // QF is running
// set the ticker (this thread) priority according to selection made in
// QF_setTickRate()
//
int threadPrio = THREAD_PRIORITY_NORMAL;
if (l_tickPrio < 33) {
threadPrio = THREAD_PRIORITY_BELOW_NORMAL;
}
else if (l_tickPrio > 66) {
threadPrio = THREAD_PRIORITY_ABOVE_NORMAL;
}
SetThreadPriority(GetCurrentThread(), threadPrio);
do {
Sleep(l_tickMsec); // wait for the tick interval
QF_onClockTick(); // clock tick callback (must call QF_TICK_X())
} while (l_isRunning);
onCleanup(); // cleanup callback
QS_EXIT(); // cleanup the QSPY connection
//DeleteCriticalSection(&l_startupCritSect);
//DeleteCriticalSection(&l_win32CritSect);
return static_cast<int_t>(0); // return success
}
//****************************************************************************
void QF_setTickRate(uint32_t ticksPerSec, int_t tickPrio) {
Q_REQUIRE_ID(600, ticksPerSec != static_cast<uint32_t>(0));
l_tickMsec = 1000UL / ticksPerSec;
l_tickPrio = tickPrio;
}
//****************************************************************************
void QF_setWin32Prio(QActive *act, int_t win32Prio) {
if (act->getThread() == (HANDLE)0) { // thread not created yet?
act->getOsObject() = (void *)win32Prio; // store the priority for later
}
else {
SetThreadPriority(act->getThread(), win32Prio);
}
}
//............................................................................
void QF_consoleSetup(void) {
}
//............................................................................
void QF_consoleCleanup(void) {
}
//............................................................................
int QF_consoleGetKey(void) {
if (_kbhit()) { /* any key pressed? */
return _getch();
}
return 0;
}
//............................................................................
int QF_consoleWaitForKey(void) {
return _getch();
}
//****************************************************************************
void QActive::start(uint_fast8_t prio,
QEvt const *qSto[], uint_fast16_t qLen,
void *stkSto, uint_fast16_t stkSize,
QEvt const *ie)
{
Q_REQUIRE_ID(700, (static_cast<uint_fast8_t>(0) < prio) /* priority...*/
&& (prio <= static_cast<uint_fast8_t>(QF_MAX_ACTIVE)) /*... in range */
&& (stkSto == static_cast<void *>(0))); /* statck storage must NOT...
* ... be provided */
m_eQueue.init(qSto, qLen);
m_prio = prio; // set the QF priority of this AO
QF::add_(this); // make QF aware of this AO
// save osObject as integer, in case it contains the Win32 priority
int win32Prio = (m_osObject != static_cast<void *>(0))
? reinterpret_cast<int>(m_osObject)
: THREAD_PRIORITY_NORMAL;
// create the Win32 "event" to throttle the AO's event queue
m_osObject = CreateEvent(NULL, FALSE, FALSE, NULL);
this->init(ie); // execute initial transition (virtual call)
QS_FLUSH(); // flush the QS trace buffer to the host
// stack size not provided?
if (stkSize == 0U) {
stkSize = 1024U; // NOTE: will be rounded up to the nearest page
}
// create a Win32 thread for the AO;
// The thread is created with THREAD_PRIORITY_NORMAL
m_thread = CreateThread(NULL, stkSize, &ao_thread, this, 0, NULL);
Q_ASSERT_ID(730, m_thread != static_cast<HANDLE>(0)); // must succeed
// was the thread priority provided?
if (win32Prio != 0) {
SetThreadPriority(m_thread, win32Prio);
}
}
//****************************************************************************
void QActive::stop(void) {
m_thread = static_cast<HANDLE>(0); // stop the QActive::run() loop
}
} // namespace QP