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231 lines
9.0 KiB
C++
231 lines
9.0 KiB
C++
/// @file
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/// @brief QF/C++ port to Win32 API (multi-threaded)
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/// @ingroup qf
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/// @cond
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///***************************************************************************
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/// Last updated for version 6.3.6
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/// Last updated on 2018-10-20
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///
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/// Q u a n t u m L e a P s
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/// ------------------------
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/// Modern Embedded Software
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///
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/// Copyright (C) 2005-2018 Quantum Leaps, LLC. All rights reserved.
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///
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/// This program is open source software: you can redistribute it and/or
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/// modify it under the terms of the GNU General Public License as published
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/// by the Free Software Foundation, either version 3 of the License, or
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/// (at your option) any later version.
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///
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/// Alternatively, this program may be distributed and modified under the
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/// terms of Quantum Leaps commercial licenses, which expressly supersede
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/// the GNU General Public License and are specifically designed for
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/// licensees interested in retaining the proprietary status of their code.
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///
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/// This program is distributed in the hope that it will be useful,
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/// but WITHOUT ANY WARRANTY; without even the implied warranty of
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/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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/// GNU General Public License for more details.
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///
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/// You should have received a copy of the GNU General Public License
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/// along with this program. If not, see <http://www.gnu.org/licenses/>.
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///
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/// Contact information:
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/// https://www.state-machine.com
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/// mailto:info@state-machine.com
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///***************************************************************************
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/// @endcond
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///
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#define QP_IMPL // this is QP implementation
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#include "qf_port.h" // QF port
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#include "qf_pkg.h" // QF package-scope interface
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#include "qassert.h" // QP embedded systems-friendly assertions
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#ifdef Q_SPY // QS software tracing enabled?
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#include "qs_port.h" // include QS port
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#else
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#include "qs_dummy.h" // disable the QS software tracing
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#endif // Q_SPY
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#include <limits.h> // limits of dynamic range for integers
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#include <conio.h> // console input/output
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namespace QP {
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Q_DEFINE_THIS_MODULE("qf_port")
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// Local objects *************************************************************
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static CRITICAL_SECTION l_win32CritSect;
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static CRITICAL_SECTION l_startupCritSect;
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static DWORD l_tickMsec = 10U; // clock tick in msec (argument for Sleep())
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static int_t l_tickPrio = 50; // default priority of the "ticker" thread
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static bool l_isRunning; // flag indicating when QF is running
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//****************************************************************************
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void QF::init(void) {
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InitializeCriticalSection(&l_win32CritSect);
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// initialize and enter the startup critical section object to block
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// any active objects started before calling QF::run()
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InitializeCriticalSection(&l_startupCritSect);
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EnterCriticalSection(&l_startupCritSect);
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// clear the internal QF variables, so that the framework can (re)start
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// correctly even if the startup code is not called to clear the
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// uninitialized data (as is required by the C++ Standard).
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extern uint_fast8_t QF_maxPool_;
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QF_maxPool_ = static_cast<uint_fast8_t>(0);
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bzero(&QF::timeEvtHead_[0],
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static_cast<uint_fast16_t>(sizeof(QF::timeEvtHead_)));
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bzero(&active_[0], static_cast<uint_fast16_t>(sizeof(active_)));
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}
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//****************************************************************************
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void QF_enterCriticalSection_(void) {
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EnterCriticalSection(&l_win32CritSect);
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}
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//****************************************************************************
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void QF_leaveCriticalSection_(void) {
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LeaveCriticalSection(&l_win32CritSect);
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}
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//****************************************************************************
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void QF::stop(void) {
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l_isRunning = false; // terminate the main (ticker) thread
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}
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//****************************************************************************
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void QF::thread_(QActive *act) {
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// block this thread until the startup critical section is exited
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// from QF::run()
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EnterCriticalSection(&l_startupCritSect);
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LeaveCriticalSection(&l_startupCritSect);
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// loop until m_thread is cleared in QActive::stop()
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do {
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QEvt const *e = act->get_(); // wait for event
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act->dispatch(e); // dispatch to the active object's state machine
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gc(e); // check if the event is garbage, and collect it if so
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} while (act->m_thread != NULL);
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act->unsubscribeAll(); // make sure that no events are subscribed
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QF::remove_(act); // remove this object from the framework
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CloseHandle(act->m_osObject); // cleanup the OS event
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}
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//****************************************************************************
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// helper function to match the signature expeced by CreateThread() Win32 API
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static DWORD WINAPI ao_thread(LPVOID me) {
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QF::thread_(static_cast<QActive *>(me));
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return static_cast<DWORD>(0); // return success
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}
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//****************************************************************************
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int_t QF::run(void) {
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onStartup(); // startup callback
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// leave the startup critical section to unblock any active objects
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// started before calling QF::run()
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LeaveCriticalSection(&l_startupCritSect);
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l_isRunning = true; // QF is running
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// set the ticker (this thread) priority according to selection made in
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// QF_setTickRate()
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//
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int threadPrio = THREAD_PRIORITY_NORMAL;
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if (l_tickPrio < 33) {
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threadPrio = THREAD_PRIORITY_BELOW_NORMAL;
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}
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else if (l_tickPrio > 66) {
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threadPrio = THREAD_PRIORITY_ABOVE_NORMAL;
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}
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SetThreadPriority(GetCurrentThread(), threadPrio);
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do {
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Sleep(l_tickMsec); // wait for the tick interval
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QF_onClockTick(); // clock tick callback (must call QF_TICK_X())
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} while (l_isRunning);
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onCleanup(); // cleanup callback
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QS_EXIT(); // cleanup the QSPY connection
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//DeleteCriticalSection(&l_startupCritSect);
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//DeleteCriticalSection(&l_win32CritSect);
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return static_cast<int_t>(0); // return success
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}
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//****************************************************************************
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void QF_setTickRate(uint32_t ticksPerSec, int_t tickPrio) {
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Q_REQUIRE_ID(600, ticksPerSec != static_cast<uint32_t>(0));
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l_tickMsec = 1000UL / ticksPerSec;
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l_tickPrio = tickPrio;
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}
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//****************************************************************************
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void QF_setWin32Prio(QActive *act, int_t win32Prio) {
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if (act->getThread() == (HANDLE)0) { // thread not created yet?
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act->getOsObject() = (void *)win32Prio; // store the priority for later
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}
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else {
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SetThreadPriority(act->getThread(), win32Prio);
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}
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}
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//............................................................................
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void QF_consoleSetup(void) {
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}
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//............................................................................
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void QF_consoleCleanup(void) {
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}
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//............................................................................
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int QF_consoleGetKey(void) {
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if (_kbhit()) { /* any key pressed? */
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return _getch();
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}
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return 0;
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}
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//............................................................................
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int QF_consoleWaitForKey(void) {
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return _getch();
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}
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//****************************************************************************
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void QActive::start(uint_fast8_t prio,
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QEvt const *qSto[], uint_fast16_t qLen,
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void *stkSto, uint_fast16_t stkSize,
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QEvt const *ie)
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{
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Q_REQUIRE_ID(700, (static_cast<uint_fast8_t>(0) < prio) /* priority...*/
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&& (prio <= static_cast<uint_fast8_t>(QF_MAX_ACTIVE)) /*... in range */
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&& (stkSto == static_cast<void *>(0))); /* statck storage must NOT...
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* ... be provided */
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m_eQueue.init(qSto, qLen);
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m_prio = prio; // set the QF priority of this AO
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QF::add_(this); // make QF aware of this AO
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// save osObject as integer, in case it contains the Win32 priority
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int win32Prio = (m_osObject != static_cast<void *>(0))
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? reinterpret_cast<int>(m_osObject)
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: THREAD_PRIORITY_NORMAL;
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// create the Win32 "event" to throttle the AO's event queue
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m_osObject = CreateEvent(NULL, FALSE, FALSE, NULL);
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this->init(ie); // execute initial transition (virtual call)
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QS_FLUSH(); // flush the QS trace buffer to the host
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// stack size not provided?
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if (stkSize == 0U) {
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stkSize = 1024U; // NOTE: will be rounded up to the nearest page
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}
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// create a Win32 thread for the AO;
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// The thread is created with THREAD_PRIORITY_NORMAL
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m_thread = CreateThread(NULL, stkSize, &ao_thread, this, 0, NULL);
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Q_ASSERT_ID(730, m_thread != static_cast<HANDLE>(0)); // must succeed
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// was the thread priority provided?
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if (win32Prio != 0) {
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SetThreadPriority(m_thread, win32Prio);
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}
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}
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//****************************************************************************
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void QActive::stop(void) {
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m_thread = static_cast<HANDLE>(0); // stop the QActive::run() loop
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}
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} // namespace QP
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