qpcpp/ports/win32/qf_port.h
2018-11-22 11:34:13 -05:00

238 lines
8.1 KiB
C++

/// @file
/// @brief QF/C++ port to Win32 API (multi-threaded)
/// @ingroup ports
/// @cond
///***************************************************************************
/// Last updated for version 6.3.7
/// Last updated on 2018-11-14
///
/// Q u a n t u m L e a P s
/// ------------------------
/// Modern Embedded Software
///
/// Copyright (C) 2005-2018 Quantum Leaps, LLC. All rights reserved.
///
/// This program is open source software: you can redistribute it and/or
/// modify it under the terms of the GNU General Public License as published
/// by the Free Software Foundation, either version 3 of the License, or
/// (at your option) any later version.
///
/// Alternatively, this program may be distributed and modified under the
/// terms of Quantum Leaps commercial licenses, which expressly supersede
/// the GNU General Public License and are specifically designed for
/// licensees interested in retaining the proprietary status of their code.
///
/// This program is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with this program. If not, see <http://www.gnu.org/licenses/>.
///
/// Contact information:
/// https://www.state-machine.com
/// mailto:info@state-machine.com
///***************************************************************************
/// @endcond
///
#ifndef qf_port_h
#define qf_port_h
// Win32 event queue and thread types
#define QF_EQUEUE_TYPE QEQueue
#define QF_OS_OBJECT_TYPE void*
#define QF_THREAD_TYPE void*
// The maximum number of active objects in the application
#define QF_MAX_ACTIVE 64
// The number of system clock tick rates
#define QF_MAX_TICK_RATE 2
// various QF object sizes configuration for this port
#define QF_EVENT_SIZ_SIZE 4
#define QF_EQUEUE_CTR_SIZE 4
#define QF_MPOOL_SIZ_SIZE 4
#define QF_MPOOL_CTR_SIZE 4
#define QF_TIMEEVT_CTR_SIZE 4
// Win32 critical section, see NOTE1
// QF_CRIT_STAT_TYPE not defined
#define QF_CRIT_ENTRY(dummy) QP::QF_enterCriticalSection_()
#define QF_CRIT_EXIT(dummy) QP::QF_leaveCriticalSection_()
// QF_LOG2 not defined -- use the internal LOG2() implementation
#include "qep_port.h" // QEP port
#include "qequeue.h" // Win32 needs event-queue
#include "qmpool.h" // Win32 needs memory-pool
#include "qpset.h" // Win32 needs priority-set
#include "qf.h" // QF platform-independent public interface
namespace QP {
void QF_enterCriticalSection_(void);
void QF_leaveCriticalSection_(void);
// set Win32 thread priority;
// can be called either before or after QActive::START()
//
void QF_setWin32Prio(QActive *act, int_t win32Prio);
// set clock tick rate and priority
void QF_setTickRate(uint32_t ticksPerSec, int_t tickPrio);
// clock tick callback (provided in the app)
void QF_onClockTick(void);
// abstractions for console access...
void QF_consoleSetup(void);
void QF_consoleCleanup(void);
int QF_consoleGetKey(void);
int QF_consoleWaitForKey(void);
} // namespace QP
// special adaptations for QWIN GUI applications
#ifdef QWIN_GUI
// replace main() with main_gui() as the entry point to a GUI app.
#define main() main_gui()
int_t main_gui(); // prototype of the GUI application entry point
#endif
// portable "safe" facilities from <stdio.h> and <string.h>
#ifdef _MSC_VER // Microsoft Visual C++
#if (_MSC_VER < 1900) // before Visual Studio 2015
#define snprintf _snprintf
#endif
#define SNPRINTF_S(buf_, len_, format_, ...) \
_snprintf_s(buf_, len_, _TRUNCATE, format_, ##__VA_ARGS__)
#define STRNCPY_S(dest_, src_, len_) \
strncpy_s(dest_, len_, src_, _TRUNCATE)
#define FOPEN_S(fp_, fName_, mode_) \
if (fopen_s(&fp_, fName_, mode_) != 0) { \
fp_ = static_cast<FILE *>(0); \
} else ((void)0)
#define CTIME_S(buf_, len_, time_) \
ctime_s((char *)buf_, len_, time_)
#define SSCANF_S(buf_, format_, ...) \
sscanf_s(buf_, format_, ##__VA_ARGS__)
#else // other C/C++ compilers (GNU, etc.)
#define SNPRINTF_S(buf_, len_, format_, ...) \
snprintf(buf_, len_, format_, ##__VA_ARGS__)
#define STRNCPY_S(dest_, src_, len_) strncpy(dest_, src_, len_)
#define FOPEN_S(fp_, fName_, mode_) \
(fp_ = fopen(fName_, mode_))
#define CTIME_S(buf_, len_, time_) \
strncpy(static_cast<char *>(buf_), ctime(time_), len_)
#define SSCANF_S(buf_, format_, ...) \
sscanf(buf_, format_, ##__VA_ARGS__)
#endif // _MSC_VER
//****************************************************************************
// interface used only inside QF, but not in applications
#ifdef QP_IMPL
// Win32-specific scheduler locking, see NOTE2
#define QF_SCHED_STAT_
#define QF_SCHED_LOCK_(dummy) QF_enterCriticalSection_()
#define QF_SCHED_UNLOCK_() QF_leaveCriticalSection_()
// Win32-specific event queue customization
#define QACTIVE_EQUEUE_WAIT_(me_) \
while ((me_)->m_eQueue.m_frontEvt == static_cast<QEvt const *>(0)) { \
QF_CRIT_EXIT_(); \
(void)WaitForSingleObject((me_)->m_osObject, (DWORD)INFINITE); \
QF_CRIT_ENTRY_(); \
}
#define QACTIVE_EQUEUE_SIGNAL_(me_) \
Q_ASSERT_ID(410, QF::active_[(me_)->m_prio] \
!= static_cast<QActive *>(0)); \
(void)SetEvent((me_)->m_osObject)
// Win32-specific event pool operations
#define QF_EPOOL_TYPE_ QMPool
#define QF_EPOOL_INIT_(p_, poolSto_, poolSize_, evtSize_) \
(p_).init((poolSto_), (poolSize_), (evtSize_))
#define QF_EPOOL_EVENT_SIZE_(p_) ((p_).getBlockSize())
#define QF_EPOOL_GET_(p_, e_, m_) \
((e_) = static_cast<QEvt *>((p_).get((m_))))
#define QF_EPOOL_PUT_(p_, e_) ((p_).put(e_))
// Minimum required Windows version is Windows-XP or newer (0x0501)
#ifdef WINVER
#undef WINVER
#endif
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define WINVER _WIN32_WINNT_WINXP
#define _WIN32_WINNT _WIN32_WINNT_WINXP
#define WIN32_LEAN_AND_MEAN
#include <windows.h> // Win32 API
#endif // QP_IMPL
// NOTES: ====================================================================
//
// NOTE1:
// QF, like all real-time frameworks, needs to execute certain sections of
// code exclusively, meaning that only one thread can execute the code at
// the time. Such sections of code are called "critical sections"
//
// This port uses a pair of functions QF_enterCriticalSection_() /
// QF_leaveCriticalSection_() to enter/leave the cirtical section,
// respectively.
//
// These functions are implemented in the qf_port.c module, where they
// manipulate the file-scope Win32 critical section object l_win32CritSect
// to protect all critical sections. Using the single critical section
// object for all crtical section guarantees that only one thread at a time
// can execute inside a critical section. This prevents race conditions and
// data corruption.
//
// Please note, however, that the Win32 critical section implementation
// behaves differently than interrupt disabling. A common Win32 critical
// section ensures that only one thread at a time can execute a critical
// section, but it does not guarantee that a context switch cannot occur
// within the critical section. In fact, such context switches probably
// will happen, but they should not cause concurrency hazards because the
// critical section eliminates all race conditionis.
//
// Unlinke simply disabling and enabling interrupts, the critical section
// approach is also subject to priority inversions. Various versions of
// Windows handle priority inversions differently, but it seems that most of
// them recognize priority inversions and dynamically adjust the priorities of
// threads to prevent it. Please refer to the MSN articles for more
// information.
//
// NOTE2:
// Scheduler locking (used inside QF_publish_()) is implemented in this
// port with the main critical section. This means that event multicasting
// will appear atomic, in the sense that no thread will be able to post
// events during multicasting.
//
#endif // qf_port_h