mirror of
https://github.com/QuantumLeaps/qpcpp.git
synced 2025-02-04 06:13:00 +08:00
245 lines
8.0 KiB
C++
245 lines
8.0 KiB
C++
//.$file${.::ship.cpp} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
|
|
//
|
|
// Model: game.qm
|
|
// File: ${.::ship.cpp}
|
|
//
|
|
// This code has been generated by QM 5.1.0 <www.state-machine.com/qm/>.
|
|
// DO NOT EDIT THIS FILE MANUALLY. All your changes will be lost.
|
|
//
|
|
// This program is open source software: you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as published
|
|
// by the Free Software Foundation.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
|
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
|
// for more details.
|
|
//
|
|
//.$endhead${.::ship.cpp} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
#include "qpcpp.hpp"
|
|
#include "bsp.hpp"
|
|
#include "game.hpp"
|
|
|
|
//Q_DEFINE_THIS_FILE
|
|
|
|
#define SHIP_WIDTH 5U
|
|
#define SHIP_HEIGHT 3U
|
|
|
|
// encapsulated delcaration of the Ship active object ------------------------
|
|
//.$declare${AOs::Ship} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
|
|
namespace GAME {
|
|
|
|
//.${AOs::Ship} ..............................................................
|
|
class Ship : public QP::QActive {
|
|
private:
|
|
uint8_t m_x;
|
|
uint8_t m_y;
|
|
uint8_t m_exp_ctr;
|
|
uint16_t m_score;
|
|
|
|
public:
|
|
Ship();
|
|
|
|
protected:
|
|
Q_STATE_DECL(initial);
|
|
Q_STATE_DECL(active);
|
|
Q_STATE_DECL(parked);
|
|
Q_STATE_DECL(flying);
|
|
Q_STATE_DECL(exploding);
|
|
};
|
|
|
|
} // namespace GAME
|
|
//.$enddecl${AOs::Ship} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
namespace GAME {
|
|
|
|
// local objects -------------------------------------------------------------
|
|
static Ship l_ship; // the sole instance of the Ship active object
|
|
|
|
// Public-scope objects ------------------------------------------------------
|
|
QP::QActive * const AO_Ship = &l_ship; // opaque pointer
|
|
} // namespace GAME
|
|
|
|
// Active object definition --------------------------------------------------
|
|
//.$skip${QP_VERSION} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
|
|
//. Check for the minimum required QP version
|
|
#if (QP_VERSION < 680U) || (QP_VERSION != ((QP_RELEASE^4294967295U) % 0x3E8U))
|
|
#error qpcpp version 6.8.0 or higher required
|
|
#endif
|
|
//.$endskip${QP_VERSION} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
//.$define${AOs::Ship} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
|
|
namespace GAME {
|
|
|
|
//.${AOs::Ship} ..............................................................
|
|
//.${AOs::Ship::Ship} ........................................................
|
|
Ship::Ship()
|
|
: QActive(Q_STATE_CAST(&Ship::initial)),
|
|
m_x(GAME_SHIP_X),
|
|
m_y(GAME_SHIP_Y)
|
|
{}
|
|
|
|
//.${AOs::Ship::SM} ..........................................................
|
|
Q_STATE_DEF(Ship, initial) {
|
|
//.${AOs::Ship::SM::initial}
|
|
subscribe(TIME_TICK_SIG);
|
|
subscribe(PLAYER_TRIGGER_SIG);
|
|
// object dictionaries...
|
|
QS_OBJ_DICTIONARY(&l_ship);
|
|
// function dictionaries for Ship HSM...
|
|
QS_FUN_DICTIONARY(&Ship::initial);
|
|
QS_FUN_DICTIONARY(&Ship::active);
|
|
QS_FUN_DICTIONARY(&Ship::parked);
|
|
QS_FUN_DICTIONARY(&Ship::flying);
|
|
QS_FUN_DICTIONARY(&Ship::exploding);
|
|
// local signals...
|
|
QS_SIG_DICTIONARY(PLAYER_SHIP_MOVE_SIG, &l_ship);
|
|
QS_SIG_DICTIONARY(TAKE_OFF_SIG, &l_ship);
|
|
QS_SIG_DICTIONARY(HIT_WALL_SIG, &l_ship);
|
|
QS_SIG_DICTIONARY(HIT_MINE_SIG, &l_ship);
|
|
QS_SIG_DICTIONARY(DESTROYED_MINE_SIG, &l_ship);
|
|
|
|
(void)e; // unused parameter
|
|
|
|
QS_FUN_DICTIONARY(&Ship::active);
|
|
QS_FUN_DICTIONARY(&Ship::parked);
|
|
QS_FUN_DICTIONARY(&Ship::flying);
|
|
QS_FUN_DICTIONARY(&Ship::exploding);
|
|
|
|
return tran(&active);
|
|
}
|
|
//.${AOs::Ship::SM::active} ..................................................
|
|
Q_STATE_DEF(Ship, active) {
|
|
QP::QState status_;
|
|
switch (e->sig) {
|
|
//.${AOs::Ship::SM::active::initial}
|
|
case Q_INIT_SIG: {
|
|
status_ = tran(&parked);
|
|
break;
|
|
}
|
|
//.${AOs::Ship::SM::active::PLAYER_SHIP_MOVE}
|
|
case PLAYER_SHIP_MOVE_SIG: {
|
|
m_x = Q_EVT_CAST(ObjectPosEvt)->x;
|
|
m_y = Q_EVT_CAST(ObjectPosEvt)->y;
|
|
status_ = Q_RET_HANDLED;
|
|
break;
|
|
}
|
|
default: {
|
|
status_ = super(&top);
|
|
break;
|
|
}
|
|
}
|
|
return status_;
|
|
}
|
|
//.${AOs::Ship::SM::active::parked} ..........................................
|
|
Q_STATE_DEF(Ship, parked) {
|
|
QP::QState status_;
|
|
switch (e->sig) {
|
|
//.${AOs::Ship::SM::active::parked::TAKE_OFF}
|
|
case TAKE_OFF_SIG: {
|
|
status_ = tran(&flying);
|
|
break;
|
|
}
|
|
default: {
|
|
status_ = super(&active);
|
|
break;
|
|
}
|
|
}
|
|
return status_;
|
|
}
|
|
//.${AOs::Ship::SM::active::flying} ..........................................
|
|
Q_STATE_DEF(Ship, flying) {
|
|
QP::QState status_;
|
|
switch (e->sig) {
|
|
//.${AOs::Ship::SM::active::flying}
|
|
case Q_ENTRY_SIG: {
|
|
m_score = 0U; /* reset the score */
|
|
AO_Tunnel->POST(Q_NEW(ScoreEvt, SCORE_SIG, m_score), this);
|
|
status_ = Q_RET_HANDLED;
|
|
break;
|
|
}
|
|
//.${AOs::Ship::SM::active::flying::TIME_TICK}
|
|
case TIME_TICK_SIG: {
|
|
// tell the Tunnel to draw the Ship and test for hits
|
|
AO_Tunnel->POST(Q_NEW(ObjectImageEvt, SHIP_IMG_SIG,
|
|
m_x, m_y, SHIP_BMP),
|
|
this);
|
|
++m_score; // increment the score for surviving another tick
|
|
|
|
if ((m_score % 10U) == 0U) { // is the score "round"?
|
|
AO_Tunnel->POST(Q_NEW(ScoreEvt, SCORE_SIG, m_score), this);
|
|
}
|
|
status_ = Q_RET_HANDLED;
|
|
break;
|
|
}
|
|
//.${AOs::Ship::SM::active::flying::PLAYER_TRIGGER}
|
|
case PLAYER_TRIGGER_SIG: {
|
|
AO_Missile->POST(Q_NEW(ObjectPosEvt, MISSILE_FIRE_SIG,
|
|
m_x, m_y + SHIP_HEIGHT - 1U),
|
|
this);
|
|
status_ = Q_RET_HANDLED;
|
|
break;
|
|
}
|
|
//.${AOs::Ship::SM::active::flying::DESTROYED_MINE}
|
|
case DESTROYED_MINE_SIG: {
|
|
m_score += Q_EVT_CAST(ScoreEvt)->score;
|
|
// the score will be sent to the Tunnel by the next TIME_TICK
|
|
status_ = Q_RET_HANDLED;
|
|
break;
|
|
}
|
|
//.${AOs::Ship::SM::active::flying::HIT_WALL}
|
|
case HIT_WALL_SIG: {
|
|
status_ = tran(&exploding);
|
|
break;
|
|
}
|
|
//.${AOs::Ship::SM::active::flying::HIT_MINE}
|
|
case HIT_MINE_SIG: {
|
|
status_ = tran(&exploding);
|
|
break;
|
|
}
|
|
default: {
|
|
status_ = super(&active);
|
|
break;
|
|
}
|
|
}
|
|
return status_;
|
|
}
|
|
//.${AOs::Ship::SM::active::exploding} .......................................
|
|
Q_STATE_DEF(Ship, exploding) {
|
|
QP::QState status_;
|
|
switch (e->sig) {
|
|
//.${AOs::Ship::SM::active::exploding}
|
|
case Q_ENTRY_SIG: {
|
|
m_exp_ctr = 0U;
|
|
status_ = Q_RET_HANDLED;
|
|
break;
|
|
}
|
|
//.${AOs::Ship::SM::active::exploding::TIME_TICK}
|
|
case TIME_TICK_SIG: {
|
|
//.${AOs::Ship::SM::active::exploding::TIME_TICK::[m_exp_ctr<15U]}
|
|
if (m_exp_ctr < 15U) {
|
|
++m_exp_ctr;
|
|
// tell the Tunnel to draw the current stage of Explosion
|
|
AO_Tunnel->POST(Q_NEW(ObjectImageEvt, EXPLOSION_SIG,
|
|
m_x, (int8_t)((int)m_y - 4U + SHIP_HEIGHT),
|
|
EXPLOSION0_BMP + (m_exp_ctr >> 2)),
|
|
this);
|
|
status_ = Q_RET_HANDLED;
|
|
}
|
|
//.${AOs::Ship::SM::active::exploding::TIME_TICK::[else]}
|
|
else {
|
|
AO_Tunnel->POST(Q_NEW(ScoreEvt, GAME_OVER_SIG, m_score), this);
|
|
status_ = tran(&parked);
|
|
}
|
|
break;
|
|
}
|
|
default: {
|
|
status_ = super(&active);
|
|
break;
|
|
}
|
|
}
|
|
return status_;
|
|
}
|
|
|
|
} // namespace GAME
|
|
//.$enddef${AOs::Ship} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|