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74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
//****************************************************************************
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// Product: QP/C++ example for Qt with GUI
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// Last Updated for Version: QP 6.3.0/Qt 5.x
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// Date of the Last Update: May 16, 2018
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//
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// Q u a n t u m L e a P s
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// ---------------------------
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// innovating embedded systems
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//
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// Copyright (C) 2002-2012 Quantum Leaps, LLC. All rights reserved.
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//
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// This program is open source software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as published
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// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Alternatively, this program may be distributed and modified under the
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// terms of Quantum Leaps commercial licenses, which expressly supersede
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// the GNU General Public License and are specifically designed for
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// licensees interested in retaining the proprietary status of their code.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// Contact information:
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// Quantum Leaps Web sites: http://www.quantum-leaps.com
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// https://state-machine.com
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// e-mail: info@quantum-leaps.com
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//****************************************************************************
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#ifndef GUI_H
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#define GUI_H
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#include <QObject>
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#include <QtQml/QQmlApplicationEngine>
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#include <QtQml/QQmlContext>
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class Gui : public QObject {
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Q_OBJECT
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Q_PROPERTY(QList<QString> state READ State WRITE setState NOTIFY stateChanged)
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Q_PROPERTY(QString button READ Button WRITE setButton NOTIFY buttonChanged)
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public:
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Gui(QObject *parent = 0);
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static Gui *instance();
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void show();
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public:
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Q_INVOKABLE void onPausePressed();
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Q_INVOKABLE void onPauseReleased();
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Q_INVOKABLE void onQuit();
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QList<QString> State() const;
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void setState(const QList<QString>& state);
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QString Button() const;
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void setButton(const QString& button);
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private:
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QQmlApplicationEngine engine;
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QList<QString> m_State;
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QString m_Button;
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signals:
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void stateChanged();
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void buttonChanged();
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};
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#endif // GUI_H
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