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63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
//***************************************************************************
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// Product: BSP for "Blinky" example
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// Last updated for version 6.3.1
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// Last updated on 2018-05-21
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//
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// Q u a n t u m L e a P s
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// ---------------------------
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// innovating embedded systems
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//
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// Copyright (C) Quantum Leaps, LLC. All rights reserved.
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//
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// This program is open source software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as published
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// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Alternatively, this program may be distributed and modified under the
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// terms of Quantum Leaps commercial licenses, which expressly supersede
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// the GNU General Public License and are specifically designed for
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// licensees interested in retaining the proprietary status of their code.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// Contact information:
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// https://www.state-machine.com
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// mailto:info@state-machine.com
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//****************************************************************************
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#include "qpcpp.h" // QP/C++ framework API
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#include "blinky.h" // Blinky application
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#include "bsp.h" // Board Support Package interface
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using namespace QP;
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Q_DEFINE_THIS_FILE
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enum {
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LED = QS_USER
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};
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//............................................................................
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void BSP::init() {
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QS_FUN_DICTIONARY(&QHsm::top);
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QS_USR_DICTIONARY(LED);
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}
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//............................................................................
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void BSP::ledOff(void) {
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QS_BEGIN(LED, AO_Blinky)
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QS_U8(1, 0);
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QS_END()
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}
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//............................................................................
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void BSP::ledOn(void) {
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QS_BEGIN(LED, AO_Blinky)
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QS_U8(1, 1);
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QS_END()
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}
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