Quantum Leaps 89834cf23b 5.9.0
2017-05-17 13:15:09 -04:00

51 lines
2.1 KiB
C++

//////////////////////////////////////////////////////////////////////////////
// Product: Initialization for emWin/uC/GUI, Win32 simulation VC++ 6.0
// Last updated for version 5.8.2
// Last updated on 2017-01-15
//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
// Copyright (C) Quantum Leaps, LLC. All rights reserved.
//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Alternatively, this program may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Contact information:
// https://state-machine.com
// mailto:info@state-machine.com
//////////////////////////////////////////////////////////////////////////////
extern "C" {
#include "SIM.h"
#include "GUI.h"
}
extern "C" void SIM_X_Init() {
if (((LCD_GetDevCap(LCD_DEVCAP_XSIZE) * LCD_GetXMag()) == 320)
&& ((LCD_GetDevCap(LCD_DEVCAP_YSIZE) * LCD_GetYMag()) == 240)
&& (LCD_GetNumLayers() == 1))
{
SIM_SetLCDPos(132, 46); // the position of the LCD in the bitmap
SIM_SetTransColor(0xFF0000); // define the transparent color
SIM_SetLCDColorBlack(0, 0x000000); // define the "black" color
SIM_SetLCDColorWhite(0, 0xC0C0C0); // define the "white" color
}
}