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103 lines
3.6 KiB
C++
103 lines
3.6 KiB
C++
//****************************************************************************
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// Product: QP/C++ GUI example for Qt5
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// Last updated for version 6.6.0
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// Last updated on 2019-07-30
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//
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// Q u a n t u m L e a P s
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// ------------------------
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// Modern Embedded Software
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//
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// Copyright (C) 2005-2019 Quantum Leaps. All rights reserved.
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//
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// This program is open source software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as published
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// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Alternatively, this program may be distributed and modified under the
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// terms of Quantum Leaps commercial licenses, which expressly supersede
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// the GNU General Public License and are specifically designed for
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// licensees interested in retaining the proprietary status of their code.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <www.gnu.org/licenses>.
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//
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// Contact information:
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// <www.state-machine.com>
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// <info@state-machine.com>
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//****************************************************************************
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#include "gui.hpp"
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//-----------------
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#include "qpcpp.hpp"
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#include "dpp.hpp"
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#include "bsp.hpp"
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Q_DEFINE_THIS_FILE
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//............................................................................
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static Gui *l_instance;
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//............................................................................
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Gui::Gui(QObject *parent)
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: QObject(parent)
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{
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l_instance = this; // initialize the instance (Singleton)
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engine.rootContext()->setContextProperty("gui", (QObject*)l_instance);
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for (int i = 0; i < N_PHILO; ++i) {
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m_State.append("res/thinking.png");
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}
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BSP_randomSeed(123U);
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}
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//............................................................................
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Gui *Gui::instance() {
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return l_instance;
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}
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//............................................................................
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void Gui::show() {
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engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
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}
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//............................................................................
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QList<QString> Gui::State() const {
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return m_State;
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}
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//............................................................................
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void Gui::setState(const QList<QString> &state) {
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m_State = state;
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emit stateChanged();
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}
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//............................................................................
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QString Gui::Button() const {
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return m_Button;
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}
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//............................................................................
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void Gui::setButton(const QString& button) {
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m_Button = button;
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emit buttonChanged();
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}
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//............................................................................
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void Gui::onPausePressed() { // slot
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static QP::QEvt const e(DPP::PAUSE_SIG);
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QP::QF::PUBLISH(&e, nullptr);
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qDebug("onPausePressed");
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}
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//............................................................................
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void Gui::onPauseReleased() { // slot
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static QP::QEvt const e(DPP::SERVE_SIG);
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QP::QF::PUBLISH(&e, nullptr);
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qDebug("onPauseReleased");
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}
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//............................................................................
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void Gui::onQuit() { // slot
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static QP::QEvt const e(DPP::TERMINATE_SIG);
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QP::QF::PUBLISH(&e, nullptr);
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qDebug("onQuit");
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}
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