2018-05-22 15:32:27 -04:00

63 lines
2.2 KiB
C++

//***************************************************************************
// Product: BSP for "Blinky" example
// Last updated for version 6.3.1
// Last updated on 2018-05-21
//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
// Copyright (C) Quantum Leaps, LLC. All rights reserved.
//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Alternatively, this program may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Contact information:
// https://www.state-machine.com
// mailto:info@state-machine.com
//****************************************************************************
#include "qpcpp.h" // QP/C++ framework API
#include "blinky.h" // Blinky application
#include "bsp.h" // Board Support Package interface
using namespace QP;
Q_DEFINE_THIS_FILE
enum {
LED = QS_USER
};
//............................................................................
void BSP::init() {
QS_FUN_DICTIONARY(&QHsm::top);
QS_USR_DICTIONARY(LED);
}
//............................................................................
void BSP::ledOff(void) {
QS_BEGIN(LED, AO_Blinky)
QS_U8(1, 0);
QS_END()
}
//............................................................................
void BSP::ledOn(void) {
QS_BEGIN(LED, AO_Blinky)
QS_U8(1, 1);
QS_END()
}