mirror of
https://github.com/QuantumLeaps/qpcpp.git
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80d9bcd6fb
Added QP Functional Safety (FuSa) Subsystem Memory Isolation with MPU Added QAsm abstract state machine base class Added memory marker to QEvt and rearranged memory layout Updated: QP-FreeRTOS, QP-ESP-IDF,QP-Zephyr Added drift-free ticking for QP-POSIX Reorganized documentation Updated 3rd_party
182 lines
6.5 KiB
C++
182 lines
6.5 KiB
C++
//============================================================================
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// QP/C++ Real-Time Embedded Framework (RTEF)
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//
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// Q u a n t u m L e a P s
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// ------------------------
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// Modern Embedded Software
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//
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// Copyright (C) 2005 Quantum Leaps, LLC <state-machine.com>.
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//
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// SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-QL-commercial
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//
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// This software is dual-licensed under the terms of the open source GNU
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// General Public License version 3 (or any later version), or alternatively,
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// under the terms of one of the closed source Quantum Leaps commercial
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// licenses.
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//
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// The terms of the open source GNU General Public License version 3
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// can be found at: <www.gnu.org/licenses/gpl-3.0>
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//
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// The terms of the closed source Quantum Leaps commercial licenses
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// can be found at: <www.state-machine.com/licensing>
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//
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// Redistributions in source code must retain this top-level comment block.
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// Plagiarizing this software to sidestep the license obligations is illegal.
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//
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// Contact information:
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// <www.state-machine.com/licensing>
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// <info@state-machine.com>
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//============================================================================
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//! @date Last updated on: 2023-09-07
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//! @version Last updated for: @ref qpcpp_7_3_0
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//!
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//! @file
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//! @brief QP/C++ port to Win32 (multithreaded), generic C++11
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#ifndef QP_PORT_HPP_
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#define QP_PORT_HPP_
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#include <cstdint> // Exact-width types. C++11 Standard
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#ifdef QP_CONFIG
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#include "qp_config.hpp" // external QP configuration
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#endif
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// no-return function specifier (C++11 Standard)
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#define Q_NORETURN [[ noreturn ]] void
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// QActive event queue, os-type, and thread types
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#define QACTIVE_EQUEUE_TYPE QEQueue
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#define QACTIVE_OS_OBJ_TYPE void*
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#define QACTIVE_THREAD_TYPE void*
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// QF critical section for Win32, see NOTE1
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#define QF_CRIT_STAT
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#define QF_CRIT_ENTRY() QP::QF::enterCriticalSection_()
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#define QF_CRIT_EXIT() QP::QF::leaveCriticalSection_()
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// QF_LOG2 not defined -- use the internal LOG2() implementation
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namespace QP {
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namespace QF {
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// internal functions for critical section management
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void enterCriticalSection_();
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void leaveCriticalSection_();
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// set clock tick rate and priority
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void setTickRate(uint32_t ticksPerSec, int tickPrio);
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// application-level clock tick callback
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void onClockTick();
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// abstractions for console access...
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void consoleSetup();
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void consoleCleanup();
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int consoleGetKey();
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int consoleWaitForKey();
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} // namespace QF
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} // namespace QP
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// special adaptations for QWIN GUI applications
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#ifdef QWIN_GUI
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// replace main() with main_gui() as the entry point to a GUI app.
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#define main() main_gui()
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int main_gui(); // prototype of the GUI application entry point
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#endif
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// include files -------------------------------------------------------------
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#include "qequeue.hpp" // Win32-QV needs the native event-queue
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#include "qmpool.hpp" // Win32-QV needs the native memory-pool
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#include "qp.hpp" // QP platform-independent public interface
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//============================================================================
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// interface used only inside QF implementation, but not in applications
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#ifdef QP_IMPL
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// QF scheduler locking for Win32, see NOTE2
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#define QF_SCHED_STAT_
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#define QF_SCHED_LOCK_(dummy) QF::enterCriticalSection_()
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#define QF_SCHED_UNLOCK_() QF::leaveCriticalSection_()
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// QF event queue customization for Win32...
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#define QACTIVE_EQUEUE_WAIT_(me_) \
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while ((me_)->m_eQueue.m_frontEvt == nullptr) { \
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QF_CRIT_EXIT(); \
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static_cast<void>(WaitForSingleObject((me_)->m_osObject, INFINITE)); \
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QF_CRIT_ENTRY(); \
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}
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#define QACTIVE_EQUEUE_SIGNAL_(me_) \
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static_cast<void>(SetEvent((me_)->m_osObject))
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// native QF event pool operations
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#define QF_EPOOL_TYPE_ QMPool
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#define QF_EPOOL_INIT_(p_, poolSto_, poolSize_, evtSize_) \
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(p_).init((poolSto_), (poolSize_), (evtSize_))
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#define QF_EPOOL_EVENT_SIZE_(p_) ((p_).getBlockSize())
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#define QF_EPOOL_GET_(p_, e_, m_, qs_id_) \
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((e_) = static_cast<QEvt *>((p_).get((m_), (qs_id_))))
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#define QF_EPOOL_PUT_(p_, e_, qs_id_) ((p_).put((e_), (qs_id_)))
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// Minimum required Windows version is Windows-XP or newer (0x0501)
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#ifdef WINVER
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#undef WINVER
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#endif
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#ifdef _WIN32_WINNT
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#undef _WIN32_WINNT
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#endif
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#define WINVER _WIN32_WINNT_WINXP
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#define _WIN32_WINNT _WIN32_WINNT_WINXP
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h> // Win32 API
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#endif // QP_IMPL
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//============================================================================
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// NOTE1:
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// QP, like all real-time frameworks, needs to execute certain sections of
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// code exclusively, meaning that only one thread can execute the code at
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// the time. Such sections of code are called "critical sections".
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//
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// This port uses a pair of functions QF::enterCriticalSection_() /
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// QF::leaveCriticalSection_() to enter/leave the cirtical section,
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// respectively.
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//
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// These functions are implemented in the qf_port.cpp module, where they
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// manipulate the file-scope Win32 critical section object l_win32CritSect
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// to protect all critical sections. Using the single critical section
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// object for all critical section guarantees that only one thread at a time
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// can execute inside a critical section. This prevents race conditions and
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// data corruption.
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//
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// Please note, however, that the Win32 critical section implementation
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// behaves differently than interrupt disabling. A common Win32 critical
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// section ensures that only one thread at a time can execute a critical
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// section, but it does not guarantee that a context switch cannot occur
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// within the critical section. In fact, such context switches probably
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// will happen, but they should not cause concurrency hazards because the
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// critical section eliminates all race conditions.
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//
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// Unlike simply disabling and enabling interrupts, the critical section
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// approach is also subject to priority inversions. Various versions of
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// Windows handle priority inversions differently, but it seems that most of
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// them recognize priority inversions and dynamically adjust the priorities of
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// threads to prevent it. Please refer to the MSN articles for more
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// information.
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//
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// NOTE2:
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// Scheduler locking (used inside QActive::publish_()) is implemented in this
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// port with the main critical section. This means that event multicasting
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// will appear atomic, in the sense that no thread will be able to post
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// events during multicasting.
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//
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#endif // QP_PORT_HPP_
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