qpcpp/ports/win32-qv/win32_gui.h
Quantum Leaps 20f55a9b69 5.4.2
2015-06-06 18:30:55 -04:00

115 lines
3.8 KiB
C++

/// \file
/// \brief Win32 GUI facilities for building realistic embedded front panels
/// \cond
///***************************************************************************
/// Last updated for version 5.4.2
/// Last updated on 2015-06-05
///
/// Q u a n t u m L e a P s
/// ---------------------------
/// innovating embedded systems
///
/// Copyright (C) Quantum Leaps, www.state-machine.com.
///
/// This program is open source software: you can redistribute it and/or
/// modify it under the terms of the GNU General Public License as published
/// by the Free Software Foundation, either version 3 of the License, or
/// (at your option) any later version.
///
/// Alternatively, this program may be distributed and modified under the
/// terms of Quantum Leaps commercial licenses, which expressly supersede
/// the GNU General Public License and are specifically designed for
/// licensees interested in retaining the proprietary status of their code.
///
/// This program is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with this program. If not, see <http://www.gnu.org/licenses/>.
///
/// Contact information:
/// Web: www.state-machine.com
/// Email: info@state-machine.com
///***************************************************************************
/// \endcond
#ifndef win32_gui_h
#define win32_gui_h
#ifndef WIN32_GUI
#error The pre-processor macro WIN32_GUI must be defined
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h> // Win32 API
// create the custom dialog hosting the embedded front panel .................
HWND CreateCustDialog(HINSTANCE hInst, int iDlg, HWND hParent,
WNDPROC lpfnWndProc, LPCTSTR lpWndClass);
// OwnerDrawnButton "class" ..................................................
class OwnerDrawnButton {
HBITMAP m_hBitmapUp;
HBITMAP m_hBitmapDown;
HCURSOR m_hCursor;
public:
enum OwnerDrawnButtonAction {
BTN_NOACTION,
BTN_PAINTED,
BTN_DEPRESSED,
BTN_RELEASED
};
void init(HBITMAP hBitmapUp, HBITMAP hBitmapDwn,
HCURSOR hCursor);
virtual ~OwnerDrawnButton();
OwnerDrawnButtonAction draw(LPDRAWITEMSTRUCT lpdis);
};
// GraphicDisplay "class" for drawing graphic displays with up to 24-bit color
class GraphicDisplay {
UINT m_width;
UINT m_xScale;
UINT m_height;
UINT m_yScale;
HBITMAP m_hBitmap;
HWND m_hItem;
BYTE *m_bits;
BYTE m_bgColor[3];
public:
void init(UINT width, UINT xScale,
UINT height, UINT yScale,
HWND hItem, BYTE const bgColor[3]);
virtual ~GraphicDisplay();
void clear(void);
void setPixel(UINT x, UINT y, BYTE const color[3]);
void clearPixel(UINT x, UINT y) {
setPixel(x, y, m_bgColor);
}
void redraw(void);
};
// SegmentDisplay "class" for drawing segment displays, LEDs, etc.............
class SegmentDisplay {
HWND *m_hSegment; // array of segment controls
UINT m_segmentNum; // number of segments
HBITMAP *m_hBitmap; // array of bitmap handles
UINT m_bitmapNum; // number of bitmaps
public:
void init(UINT segNum, UINT bitmapNum);
virtual ~SegmentDisplay();
bool initSegment(UINT segmentNum, HWND hSegment);
bool initBitmap(UINT bitmapNum, HBITMAP hBitmap);
bool setSegment(UINT segmentNum, UINT bitmapNum);
};
// useful helper functions ...................................................
void DrawBitmap(HDC hdc, HBITMAP hBitmap, int xStart, int yStart);
#endif // win32_gui_h