Quantum Leaps dd37652551 5.5.0
2015-09-29 11:34:38 -04:00

82 lines
3.0 KiB
C++

//****************************************************************************
// Product: QP/C++ GUI example for Qt5
// Last Updated for Version: QP/C++ 5.5.0/Qt 5.x
// Last updated on 2015-09-25
//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
// Copyright (C) Quantum Leaps, LLC. All rights reserved.
//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Alternatively, this program may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Contact information:
// http://www.state-machine.com
// mailto:info@state-machine.com
//****************************************************************************
#include <QtWidgets>
#include "gui.h"
//-----------------
#include "qpcpp.h"
#include "game.h"
#include "bsp.h"
Q_DEFINE_THIS_FILE
//............................................................................
Gui *Gui::instance;
//............................................................................
Gui::Gui(QWidget *parent)
: QDialog(parent)
{
instance = this; // only one instance for the Gui
setupUi(this);
static quint8 const c_offColor[] = { 15U, 15U, 15U };
m_display->init(BSP_SCREEN_WIDTH, 2U,
BSP_SCREEN_HEIGHT, 2U,
c_offColor);
}
//............................................................................
void Gui::onBtnPressed() { // slot
m_button->setIcon(QPixmap(":/res/EK-BTN_DWN.png"));
static QP::QEvt const fireEvt(GAME::PLAYER_TRIGGER_SIG);
QP::QF::PUBLISH(&fireEvt, (void*)0);
}
//............................................................................
void Gui::onBtnReleased() { // slot
m_button->setIcon(QPixmap(":/res/EK-BTN_UP.png"));
}
//............................................................................
void Gui::onQuit() { // slot
BSP_terminate(0);
}
//............................................................................
void Gui::wheelEvent(QWheelEvent *e) {
if (e->delta() >= 0) {
BSP_moveShipUp();
}
else {
BSP_moveShipDown();
}
}