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50 lines
1.9 KiB
C
50 lines
1.9 KiB
C
/*****************************************************************************
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* Product: "Fly'n'Shoot" game, BSP interface
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* Last Updated for Version: 4.5.01
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* Date of the Last Update: Jun 14, 2012
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*
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* Q u a n t u m L e a P s
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* ---------------------------
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* innovating embedded systems
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*
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* Copyright (C) 2002-2012 Quantum Leaps, LLC. All rights reserved.
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*
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* This software may be distributed and modified under the terms of the GNU
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* General Public License version 2 (GPL) as published by the Free Software
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* Foundation and appearing in the file GPL.TXT included in the packaging of
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* this file. Please note that GPL Section 2[b] requires that all works based
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* on this software must also be made publicly available under the terms of
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* the GPL ("Copyleft").
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*
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* Alternatively, this software may be distributed and modified under the
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* terms of Quantum Leaps commercial licenses, which expressly supersede
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* the GPL and are specifically designed for licensees interested in
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* retaining the proprietary status of their code.
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*
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* Contact information:
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* Quantum Leaps Web site: http://www.quantum-leaps.com
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* e-mail: info@quantum-leaps.com
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*****************************************************************************/
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#ifndef bsp_h
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#define bsp_h
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#define BSP_TICKS_PER_SEC 33U
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#define BSP_SCREEN_WIDTH 96U
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#define BSP_SCREEN_HEIGHT 16U
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void BSP_init();
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void BSP_terminate(int16_t result);
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void BSP_drawBitmap(uint8_t const *bitmap);
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void BSP_drawNString(uint8_t x, /* x in pixels */
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uint8_t y, /* y position in chars */
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char const *str);
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void BSP_updateScore(uint16_t score);
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void BSP_displayOn(void);
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void BSP_displayOff(void);
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void BSP_moveShipUp(void);
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void BSP_moveShipDown(void);
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#endif /* bsp_h */
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