mirror of
https://github.com/QuantumLeaps/qpcpp.git
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663 lines
25 KiB
C++
663 lines
25 KiB
C++
//****************************************************************************
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// Product: "Fly 'n' Shoot" game example for Win32-GUI
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// Last updated for version 5.4.0
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// Last updated on 2015-04-30
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//
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// Q u a n t u m L e a P s
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// ---------------------------
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// innovating embedded systems
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//
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// Copyright (C) Quantum Leaps, www.state-machine.com.
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//
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// This program is open source software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as published
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// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Alternatively, this program may be distributed and modified under the
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// terms of Quantum Leaps commercial licenses, which expressly supersede
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// the GNU General Public License and are specifically designed for
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// licensees interested in retaining the proprietary status of their code.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// Contact information:
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// Web: www.state-machine.com
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// Email: info@state-machine.com
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//****************************************************************************
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#include "qpcpp.h"
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#include "game.h"
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#include "bsp.h"
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#include "win32_gui.h" // Win32 GUI elements for embedded front panels
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#include "resource.h" // GUI resource IDs generated by the resource editior
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#include <stdio.h> // for _snprintf_s()
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//............................................................................
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int main_gui(); // prototype for appThread()
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// thread function for running the application main()
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static DWORD WINAPI appThread(LPVOID par) {
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(void)par; // unused parameter
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return main_gui(); // run the QF application
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}
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//****************************************************************************
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namespace GAME {
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Q_DEFINE_THIS_FILE
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#define LCD_WIDTH BSP_SCREEN_WIDTH
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#define LCD_HEIGHT BSP_SCREEN_HEIGHT
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#define LCD_X_SCALE 2U
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#define LCD_Y_SCALE 2U
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// local variables -----------------------------------------------------------
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static HINSTANCE l_hInst; // this application instance
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static HWND l_hWnd; // main window handle
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static LPSTR l_cmdLine; // the command line string
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static GraphicDisplay l_oled; // OLED display of the EK-LM3S811 board
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static SegmentDisplay l_userLED; // USER LED of the EK-LM3S811 board
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static SegmentDisplay l_scoreBoard; // segment display for the score
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static OwnerDrawnButton l_userBtn; // USER button of the EK-LM3S811 board
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// (R,G,B) colors for the OLED display
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static BYTE const c_onColor [3] = { 255U, 255U, 255U }; // white
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static BYTE const c_offColor[3] = { 15U, 15U, 15U }; // very dark grey
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static BYTE l_ship_pos = GAME_SHIP_Y; // the current ship Y-position
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#ifdef Q_SPY
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enum QSUserRecords {
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PLAYER_TRIGGER = QP::QS_USER
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};
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static uint8_t const l_clock_tick = 0U;
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static uint8_t const l_mouse = 0U;
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#endif
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// Local functions -----------------------------------------------------------
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static LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg,
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WPARAM wParam, LPARAM lParam);
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//............................................................................
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extern "C" int WINAPI WinMain(HINSTANCE hInst, HINSTANCE /*hPrevInst*/,
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LPSTR cmdLine, int iCmdShow)
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{
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HWND hWnd;
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MSG msg;
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l_hInst = hInst; // save the application instance
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l_cmdLine = cmdLine; // save the command line string
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// create the main custom dialog window
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hWnd = CreateCustDialog(hInst, IDD_APPLICATION, NULL,
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&WndProc, "QP_APP");
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ShowWindow(hWnd, iCmdShow); // show the main window
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// enter the message loop...
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while (GetMessage(&msg, NULL, 0, 0)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return msg.wParam;
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}
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//............................................................................
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static LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg,
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WPARAM wParam, LPARAM lParam)
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{
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switch (iMsg) {
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// Perform initialization upon cration of the main dialog window
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// NOTE: Any child-windows are NOT created yet at this time, so
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// the GetDlgItem() function can't be used (it will return NULL).
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//
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case WM_CREATE: {
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l_hWnd = hWnd; // save the window handle
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// initialize the owner-drawn buttons...
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// NOTE: must be done *before* the first drawing of the buttons,
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// so WM_INITDIALOG is too late.
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//
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l_userBtn.init(LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_BTN_UP)),
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LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_BTN_DWN)),
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LoadCursor(NULL, IDC_HAND));
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return 0;
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}
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// Perform initialization after all child windows have been created
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case WM_INITDIALOG: {
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l_oled.init(BSP_SCREEN_WIDTH, 2U, // scale horizontally by 2
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BSP_SCREEN_HEIGHT, 2U, // scale vertically by 2
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GetDlgItem(hWnd, IDC_LCD), c_offColor);
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l_userLED.init(1U, // 1 "segment" (the LED itself)
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2U); // 2 bitmaps (for LED OFF/ON states)
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l_userLED.initSegment(0U, GetDlgItem(hWnd, IDC_LED));
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l_userLED.initBitmap(0U,
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LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_LED_OFF)));
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l_userLED.initBitmap(1U,
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LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_LED_ON)));
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l_scoreBoard.init(4U, // 4 "segments" (digits 0-3)
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10U); // 10 bitmaps (for 0-9 states)
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l_scoreBoard.initSegment(0U, GetDlgItem(hWnd, IDC_SEG0));
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l_scoreBoard.initSegment(1U, GetDlgItem(hWnd, IDC_SEG1));
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l_scoreBoard.initSegment(2U, GetDlgItem(hWnd, IDC_SEG2));
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l_scoreBoard.initSegment(3U, GetDlgItem(hWnd, IDC_SEG3));
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l_scoreBoard.initBitmap(0U,
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LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG0)));
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l_scoreBoard.initBitmap(1U,
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LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG1)));
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l_scoreBoard.initBitmap(2U,
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LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG2)));
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l_scoreBoard.initBitmap(3U,
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LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG3)));
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l_scoreBoard.initBitmap(4U,
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LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG4)));
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l_scoreBoard.initBitmap(5U,
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LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG5)));
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l_scoreBoard.initBitmap(6U,
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LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG6)));
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l_scoreBoard.initBitmap(7U,
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LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG7)));
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l_scoreBoard.initBitmap(8U,
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LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG8)));
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l_scoreBoard.initBitmap(9U,
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LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG9)));
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BSP_updateScore(0U);
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// --> QP: spawn the application thread to run main()
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Q_ALLEGE(CreateThread(NULL, 0, &appThread, NULL, 0, NULL)
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!= (HANDLE)0);
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return 0;
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}
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case WM_DESTROY: {
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BSP_terminate(0);
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return 0;
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}
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// commands from regular buttons and menus...
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case WM_COMMAND: {
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SetFocus(hWnd);
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switch (wParam) {
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case IDOK:
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case IDCANCEL: {
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BSP_terminate(0);
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break;
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}
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}
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return 0;
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}
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// owner-drawn buttons...
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case WM_DRAWITEM: {
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LPDRAWITEMSTRUCT pdis = (LPDRAWITEMSTRUCT)lParam;
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switch (pdis->CtlID) {
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case IDC_USER: { // USER owner-drawn button
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switch (l_userBtn.draw(pdis)) {
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case OwnerDrawnButton::BTN_DEPRESSED: {
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BSP_playerTrigger();
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l_userLED.setSegment(0U, 1U);
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break;
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}
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case OwnerDrawnButton::BTN_RELEASED: {
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l_userLED.setSegment(0U, 0U);
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break;
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}
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default: {
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break;
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}
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}
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break;
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}
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}
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return 0;
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}
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// mouse input...
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case WM_MOUSEWHEEL: {
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if ((HIWORD(wParam) & 0x8000U) == 0U) { // wheel turned forward?
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BSP_moveShipUp();
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}
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else { // the wheel was turned backwards
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BSP_moveShipDown();
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}
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return 0;
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}
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// keyboard input...
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case WM_KEYDOWN: {
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switch (wParam) {
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case VK_UP:
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BSP_moveShipUp();
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break;
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case VK_DOWN:
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BSP_moveShipDown();
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break;
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case VK_SPACE:
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BSP_playerTrigger();
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break;
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default:
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break;
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}
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return 0;
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}
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}
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return DefWindowProc(hWnd, iMsg, wParam, lParam) ;
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}
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//............................................................................
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void BSP_init(void) {
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Q_ALLEGE(QS_INIT(l_cmdLine));
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QS_OBJ_DICTIONARY(&l_clock_tick);
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QS_USR_DICTIONARY(PLAYER_TRIGGER);
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}
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//............................................................................
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void BSP_terminate(int result) {
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QP::QF::stop();
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PostQuitMessage(result); // post the Quit message to the GUI
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}
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//............................................................................
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void BSP_drawBitmap(uint8_t const *bitmap) {
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uint16_t x, y;
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for (y = 0; y < LCD_HEIGHT; ++y) {
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for (x = 0; x < LCD_WIDTH; ++x) {
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uint8_t bits = bitmap[x + (y/8U)*LCD_WIDTH];
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if ((bits & (1U << (y & 0x07U))) != 0U) {
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l_oled.setPixel(x, y, c_onColor);
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}
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else {
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l_oled.clearPixel(x, y);
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}
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}
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}
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l_oled.redraw();
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}
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//............................................................................
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void BSP_drawNString(uint8_t x, uint8_t y, char const *str) {
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static uint8_t const font5x7[95][5] = {
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{ 0x00U, 0x00U, 0x00U, 0x00U, 0x00U }, // ' '
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{ 0x00U, 0x00U, 0x4FU, 0x00U, 0x00U }, // !
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{ 0x00U, 0x07U, 0x00U, 0x07U, 0x00U }, // "
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{ 0x14U, 0x7FU, 0x14U, 0x7FU, 0x14U }, // #
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{ 0x24U, 0x2AU, 0x7FU, 0x2AU, 0x12U }, // $
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{ 0x23U, 0x13U, 0x08U, 0x64U, 0x62U }, // %
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{ 0x36U, 0x49U, 0x55U, 0x22U, 0x50U }, // &
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{ 0x00U, 0x05U, 0x03U, 0x00U, 0x00U }, // '
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{ 0x00U, 0x1CU, 0x22U, 0x41U, 0x00U }, // (
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{ 0x00U, 0x41U, 0x22U, 0x1CU, 0x00U }, // )
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{ 0x14U, 0x08U, 0x3EU, 0x08U, 0x14U }, // *
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{ 0x08U, 0x08U, 0x3EU, 0x08U, 0x08U }, // +
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{ 0x00U, 0x50U, 0x30U, 0x00U, 0x00U }, // ,
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{ 0x08U, 0x08U, 0x08U, 0x08U, 0x08U }, // -
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{ 0x00U, 0x60U, 0x60U, 0x00U, 0x00U }, // .
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{ 0x20U, 0x10U, 0x08U, 0x04U, 0x02U }, // /
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{ 0x3EU, 0x51U, 0x49U, 0x45U, 0x3EU }, // 0
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{ 0x00U, 0x42U, 0x7FU, 0x40U, 0x00U }, // 1
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{ 0x42U, 0x61U, 0x51U, 0x49U, 0x46U }, // 2
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{ 0x21U, 0x41U, 0x45U, 0x4BU, 0x31U }, // 3
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{ 0x18U, 0x14U, 0x12U, 0x7FU, 0x10U }, // 4
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{ 0x27U, 0x45U, 0x45U, 0x45U, 0x39U }, // 5
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{ 0x3CU, 0x4AU, 0x49U, 0x49U, 0x30U }, // 6
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{ 0x01U, 0x71U, 0x09U, 0x05U, 0x03U }, // 7
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{ 0x36U, 0x49U, 0x49U, 0x49U, 0x36U }, // 8
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{ 0x06U, 0x49U, 0x49U, 0x29U, 0x1EU }, // 9
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{ 0x00U, 0x36U, 0x36U, 0x00U, 0x00U }, // :
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{ 0x00U, 0x56U, 0x36U, 0x00U, 0x00U }, // ;
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{ 0x08U, 0x14U, 0x22U, 0x41U, 0x00U }, // <
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{ 0x14U, 0x14U, 0x14U, 0x14U, 0x14U }, // =
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{ 0x00U, 0x41U, 0x22U, 0x14U, 0x08U }, // >
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{ 0x02U, 0x01U, 0x51U, 0x09U, 0x06U }, // ?
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{ 0x32U, 0x49U, 0x79U, 0x41U, 0x3EU }, // @
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{ 0x7EU, 0x11U, 0x11U, 0x11U, 0x7EU }, // A
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{ 0x7FU, 0x49U, 0x49U, 0x49U, 0x36U }, // B
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{ 0x3EU, 0x41U, 0x41U, 0x41U, 0x22U }, // C
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{ 0x7FU, 0x41U, 0x41U, 0x22U, 0x1CU }, // D
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{ 0x7FU, 0x49U, 0x49U, 0x49U, 0x41U }, // E
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{ 0x7FU, 0x09U, 0x09U, 0x09U, 0x01U }, // F
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{ 0x3EU, 0x41U, 0x49U, 0x49U, 0x7AU }, // G
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{ 0x7FU, 0x08U, 0x08U, 0x08U, 0x7FU }, // H
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{ 0x00U, 0x41U, 0x7FU, 0x41U, 0x00U }, // I
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{ 0x20U, 0x40U, 0x41U, 0x3FU, 0x01U }, // J
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{ 0x7FU, 0x08U, 0x14U, 0x22U, 0x41U }, // K
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{ 0x7FU, 0x40U, 0x40U, 0x40U, 0x40U }, // L
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{ 0x7FU, 0x02U, 0x0CU, 0x02U, 0x7FU }, // M
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{ 0x7FU, 0x04U, 0x08U, 0x10U, 0x7FU }, // N
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{ 0x3EU, 0x41U, 0x41U, 0x41U, 0x3EU }, // O
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{ 0x7FU, 0x09U, 0x09U, 0x09U, 0x06U }, // P
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{ 0x3EU, 0x41U, 0x51U, 0x21U, 0x5EU }, // Q
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{ 0x7FU, 0x09U, 0x19U, 0x29U, 0x46U }, // R
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{ 0x46U, 0x49U, 0x49U, 0x49U, 0x31U }, // S
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{ 0x01U, 0x01U, 0x7FU, 0x01U, 0x01U }, // T
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{ 0x3FU, 0x40U, 0x40U, 0x40U, 0x3FU }, // U
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{ 0x1FU, 0x20U, 0x40U, 0x20U, 0x1FU }, // V
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{ 0x3FU, 0x40U, 0x38U, 0x40U, 0x3FU }, // W
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{ 0x63U, 0x14U, 0x08U, 0x14U, 0x63U }, // X
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{ 0x07U, 0x08U, 0x70U, 0x08U, 0x07U }, // Y
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{ 0x61U, 0x51U, 0x49U, 0x45U, 0x43U }, // Z
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{ 0x00U, 0x7FU, 0x41U, 0x41U, 0x00U }, // [
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{ 0x02U, 0x04U, 0x08U, 0x10U, 0x20U }, // '\'
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{ 0x00U, 0x41U, 0x41U, 0x7FU, 0x00U }, // ]
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{ 0x04U, 0x02U, 0x01U, 0x02U, 0x04U }, // ^
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{ 0x40U, 0x40U, 0x40U, 0x40U, 0x40U }, // _
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{ 0x00U, 0x01U, 0x02U, 0x04U, 0x00U }, // `
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{ 0x20U, 0x54U, 0x54U, 0x54U, 0x78U }, // a
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{ 0x7FU, 0x48U, 0x44U, 0x44U, 0x38U }, // b
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{ 0x38U, 0x44U, 0x44U, 0x44U, 0x20U }, // c
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{ 0x38U, 0x44U, 0x44U, 0x48U, 0x7FU }, // d
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{ 0x38U, 0x54U, 0x54U, 0x54U, 0x18U }, // e
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{ 0x08U, 0x7EU, 0x09U, 0x01U, 0x02U }, // f
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{ 0x0CU, 0x52U, 0x52U, 0x52U, 0x3EU }, // g
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{ 0x7FU, 0x08U, 0x04U, 0x04U, 0x78U }, // h
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{ 0x00U, 0x44U, 0x7DU, 0x40U, 0x00U }, // i
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{ 0x20U, 0x40U, 0x44U, 0x3DU, 0x00U }, // j
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{ 0x7FU, 0x10U, 0x28U, 0x44U, 0x00U }, // k
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{ 0x00U, 0x41U, 0x7FU, 0x40U, 0x00U }, // l
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{ 0x7CU, 0x04U, 0x18U, 0x04U, 0x78U }, // m
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{ 0x7CU, 0x08U, 0x04U, 0x04U, 0x78U }, // n
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{ 0x38U, 0x44U, 0x44U, 0x44U, 0x38U }, // o
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{ 0x7CU, 0x14U, 0x14U, 0x14U, 0x08U }, // p
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{ 0x08U, 0x14U, 0x14U, 0x18U, 0x7CU }, // q
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{ 0x7CU, 0x08U, 0x04U, 0x04U, 0x08U }, // r
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{ 0x48U, 0x54U, 0x54U, 0x54U, 0x20U }, // s
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{ 0x04U, 0x3FU, 0x44U, 0x40U, 0x20U }, // t
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{ 0x3CU, 0x40U, 0x40U, 0x20U, 0x7CU }, // u
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{ 0x1CU, 0x20U, 0x40U, 0x20U, 0x1CU }, // v
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{ 0x3CU, 0x40U, 0x30U, 0x40U, 0x3CU }, // w
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{ 0x44U, 0x28U, 0x10U, 0x28U, 0x44U }, // x
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{ 0x0CU, 0x50U, 0x50U, 0x50U, 0x3CU }, // y
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{ 0x44U, 0x64U, 0x54U, 0x4CU, 0x44U }, // z
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{ 0x00U, 0x08U, 0x36U, 0x41U, 0x00U }, // {
|
|
{ 0x00U, 0x00U, 0x7FU, 0x00U, 0x00U }, // |
|
|
{ 0x00U, 0x41U, 0x36U, 0x08U, 0x00U }, // }
|
|
{ 0x02U, 0x01U, 0x02U, 0x04U, 0x02U }, // ~
|
|
};
|
|
UINT dx, dy;
|
|
|
|
while (*str != '\0') {
|
|
uint8_t const *ch = &font5x7[*str - ' '][0];
|
|
for (dx = 0U; dx < 5U; ++dx) {
|
|
for (dy = 0U; dy < 8U; ++dy) {
|
|
if ((ch[dx] & (1U << dy)) != 0U) {
|
|
l_oled.setPixel((UINT)(x + dx),
|
|
(UINT)(y*8U + dy), c_onColor);
|
|
}
|
|
else {
|
|
l_oled.clearPixel((UINT)(x + dx),
|
|
(UINT)(y*8U + dy));
|
|
}
|
|
}
|
|
}
|
|
++str;
|
|
x += 6U;
|
|
}
|
|
l_oled.redraw(); // draw the updated display on the screen
|
|
}
|
|
//............................................................................
|
|
void BSP_updateScore(uint16_t score) {
|
|
// update the score in the l_scoreBoard SegmentDisplay
|
|
l_scoreBoard.setSegment(0U, (UINT)(score % 10U));
|
|
score /= 10U;
|
|
l_scoreBoard.setSegment(1U, (UINT)(score % 10U));
|
|
score /= 10U;
|
|
l_scoreBoard.setSegment(2U, (UINT)(score % 10U));
|
|
score /= 10U;
|
|
l_scoreBoard.setSegment(3U, (UINT)(score % 10U));
|
|
}
|
|
//............................................................................
|
|
void BSP_displayOn(void) {
|
|
l_userLED.setSegment(0U, 1U);
|
|
}
|
|
//............................................................................
|
|
void BSP_displayOff(void) {
|
|
l_userLED.setSegment(0U, 0U);
|
|
l_oled.clear();
|
|
l_oled.redraw();
|
|
}
|
|
//............................................................................
|
|
void BSP_playerTrigger(void) {
|
|
static QP::QEvt const fireEvt = QEVT_INITIALIZER(PLAYER_TRIGGER_SIG);
|
|
QP::QF::PUBLISH(&fireEvt, (void*)0);
|
|
}
|
|
//............................................................................
|
|
void BSP_moveShipUp(void) {
|
|
if (l_ship_pos > 0U) {
|
|
--l_ship_pos;
|
|
}
|
|
ObjectPosEvt *ope = Q_NEW(ObjectPosEvt, PLAYER_SHIP_MOVE_SIG);
|
|
ope->x = (uint8_t)GAME_SHIP_X;
|
|
ope->y = (uint8_t)l_ship_pos;
|
|
AO_Ship->POST(ope, &l_mouse);
|
|
}
|
|
//............................................................................
|
|
void BSP_moveShipDown(void) {
|
|
if (l_ship_pos < (GAME_SCREEN_HEIGHT - 3U)) {
|
|
++l_ship_pos;
|
|
}
|
|
ObjectPosEvt *ope = Q_NEW(ObjectPosEvt, PLAYER_SHIP_MOVE_SIG);
|
|
ope->x = (uint8_t)GAME_SHIP_X;
|
|
ope->y = (uint8_t)l_ship_pos;
|
|
AO_Ship->POST(ope, &l_mouse);
|
|
}
|
|
|
|
} // namespace GAME
|
|
|
|
//****************************************************************************
|
|
namespace QP {
|
|
|
|
//............................................................................
|
|
void QF::onStartup(void) {
|
|
QF_setTickRate(GAME::BSP_TICKS_PER_SEC); // set the desired tick rate
|
|
}
|
|
//............................................................................
|
|
void QF::onCleanup(void) {
|
|
}
|
|
//............................................................................
|
|
void QF_onClockTick(void) {
|
|
static QP::QEvt const tickEvt = QEVT_INITIALIZER(GAME::TIME_TICK_SIG);
|
|
QP::QF::TICK_X(0U, &GAME::l_clock_tick); // process time events at rate 0
|
|
QP::QF::PUBLISH(&tickEvt, &GAME::l_clock_tick); // publish the tick event
|
|
}
|
|
//............................................................................
|
|
extern "C" void Q_onAssert(char const Q_ROM * const file, int line) {
|
|
char message[80];
|
|
snprintf(message, Q_DIM(message) - 1,
|
|
"Assertion failed in module %s line %d", file, line);
|
|
MessageBox(GAME::l_hWnd, message, "!!! ASSERTION !!!",
|
|
MB_OK | MB_ICONEXCLAMATION | MB_APPLMODAL);
|
|
GAME::BSP_terminate(-1);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
#ifdef Q_SPY // define QS callbacks
|
|
|
|
#include "qspy.h"
|
|
#include <time.h>
|
|
|
|
static uint8_t l_running;
|
|
|
|
//............................................................................
|
|
static DWORD WINAPI idleThread(LPVOID par) { // signature for CreateThread()
|
|
(void)par;
|
|
|
|
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_IDLE);
|
|
l_running = (uint8_t)1;
|
|
while (l_running) {
|
|
uint16_t nBytes = 256;
|
|
uint8_t const *block;
|
|
QF_CRIT_ENTRY(dummy);
|
|
block = QP::QS::getBlock(&nBytes);
|
|
QF_CRIT_EXIT(dummy);
|
|
if (block != (uint8_t *)0) {
|
|
QSPY_parse(block, nBytes);
|
|
}
|
|
Sleep(50); // wait for a while
|
|
}
|
|
return 0; // return success
|
|
}
|
|
//............................................................................
|
|
static int custParserFun(QSpyRecord * const qrec) {
|
|
static uint32_t mpool1;
|
|
int ret = 1; // assume standard QSPY parsing
|
|
switch (qrec->rec) {
|
|
case QS_QF_MPOOL_INIT: { // example record to parse
|
|
if (mpool1 == 1U) { // MPool[1]?
|
|
mpool1 = (uint32_t)QSpyRecord_getUint64(qrec,QS_OBJ_PTR_SIZE);
|
|
}
|
|
else {
|
|
++mpool1;
|
|
}
|
|
break;
|
|
}
|
|
case QS_QF_MPOOL_GET: { // example record to parse
|
|
int nFree;
|
|
uint32_t mpool;
|
|
(void)QSpyRecord_getUint32(qrec, QS_TIME_SIZE);
|
|
mpool = (uint32_t)QSpyRecord_getUint64(qrec, QS_OBJ_PTR_SIZE);
|
|
nFree = (int)QSpyRecord_getUint32(qrec, QF_MPOOL_CTR_SIZE);
|
|
(void)QSpyRecord_getUint32(qrec, QF_MPOOL_CTR_SIZE); // nMin
|
|
if (QSpyRecord_OK(qrec) && (mpool == mpool1)) { // MPool[1]?
|
|
SetDlgItemInt(GAME::l_hWnd, IDC_MPOOL0, nFree, FALSE);
|
|
ret = 0; // don't perform standard QSPY parsing
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
//............................................................................
|
|
bool QP::QS::onStartup(void const * /*arg*/) {
|
|
static uint8_t qsBuf[4*1024]; // 4K buffer for Quantum Spy
|
|
initBuf(qsBuf, sizeof(qsBuf));
|
|
|
|
QSPY_config(QP_VERSION, // version
|
|
QS_OBJ_PTR_SIZE, // objPtrSize
|
|
QS_FUN_PTR_SIZE, // funPtrSize
|
|
QS_TIME_SIZE, // tstampSize
|
|
Q_SIGNAL_SIZE, // sigSize,
|
|
QF_EVENT_SIZ_SIZE, // evtSize
|
|
QF_EQUEUE_CTR_SIZE, // queueCtrSize
|
|
QF_MPOOL_CTR_SIZE, // poolCtrSize
|
|
QF_MPOOL_SIZ_SIZE, // poolBlkSize
|
|
QF_TIMEEVT_CTR_SIZE,// tevtCtrSize
|
|
(void *)0, // matFile,
|
|
(void *)0, // mscFile
|
|
&custParserFun); // customized parser function
|
|
|
|
// set up the QS filters...
|
|
QS_FILTER_ON(QS_QEP_STATE_ENTRY);
|
|
QS_FILTER_ON(QS_QEP_STATE_EXIT);
|
|
QS_FILTER_ON(QS_QEP_STATE_INIT);
|
|
QS_FILTER_ON(QS_QEP_INIT_TRAN);
|
|
QS_FILTER_ON(QS_QEP_INTERN_TRAN);
|
|
QS_FILTER_ON(QS_QEP_TRAN);
|
|
QS_FILTER_ON(QS_QEP_IGNORED);
|
|
QS_FILTER_ON(QS_QEP_DISPATCH);
|
|
QS_FILTER_ON(QS_QEP_UNHANDLED);
|
|
|
|
// QS_FILTER_ON(QS_QF_ACTIVE_ADD);
|
|
// QS_FILTER_ON(QS_QF_ACTIVE_REMOVE);
|
|
// QS_FILTER_ON(QS_QF_ACTIVE_SUBSCRIBE);
|
|
// QS_FILTER_ON(QS_QF_ACTIVE_UNSUBSCRIBE);
|
|
// QS_FILTER_ON(QS_QF_ACTIVE_POST_FIFO);
|
|
// QS_FILTER_ON(QS_QF_ACTIVE_POST_LIFO);
|
|
// QS_FILTER_ON(QS_QF_ACTIVE_GET);
|
|
// QS_FILTER_ON(QS_QF_ACTIVE_GET_LAST);
|
|
// QS_FILTER_ON(QS_QF_EQUEUE_INIT);
|
|
// QS_FILTER_ON(QS_QF_EQUEUE_POST_FIFO);
|
|
// QS_FILTER_ON(QS_QF_EQUEUE_POST_LIFO);
|
|
// QS_FILTER_ON(QS_QF_EQUEUE_GET);
|
|
// QS_FILTER_ON(QS_QF_EQUEUE_GET_LAST);
|
|
// QS_FILTER_ON(QS_QF_MPOOL_INIT);
|
|
// QS_FILTER_ON(QS_QF_MPOOL_GET);
|
|
// QS_FILTER_ON(QS_QF_MPOOL_PUT);
|
|
// QS_FILTER_ON(QS_QF_PUBLISH);
|
|
// QS_FILTER_ON(QS_QF_RESERVED8);
|
|
// QS_FILTER_ON(QS_QF_NEW);
|
|
// QS_FILTER_ON(QS_QF_GC_ATTEMPT);
|
|
// QS_FILTER_ON(QS_QF_GC);
|
|
QS_FILTER_ON(QS_QF_TICK);
|
|
// QS_FILTER_ON(QS_QF_TIMEEVT_ARM);
|
|
// QS_FILTER_ON(QS_QF_TIMEEVT_AUTO_DISARM);
|
|
// QS_FILTER_ON(QS_QF_TIMEEVT_DISARM_ATTEMPT);
|
|
// QS_FILTER_ON(QS_QF_TIMEEVT_DISARM);
|
|
// QS_FILTER_ON(QS_QF_TIMEEVT_REARM);
|
|
// QS_FILTER_ON(QS_QF_TIMEEVT_POST);
|
|
// QS_FILTER_ON(QS_QF_TIMEEVT_CTR);
|
|
// QS_FILTER_ON(QS_QF_CRIT_ENTRY);
|
|
// QS_FILTER_ON(QS_QF_CRIT_EXIT);
|
|
// QS_FILTER_ON(QS_QF_ISR_ENTRY);
|
|
// QS_FILTER_ON(QS_QF_ISR_EXIT);
|
|
// QS_FILTER_ON(QS_QF_INT_DISABLE);
|
|
// QS_FILTER_ON(QS_QF_INT_ENABLE);
|
|
// QS_FILTER_ON(QS_QF_ACTIVE_POST_ATTEMPT);
|
|
// QS_FILTER_ON(QS_QF_EQUEUE_POST_ATTEMPT);
|
|
// QS_FILTER_ON(QS_QF_MPOOL_GET_ATTEMPT);
|
|
// QS_FILTER_ON(QS_QF_RESERVED1);
|
|
// QS_FILTER_ON(QS_QF_RESERVED0);
|
|
|
|
// QS_FILTER_ON(QS_QK_MUTEX_LOCK);
|
|
// QS_FILTER_ON(QS_QK_MUTEX_UNLOCK);
|
|
// QS_FILTER_ON(QS_QK_SCHEDULE);
|
|
// QS_FILTER_ON(QS_QK_RESERVED1);
|
|
// QS_FILTER_ON(QS_QK_RESERVED0);
|
|
|
|
// QS_FILTER_ON(QS_QEP_TRAN_HIST);
|
|
// QS_FILTER_ON(QS_QEP_TRAN_EP);
|
|
// QS_FILTER_ON(QS_QEP_TRAN_XP);
|
|
// QS_FILTER_ON(QS_QEP_RESERVED1);
|
|
// QS_FILTER_ON(QS_QEP_RESERVED0);
|
|
|
|
QS_FILTER_ON(QS_SIG_DICT);
|
|
QS_FILTER_ON(QS_OBJ_DICT);
|
|
QS_FILTER_ON(QS_FUN_DICT);
|
|
QS_FILTER_ON(QS_USR_DICT);
|
|
QS_FILTER_ON(QS_EMPTY);
|
|
QS_FILTER_ON(QS_RESERVED3);
|
|
QS_FILTER_ON(QS_RESERVED2);
|
|
QS_FILTER_ON(QS_TEST_RUN);
|
|
QS_FILTER_ON(QS_TEST_FAIL);
|
|
QS_FILTER_ON(QS_ASSERT_FAIL);
|
|
|
|
return CreateThread(NULL, 1024, &idleThread, (void *)0, 0, NULL)
|
|
!= (HANDLE)0; // return the status of creating the idle thread
|
|
}
|
|
//............................................................................
|
|
void QP::QS::onCleanup(void) {
|
|
QSPY_stop();
|
|
}
|
|
//............................................................................
|
|
void QP::QS::onFlush(void) {
|
|
uint16_t nBytes = 1000;
|
|
uint8_t const *block;
|
|
while ((block = getBlock(&nBytes)) != (uint8_t *)0) {
|
|
QSPY_parse(block, nBytes);
|
|
nBytes = 1024;
|
|
}
|
|
}
|
|
//............................................................................
|
|
QP::QSTimeCtr QP::QS::onGetTime(void) {
|
|
return (QSTimeCtr)clock();
|
|
}
|
|
//............................................................................
|
|
extern "C" void QSPY_onPrintLn(void) {
|
|
OutputDebugString(QSPY_line);
|
|
OutputDebugString("\n");
|
|
}
|
|
#endif // Q_SPY
|
|
//----------------------------------------------------------------------------
|
|
|
|
} // namespace QP
|