Quantum Leaps 16708447b9 5.4.0
2015-05-14 16:05:04 -04:00

663 lines
25 KiB
C++

//****************************************************************************
// Product: "Fly 'n' Shoot" game example for Win32-GUI
// Last updated for version 5.4.0
// Last updated on 2015-04-30
//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
// Copyright (C) Quantum Leaps, www.state-machine.com.
//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Alternatively, this program may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Contact information:
// Web: www.state-machine.com
// Email: info@state-machine.com
//****************************************************************************
#include "qpcpp.h"
#include "game.h"
#include "bsp.h"
#include "win32_gui.h" // Win32 GUI elements for embedded front panels
#include "resource.h" // GUI resource IDs generated by the resource editior
#include <stdio.h> // for _snprintf_s()
//............................................................................
int main_gui(); // prototype for appThread()
// thread function for running the application main()
static DWORD WINAPI appThread(LPVOID par) {
(void)par; // unused parameter
return main_gui(); // run the QF application
}
//****************************************************************************
namespace GAME {
Q_DEFINE_THIS_FILE
#define LCD_WIDTH BSP_SCREEN_WIDTH
#define LCD_HEIGHT BSP_SCREEN_HEIGHT
#define LCD_X_SCALE 2U
#define LCD_Y_SCALE 2U
// local variables -----------------------------------------------------------
static HINSTANCE l_hInst; // this application instance
static HWND l_hWnd; // main window handle
static LPSTR l_cmdLine; // the command line string
static GraphicDisplay l_oled; // OLED display of the EK-LM3S811 board
static SegmentDisplay l_userLED; // USER LED of the EK-LM3S811 board
static SegmentDisplay l_scoreBoard; // segment display for the score
static OwnerDrawnButton l_userBtn; // USER button of the EK-LM3S811 board
// (R,G,B) colors for the OLED display
static BYTE const c_onColor [3] = { 255U, 255U, 255U }; // white
static BYTE const c_offColor[3] = { 15U, 15U, 15U }; // very dark grey
static BYTE l_ship_pos = GAME_SHIP_Y; // the current ship Y-position
#ifdef Q_SPY
enum QSUserRecords {
PLAYER_TRIGGER = QP::QS_USER
};
static uint8_t const l_clock_tick = 0U;
static uint8_t const l_mouse = 0U;
#endif
// Local functions -----------------------------------------------------------
static LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg,
WPARAM wParam, LPARAM lParam);
//............................................................................
extern "C" int WINAPI WinMain(HINSTANCE hInst, HINSTANCE /*hPrevInst*/,
LPSTR cmdLine, int iCmdShow)
{
HWND hWnd;
MSG msg;
l_hInst = hInst; // save the application instance
l_cmdLine = cmdLine; // save the command line string
// create the main custom dialog window
hWnd = CreateCustDialog(hInst, IDD_APPLICATION, NULL,
&WndProc, "QP_APP");
ShowWindow(hWnd, iCmdShow); // show the main window
// enter the message loop...
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
//............................................................................
static LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg,
WPARAM wParam, LPARAM lParam)
{
switch (iMsg) {
// Perform initialization upon cration of the main dialog window
// NOTE: Any child-windows are NOT created yet at this time, so
// the GetDlgItem() function can't be used (it will return NULL).
//
case WM_CREATE: {
l_hWnd = hWnd; // save the window handle
// initialize the owner-drawn buttons...
// NOTE: must be done *before* the first drawing of the buttons,
// so WM_INITDIALOG is too late.
//
l_userBtn.init(LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_BTN_UP)),
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_BTN_DWN)),
LoadCursor(NULL, IDC_HAND));
return 0;
}
// Perform initialization after all child windows have been created
case WM_INITDIALOG: {
l_oled.init(BSP_SCREEN_WIDTH, 2U, // scale horizontally by 2
BSP_SCREEN_HEIGHT, 2U, // scale vertically by 2
GetDlgItem(hWnd, IDC_LCD), c_offColor);
l_userLED.init(1U, // 1 "segment" (the LED itself)
2U); // 2 bitmaps (for LED OFF/ON states)
l_userLED.initSegment(0U, GetDlgItem(hWnd, IDC_LED));
l_userLED.initBitmap(0U,
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_LED_OFF)));
l_userLED.initBitmap(1U,
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_LED_ON)));
l_scoreBoard.init(4U, // 4 "segments" (digits 0-3)
10U); // 10 bitmaps (for 0-9 states)
l_scoreBoard.initSegment(0U, GetDlgItem(hWnd, IDC_SEG0));
l_scoreBoard.initSegment(1U, GetDlgItem(hWnd, IDC_SEG1));
l_scoreBoard.initSegment(2U, GetDlgItem(hWnd, IDC_SEG2));
l_scoreBoard.initSegment(3U, GetDlgItem(hWnd, IDC_SEG3));
l_scoreBoard.initBitmap(0U,
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG0)));
l_scoreBoard.initBitmap(1U,
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG1)));
l_scoreBoard.initBitmap(2U,
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG2)));
l_scoreBoard.initBitmap(3U,
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG3)));
l_scoreBoard.initBitmap(4U,
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG4)));
l_scoreBoard.initBitmap(5U,
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG5)));
l_scoreBoard.initBitmap(6U,
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG6)));
l_scoreBoard.initBitmap(7U,
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG7)));
l_scoreBoard.initBitmap(8U,
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG8)));
l_scoreBoard.initBitmap(9U,
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG9)));
BSP_updateScore(0U);
// --> QP: spawn the application thread to run main()
Q_ALLEGE(CreateThread(NULL, 0, &appThread, NULL, 0, NULL)
!= (HANDLE)0);
return 0;
}
case WM_DESTROY: {
BSP_terminate(0);
return 0;
}
// commands from regular buttons and menus...
case WM_COMMAND: {
SetFocus(hWnd);
switch (wParam) {
case IDOK:
case IDCANCEL: {
BSP_terminate(0);
break;
}
}
return 0;
}
// owner-drawn buttons...
case WM_DRAWITEM: {
LPDRAWITEMSTRUCT pdis = (LPDRAWITEMSTRUCT)lParam;
switch (pdis->CtlID) {
case IDC_USER: { // USER owner-drawn button
switch (l_userBtn.draw(pdis)) {
case OwnerDrawnButton::BTN_DEPRESSED: {
BSP_playerTrigger();
l_userLED.setSegment(0U, 1U);
break;
}
case OwnerDrawnButton::BTN_RELEASED: {
l_userLED.setSegment(0U, 0U);
break;
}
default: {
break;
}
}
break;
}
}
return 0;
}
// mouse input...
case WM_MOUSEWHEEL: {
if ((HIWORD(wParam) & 0x8000U) == 0U) { // wheel turned forward?
BSP_moveShipUp();
}
else { // the wheel was turned backwards
BSP_moveShipDown();
}
return 0;
}
// keyboard input...
case WM_KEYDOWN: {
switch (wParam) {
case VK_UP:
BSP_moveShipUp();
break;
case VK_DOWN:
BSP_moveShipDown();
break;
case VK_SPACE:
BSP_playerTrigger();
break;
default:
break;
}
return 0;
}
}
return DefWindowProc(hWnd, iMsg, wParam, lParam) ;
}
//............................................................................
void BSP_init(void) {
Q_ALLEGE(QS_INIT(l_cmdLine));
QS_OBJ_DICTIONARY(&l_clock_tick);
QS_USR_DICTIONARY(PLAYER_TRIGGER);
}
//............................................................................
void BSP_terminate(int result) {
QP::QF::stop();
PostQuitMessage(result); // post the Quit message to the GUI
}
//............................................................................
void BSP_drawBitmap(uint8_t const *bitmap) {
uint16_t x, y;
for (y = 0; y < LCD_HEIGHT; ++y) {
for (x = 0; x < LCD_WIDTH; ++x) {
uint8_t bits = bitmap[x + (y/8U)*LCD_WIDTH];
if ((bits & (1U << (y & 0x07U))) != 0U) {
l_oled.setPixel(x, y, c_onColor);
}
else {
l_oled.clearPixel(x, y);
}
}
}
l_oled.redraw();
}
//............................................................................
void BSP_drawNString(uint8_t x, uint8_t y, char const *str) {
static uint8_t const font5x7[95][5] = {
{ 0x00U, 0x00U, 0x00U, 0x00U, 0x00U }, // ' '
{ 0x00U, 0x00U, 0x4FU, 0x00U, 0x00U }, // !
{ 0x00U, 0x07U, 0x00U, 0x07U, 0x00U }, // "
{ 0x14U, 0x7FU, 0x14U, 0x7FU, 0x14U }, // #
{ 0x24U, 0x2AU, 0x7FU, 0x2AU, 0x12U }, // $
{ 0x23U, 0x13U, 0x08U, 0x64U, 0x62U }, // %
{ 0x36U, 0x49U, 0x55U, 0x22U, 0x50U }, // &
{ 0x00U, 0x05U, 0x03U, 0x00U, 0x00U }, // '
{ 0x00U, 0x1CU, 0x22U, 0x41U, 0x00U }, // (
{ 0x00U, 0x41U, 0x22U, 0x1CU, 0x00U }, // )
{ 0x14U, 0x08U, 0x3EU, 0x08U, 0x14U }, // *
{ 0x08U, 0x08U, 0x3EU, 0x08U, 0x08U }, // +
{ 0x00U, 0x50U, 0x30U, 0x00U, 0x00U }, // ,
{ 0x08U, 0x08U, 0x08U, 0x08U, 0x08U }, // -
{ 0x00U, 0x60U, 0x60U, 0x00U, 0x00U }, // .
{ 0x20U, 0x10U, 0x08U, 0x04U, 0x02U }, // /
{ 0x3EU, 0x51U, 0x49U, 0x45U, 0x3EU }, // 0
{ 0x00U, 0x42U, 0x7FU, 0x40U, 0x00U }, // 1
{ 0x42U, 0x61U, 0x51U, 0x49U, 0x46U }, // 2
{ 0x21U, 0x41U, 0x45U, 0x4BU, 0x31U }, // 3
{ 0x18U, 0x14U, 0x12U, 0x7FU, 0x10U }, // 4
{ 0x27U, 0x45U, 0x45U, 0x45U, 0x39U }, // 5
{ 0x3CU, 0x4AU, 0x49U, 0x49U, 0x30U }, // 6
{ 0x01U, 0x71U, 0x09U, 0x05U, 0x03U }, // 7
{ 0x36U, 0x49U, 0x49U, 0x49U, 0x36U }, // 8
{ 0x06U, 0x49U, 0x49U, 0x29U, 0x1EU }, // 9
{ 0x00U, 0x36U, 0x36U, 0x00U, 0x00U }, // :
{ 0x00U, 0x56U, 0x36U, 0x00U, 0x00U }, // ;
{ 0x08U, 0x14U, 0x22U, 0x41U, 0x00U }, // <
{ 0x14U, 0x14U, 0x14U, 0x14U, 0x14U }, // =
{ 0x00U, 0x41U, 0x22U, 0x14U, 0x08U }, // >
{ 0x02U, 0x01U, 0x51U, 0x09U, 0x06U }, // ?
{ 0x32U, 0x49U, 0x79U, 0x41U, 0x3EU }, // @
{ 0x7EU, 0x11U, 0x11U, 0x11U, 0x7EU }, // A
{ 0x7FU, 0x49U, 0x49U, 0x49U, 0x36U }, // B
{ 0x3EU, 0x41U, 0x41U, 0x41U, 0x22U }, // C
{ 0x7FU, 0x41U, 0x41U, 0x22U, 0x1CU }, // D
{ 0x7FU, 0x49U, 0x49U, 0x49U, 0x41U }, // E
{ 0x7FU, 0x09U, 0x09U, 0x09U, 0x01U }, // F
{ 0x3EU, 0x41U, 0x49U, 0x49U, 0x7AU }, // G
{ 0x7FU, 0x08U, 0x08U, 0x08U, 0x7FU }, // H
{ 0x00U, 0x41U, 0x7FU, 0x41U, 0x00U }, // I
{ 0x20U, 0x40U, 0x41U, 0x3FU, 0x01U }, // J
{ 0x7FU, 0x08U, 0x14U, 0x22U, 0x41U }, // K
{ 0x7FU, 0x40U, 0x40U, 0x40U, 0x40U }, // L
{ 0x7FU, 0x02U, 0x0CU, 0x02U, 0x7FU }, // M
{ 0x7FU, 0x04U, 0x08U, 0x10U, 0x7FU }, // N
{ 0x3EU, 0x41U, 0x41U, 0x41U, 0x3EU }, // O
{ 0x7FU, 0x09U, 0x09U, 0x09U, 0x06U }, // P
{ 0x3EU, 0x41U, 0x51U, 0x21U, 0x5EU }, // Q
{ 0x7FU, 0x09U, 0x19U, 0x29U, 0x46U }, // R
{ 0x46U, 0x49U, 0x49U, 0x49U, 0x31U }, // S
{ 0x01U, 0x01U, 0x7FU, 0x01U, 0x01U }, // T
{ 0x3FU, 0x40U, 0x40U, 0x40U, 0x3FU }, // U
{ 0x1FU, 0x20U, 0x40U, 0x20U, 0x1FU }, // V
{ 0x3FU, 0x40U, 0x38U, 0x40U, 0x3FU }, // W
{ 0x63U, 0x14U, 0x08U, 0x14U, 0x63U }, // X
{ 0x07U, 0x08U, 0x70U, 0x08U, 0x07U }, // Y
{ 0x61U, 0x51U, 0x49U, 0x45U, 0x43U }, // Z
{ 0x00U, 0x7FU, 0x41U, 0x41U, 0x00U }, // [
{ 0x02U, 0x04U, 0x08U, 0x10U, 0x20U }, // '\'
{ 0x00U, 0x41U, 0x41U, 0x7FU, 0x00U }, // ]
{ 0x04U, 0x02U, 0x01U, 0x02U, 0x04U }, // ^
{ 0x40U, 0x40U, 0x40U, 0x40U, 0x40U }, // _
{ 0x00U, 0x01U, 0x02U, 0x04U, 0x00U }, // `
{ 0x20U, 0x54U, 0x54U, 0x54U, 0x78U }, // a
{ 0x7FU, 0x48U, 0x44U, 0x44U, 0x38U }, // b
{ 0x38U, 0x44U, 0x44U, 0x44U, 0x20U }, // c
{ 0x38U, 0x44U, 0x44U, 0x48U, 0x7FU }, // d
{ 0x38U, 0x54U, 0x54U, 0x54U, 0x18U }, // e
{ 0x08U, 0x7EU, 0x09U, 0x01U, 0x02U }, // f
{ 0x0CU, 0x52U, 0x52U, 0x52U, 0x3EU }, // g
{ 0x7FU, 0x08U, 0x04U, 0x04U, 0x78U }, // h
{ 0x00U, 0x44U, 0x7DU, 0x40U, 0x00U }, // i
{ 0x20U, 0x40U, 0x44U, 0x3DU, 0x00U }, // j
{ 0x7FU, 0x10U, 0x28U, 0x44U, 0x00U }, // k
{ 0x00U, 0x41U, 0x7FU, 0x40U, 0x00U }, // l
{ 0x7CU, 0x04U, 0x18U, 0x04U, 0x78U }, // m
{ 0x7CU, 0x08U, 0x04U, 0x04U, 0x78U }, // n
{ 0x38U, 0x44U, 0x44U, 0x44U, 0x38U }, // o
{ 0x7CU, 0x14U, 0x14U, 0x14U, 0x08U }, // p
{ 0x08U, 0x14U, 0x14U, 0x18U, 0x7CU }, // q
{ 0x7CU, 0x08U, 0x04U, 0x04U, 0x08U }, // r
{ 0x48U, 0x54U, 0x54U, 0x54U, 0x20U }, // s
{ 0x04U, 0x3FU, 0x44U, 0x40U, 0x20U }, // t
{ 0x3CU, 0x40U, 0x40U, 0x20U, 0x7CU }, // u
{ 0x1CU, 0x20U, 0x40U, 0x20U, 0x1CU }, // v
{ 0x3CU, 0x40U, 0x30U, 0x40U, 0x3CU }, // w
{ 0x44U, 0x28U, 0x10U, 0x28U, 0x44U }, // x
{ 0x0CU, 0x50U, 0x50U, 0x50U, 0x3CU }, // y
{ 0x44U, 0x64U, 0x54U, 0x4CU, 0x44U }, // z
{ 0x00U, 0x08U, 0x36U, 0x41U, 0x00U }, // {
{ 0x00U, 0x00U, 0x7FU, 0x00U, 0x00U }, // |
{ 0x00U, 0x41U, 0x36U, 0x08U, 0x00U }, // }
{ 0x02U, 0x01U, 0x02U, 0x04U, 0x02U }, // ~
};
UINT dx, dy;
while (*str != '\0') {
uint8_t const *ch = &font5x7[*str - ' '][0];
for (dx = 0U; dx < 5U; ++dx) {
for (dy = 0U; dy < 8U; ++dy) {
if ((ch[dx] & (1U << dy)) != 0U) {
l_oled.setPixel((UINT)(x + dx),
(UINT)(y*8U + dy), c_onColor);
}
else {
l_oled.clearPixel((UINT)(x + dx),
(UINT)(y*8U + dy));
}
}
}
++str;
x += 6U;
}
l_oled.redraw(); // draw the updated display on the screen
}
//............................................................................
void BSP_updateScore(uint16_t score) {
// update the score in the l_scoreBoard SegmentDisplay
l_scoreBoard.setSegment(0U, (UINT)(score % 10U));
score /= 10U;
l_scoreBoard.setSegment(1U, (UINT)(score % 10U));
score /= 10U;
l_scoreBoard.setSegment(2U, (UINT)(score % 10U));
score /= 10U;
l_scoreBoard.setSegment(3U, (UINT)(score % 10U));
}
//............................................................................
void BSP_displayOn(void) {
l_userLED.setSegment(0U, 1U);
}
//............................................................................
void BSP_displayOff(void) {
l_userLED.setSegment(0U, 0U);
l_oled.clear();
l_oled.redraw();
}
//............................................................................
void BSP_playerTrigger(void) {
static QP::QEvt const fireEvt = QEVT_INITIALIZER(PLAYER_TRIGGER_SIG);
QP::QF::PUBLISH(&fireEvt, (void*)0);
}
//............................................................................
void BSP_moveShipUp(void) {
if (l_ship_pos > 0U) {
--l_ship_pos;
}
ObjectPosEvt *ope = Q_NEW(ObjectPosEvt, PLAYER_SHIP_MOVE_SIG);
ope->x = (uint8_t)GAME_SHIP_X;
ope->y = (uint8_t)l_ship_pos;
AO_Ship->POST(ope, &l_mouse);
}
//............................................................................
void BSP_moveShipDown(void) {
if (l_ship_pos < (GAME_SCREEN_HEIGHT - 3U)) {
++l_ship_pos;
}
ObjectPosEvt *ope = Q_NEW(ObjectPosEvt, PLAYER_SHIP_MOVE_SIG);
ope->x = (uint8_t)GAME_SHIP_X;
ope->y = (uint8_t)l_ship_pos;
AO_Ship->POST(ope, &l_mouse);
}
} // namespace GAME
//****************************************************************************
namespace QP {
//............................................................................
void QF::onStartup(void) {
QF_setTickRate(GAME::BSP_TICKS_PER_SEC); // set the desired tick rate
}
//............................................................................
void QF::onCleanup(void) {
}
//............................................................................
void QF_onClockTick(void) {
static QP::QEvt const tickEvt = QEVT_INITIALIZER(GAME::TIME_TICK_SIG);
QP::QF::TICK_X(0U, &GAME::l_clock_tick); // process time events at rate 0
QP::QF::PUBLISH(&tickEvt, &GAME::l_clock_tick); // publish the tick event
}
//............................................................................
extern "C" void Q_onAssert(char const Q_ROM * const file, int line) {
char message[80];
snprintf(message, Q_DIM(message) - 1,
"Assertion failed in module %s line %d", file, line);
MessageBox(GAME::l_hWnd, message, "!!! ASSERTION !!!",
MB_OK | MB_ICONEXCLAMATION | MB_APPLMODAL);
GAME::BSP_terminate(-1);
}
//----------------------------------------------------------------------------
#ifdef Q_SPY // define QS callbacks
#include "qspy.h"
#include <time.h>
static uint8_t l_running;
//............................................................................
static DWORD WINAPI idleThread(LPVOID par) { // signature for CreateThread()
(void)par;
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_IDLE);
l_running = (uint8_t)1;
while (l_running) {
uint16_t nBytes = 256;
uint8_t const *block;
QF_CRIT_ENTRY(dummy);
block = QP::QS::getBlock(&nBytes);
QF_CRIT_EXIT(dummy);
if (block != (uint8_t *)0) {
QSPY_parse(block, nBytes);
}
Sleep(50); // wait for a while
}
return 0; // return success
}
//............................................................................
static int custParserFun(QSpyRecord * const qrec) {
static uint32_t mpool1;
int ret = 1; // assume standard QSPY parsing
switch (qrec->rec) {
case QS_QF_MPOOL_INIT: { // example record to parse
if (mpool1 == 1U) { // MPool[1]?
mpool1 = (uint32_t)QSpyRecord_getUint64(qrec,QS_OBJ_PTR_SIZE);
}
else {
++mpool1;
}
break;
}
case QS_QF_MPOOL_GET: { // example record to parse
int nFree;
uint32_t mpool;
(void)QSpyRecord_getUint32(qrec, QS_TIME_SIZE);
mpool = (uint32_t)QSpyRecord_getUint64(qrec, QS_OBJ_PTR_SIZE);
nFree = (int)QSpyRecord_getUint32(qrec, QF_MPOOL_CTR_SIZE);
(void)QSpyRecord_getUint32(qrec, QF_MPOOL_CTR_SIZE); // nMin
if (QSpyRecord_OK(qrec) && (mpool == mpool1)) { // MPool[1]?
SetDlgItemInt(GAME::l_hWnd, IDC_MPOOL0, nFree, FALSE);
ret = 0; // don't perform standard QSPY parsing
}
break;
}
}
return ret;
}
//............................................................................
bool QP::QS::onStartup(void const * /*arg*/) {
static uint8_t qsBuf[4*1024]; // 4K buffer for Quantum Spy
initBuf(qsBuf, sizeof(qsBuf));
QSPY_config(QP_VERSION, // version
QS_OBJ_PTR_SIZE, // objPtrSize
QS_FUN_PTR_SIZE, // funPtrSize
QS_TIME_SIZE, // tstampSize
Q_SIGNAL_SIZE, // sigSize,
QF_EVENT_SIZ_SIZE, // evtSize
QF_EQUEUE_CTR_SIZE, // queueCtrSize
QF_MPOOL_CTR_SIZE, // poolCtrSize
QF_MPOOL_SIZ_SIZE, // poolBlkSize
QF_TIMEEVT_CTR_SIZE,// tevtCtrSize
(void *)0, // matFile,
(void *)0, // mscFile
&custParserFun); // customized parser function
// set up the QS filters...
QS_FILTER_ON(QS_QEP_STATE_ENTRY);
QS_FILTER_ON(QS_QEP_STATE_EXIT);
QS_FILTER_ON(QS_QEP_STATE_INIT);
QS_FILTER_ON(QS_QEP_INIT_TRAN);
QS_FILTER_ON(QS_QEP_INTERN_TRAN);
QS_FILTER_ON(QS_QEP_TRAN);
QS_FILTER_ON(QS_QEP_IGNORED);
QS_FILTER_ON(QS_QEP_DISPATCH);
QS_FILTER_ON(QS_QEP_UNHANDLED);
// QS_FILTER_ON(QS_QF_ACTIVE_ADD);
// QS_FILTER_ON(QS_QF_ACTIVE_REMOVE);
// QS_FILTER_ON(QS_QF_ACTIVE_SUBSCRIBE);
// QS_FILTER_ON(QS_QF_ACTIVE_UNSUBSCRIBE);
// QS_FILTER_ON(QS_QF_ACTIVE_POST_FIFO);
// QS_FILTER_ON(QS_QF_ACTIVE_POST_LIFO);
// QS_FILTER_ON(QS_QF_ACTIVE_GET);
// QS_FILTER_ON(QS_QF_ACTIVE_GET_LAST);
// QS_FILTER_ON(QS_QF_EQUEUE_INIT);
// QS_FILTER_ON(QS_QF_EQUEUE_POST_FIFO);
// QS_FILTER_ON(QS_QF_EQUEUE_POST_LIFO);
// QS_FILTER_ON(QS_QF_EQUEUE_GET);
// QS_FILTER_ON(QS_QF_EQUEUE_GET_LAST);
// QS_FILTER_ON(QS_QF_MPOOL_INIT);
// QS_FILTER_ON(QS_QF_MPOOL_GET);
// QS_FILTER_ON(QS_QF_MPOOL_PUT);
// QS_FILTER_ON(QS_QF_PUBLISH);
// QS_FILTER_ON(QS_QF_RESERVED8);
// QS_FILTER_ON(QS_QF_NEW);
// QS_FILTER_ON(QS_QF_GC_ATTEMPT);
// QS_FILTER_ON(QS_QF_GC);
QS_FILTER_ON(QS_QF_TICK);
// QS_FILTER_ON(QS_QF_TIMEEVT_ARM);
// QS_FILTER_ON(QS_QF_TIMEEVT_AUTO_DISARM);
// QS_FILTER_ON(QS_QF_TIMEEVT_DISARM_ATTEMPT);
// QS_FILTER_ON(QS_QF_TIMEEVT_DISARM);
// QS_FILTER_ON(QS_QF_TIMEEVT_REARM);
// QS_FILTER_ON(QS_QF_TIMEEVT_POST);
// QS_FILTER_ON(QS_QF_TIMEEVT_CTR);
// QS_FILTER_ON(QS_QF_CRIT_ENTRY);
// QS_FILTER_ON(QS_QF_CRIT_EXIT);
// QS_FILTER_ON(QS_QF_ISR_ENTRY);
// QS_FILTER_ON(QS_QF_ISR_EXIT);
// QS_FILTER_ON(QS_QF_INT_DISABLE);
// QS_FILTER_ON(QS_QF_INT_ENABLE);
// QS_FILTER_ON(QS_QF_ACTIVE_POST_ATTEMPT);
// QS_FILTER_ON(QS_QF_EQUEUE_POST_ATTEMPT);
// QS_FILTER_ON(QS_QF_MPOOL_GET_ATTEMPT);
// QS_FILTER_ON(QS_QF_RESERVED1);
// QS_FILTER_ON(QS_QF_RESERVED0);
// QS_FILTER_ON(QS_QK_MUTEX_LOCK);
// QS_FILTER_ON(QS_QK_MUTEX_UNLOCK);
// QS_FILTER_ON(QS_QK_SCHEDULE);
// QS_FILTER_ON(QS_QK_RESERVED1);
// QS_FILTER_ON(QS_QK_RESERVED0);
// QS_FILTER_ON(QS_QEP_TRAN_HIST);
// QS_FILTER_ON(QS_QEP_TRAN_EP);
// QS_FILTER_ON(QS_QEP_TRAN_XP);
// QS_FILTER_ON(QS_QEP_RESERVED1);
// QS_FILTER_ON(QS_QEP_RESERVED0);
QS_FILTER_ON(QS_SIG_DICT);
QS_FILTER_ON(QS_OBJ_DICT);
QS_FILTER_ON(QS_FUN_DICT);
QS_FILTER_ON(QS_USR_DICT);
QS_FILTER_ON(QS_EMPTY);
QS_FILTER_ON(QS_RESERVED3);
QS_FILTER_ON(QS_RESERVED2);
QS_FILTER_ON(QS_TEST_RUN);
QS_FILTER_ON(QS_TEST_FAIL);
QS_FILTER_ON(QS_ASSERT_FAIL);
return CreateThread(NULL, 1024, &idleThread, (void *)0, 0, NULL)
!= (HANDLE)0; // return the status of creating the idle thread
}
//............................................................................
void QP::QS::onCleanup(void) {
QSPY_stop();
}
//............................................................................
void QP::QS::onFlush(void) {
uint16_t nBytes = 1000;
uint8_t const *block;
while ((block = getBlock(&nBytes)) != (uint8_t *)0) {
QSPY_parse(block, nBytes);
nBytes = 1024;
}
}
//............................................................................
QP::QSTimeCtr QP::QS::onGetTime(void) {
return (QSTimeCtr)clock();
}
//............................................................................
extern "C" void QSPY_onPrintLn(void) {
OutputDebugString(QSPY_line);
OutputDebugString("\n");
}
#endif // Q_SPY
//----------------------------------------------------------------------------
} // namespace QP