Quantum Leaps 16708447b9 5.4.0
2015-05-14 16:05:04 -04:00

65 lines
2.3 KiB
C++

//****************************************************************************
// Product: "Fly 'n' Shoot" game example, Win32-GUI
// Last Updated for Version: 5.4.0
// Date of the Last Update: 2015-05-04
//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
// Copyright (C) 2002-2013 Quantum Leaps, LLC. All rights reserved.
//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Alternatively, this program may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Contact information:
// Web : http://www.state-machine.com
// Email: info@state-machine.com
//****************************************************************************
#ifndef bsp_h
#define bsp_h
namespace GAME {
uint32_t const BSP_TICKS_PER_SEC = static_cast<uint32_t>(33);
uint32_t const BSP_SCREEN_WIDTH = static_cast<uint32_t>(96);
uint32_t const BSP_SCREEN_HEIGHT = static_cast<uint32_t>(16);
void BSP_init(void);
void BSP_drawBitmap(uint8_t const *bitmap);
void BSP_drawNString(uint8_t x, // x in pixels
uint8_t y, // y position in chars
char_t const *str);
void BSP_updateScore(uint16_t score);
void BSP_displayOn(void);
void BSP_displayOff(void);
void BSP_playerTrigger(void);
void BSP_moveShipUp(void);
void BSP_moveShipDown(void);
void BSP_terminate(int result);
} // namespace GAME
// Windows-GUI does not use the regular main()
#define main() main_gui()
#endif // bsp_h