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65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
//****************************************************************************
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// Product: "Fly 'n' Shoot" game example, Win32-GUI
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// Last Updated for Version: 5.4.0
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// Date of the Last Update: 2015-05-04
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//
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// Q u a n t u m L e a P s
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// ---------------------------
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// innovating embedded systems
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//
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// Copyright (C) 2002-2013 Quantum Leaps, LLC. All rights reserved.
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//
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// This program is open source software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as published
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// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Alternatively, this program may be distributed and modified under the
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// terms of Quantum Leaps commercial licenses, which expressly supersede
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// the GNU General Public License and are specifically designed for
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// licensees interested in retaining the proprietary status of their code.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// Contact information:
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// Web : http://www.state-machine.com
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// Email: info@state-machine.com
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//****************************************************************************
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#ifndef bsp_h
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#define bsp_h
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namespace GAME {
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uint32_t const BSP_TICKS_PER_SEC = static_cast<uint32_t>(33);
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uint32_t const BSP_SCREEN_WIDTH = static_cast<uint32_t>(96);
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uint32_t const BSP_SCREEN_HEIGHT = static_cast<uint32_t>(16);
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void BSP_init(void);
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void BSP_drawBitmap(uint8_t const *bitmap);
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void BSP_drawNString(uint8_t x, // x in pixels
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uint8_t y, // y position in chars
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char_t const *str);
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void BSP_updateScore(uint16_t score);
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void BSP_displayOn(void);
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void BSP_displayOff(void);
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void BSP_playerTrigger(void);
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void BSP_moveShipUp(void);
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void BSP_moveShipDown(void);
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void BSP_terminate(int result);
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} // namespace GAME
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// Windows-GUI does not use the regular main()
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#define main() main_gui()
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#endif // bsp_h
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