Quantum Leaps c0a71aca7f 5.8.2a
2017-02-08 20:24:04 -05:00

139 lines
4.9 KiB
C++

//****************************************************************************
// Model: comp.qm
// File: ./alarm.cpp
//
// This code has been generated by QM tool (see state-machine.com/qm).
// DO NOT EDIT THIS FILE MANUALLY. All your changes will be lost.
//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// for more details.
//****************************************************************************
//${.::alarm.cpp} ............................................................
#include "qpcpp.h"
#include "bsp.h"
#include "alarm.h"
#include "clock.h"
Q_DEFINE_THIS_FILE
// Alarm component --------------------
#if ((QP_VERSION < 580) || (QP_VERSION != ((QP_RELEASE^4294967295U) % 0x3E8)))
#error qpcpp version 5.8.0 or higher required
#endif
//${Components::Alarm} .......................................................
//${Components::Alarm::Alarm} ................................................
Alarm::Alarm()
: QHsm(Q_STATE_CAST(&Alarm::initial))
{}
//${Components::Alarm::SM} ...................................................
QP::QState Alarm::initial(Alarm * const me, QP::QEvt const * const e) {
// ${Components::Alarm::SM::initial}
me->m_alarm_time = 12U*60U;
(void)e; // unused parameter
return Q_TRAN(&off);
}
//${Components::Alarm::SM::off} ..............................................
QP::QState Alarm::off(Alarm * const me, QP::QEvt const * const e) {
QP::QState status_;
switch (e->sig) {
// ${Components::Alarm::SM::off}
case Q_ENTRY_SIG: {
// while in the off state, the alarm is kept in decimal format
me->m_alarm_time = (me->m_alarm_time/60)*100 + me->m_alarm_time%60;
BSP_showTime24H("*** Alarm OFF ", me->m_alarm_time, 100U);
status_ = Q_HANDLED();
break;
}
// ${Components::Alarm::SM::off}
case Q_EXIT_SIG: {
// upon exit, the alarm is converted to binary format
me->m_alarm_time = (me->m_alarm_time/100U)*60U + me->m_alarm_time%100U;
status_ = Q_HANDLED();
break;
}
// ${Components::Alarm::SM::off::ALARM_ON}
case ALARM_ON_SIG: {
// ${Components::Alarm::SM::off::ALARM_ON::[alarminrange?]}
if ((me->m_alarm_time / 100U < 24U)
&& (me->m_alarm_time % 100U < 60U))
{
status_ = Q_TRAN(&on);
}
// ${Components::Alarm::SM::off::ALARM_ON::[else]}
else {
me->m_alarm_time = 0U;
BSP_showTime24H("*** Alarm reset", me->m_alarm_time, 100U);
status_ = Q_HANDLED();
}
break;
}
// ${Components::Alarm::SM::off::ALARM_SET}
case ALARM_SET_SIG: {
// while setting, the alarm is kept in decimal format
me->m_alarm_time =
(10U * me->m_alarm_time + Q_EVT_CAST(SetEvt)->digit) % 10000U;
BSP_showTime24H("*** Alarm reset ", me->m_alarm_time, 100U);
status_ = Q_HANDLED();
break;
}
default: {
status_ = Q_SUPER(&top);
break;
}
}
return status_;
}
//${Components::Alarm::SM::on} ...............................................
QP::QState Alarm::on(Alarm * const me, QP::QEvt const * const e) {
QP::QState status_;
switch (e->sig) {
// ${Components::Alarm::SM::on}
case Q_ENTRY_SIG: {
BSP_showTime24H("*** Alarm ON ", me->m_alarm_time, 60U);
status_ = Q_HANDLED();
break;
}
// ${Components::Alarm::SM::on::ALARM_OFF}
case ALARM_OFF_SIG: {
status_ = Q_TRAN(&off);
break;
}
// ${Components::Alarm::SM::on::ALARM_SET}
case ALARM_SET_SIG: {
BSP_showMsg("*** Cannot set Alarm when it is ON");
status_ = Q_HANDLED();
break;
}
// ${Components::Alarm::SM::on::TIME}
case TIME_SIG: {
// ${Components::Alarm::SM::on::TIME::[Q_EVT_CAST(TimeEvt)->current_ti~}
if (Q_EVT_CAST(TimeEvt)->current_time == me->m_alarm_time) {
BSP_showMsg("ALARM!!!");
// asynchronously post the event to the container AO
APP_alarmClock->POST(Q_NEW(QEvt, ALARM_SIG), this);
status_ = Q_HANDLED();
}
else {
status_ = Q_UNHANDLED();
}
break;
}
default: {
status_ = Q_SUPER(&top);
break;
}
}
return status_;
}