2020-03-17 21:33:58 -04:00

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C++

//****************************************************************************
// Product: Simple Blinky example
// Last Updated for Version: 5.4.0
// Date of the Last Update: 2015-05-04
//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
// Copyright (C) 2002-2013 Quantum Leaps, LLC. All rights reserved.
//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Alternatively, this program may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <www.gnu.org/licenses/>.
//
// Contact information:
// <www.state-machine.com/licensing>
// <info@state-machine.com>
//****************************************************************************
#ifndef BSP_HPP
#define BSP_HPP
constexpr uint32_t BSP_TICKS_PER_SEC = 100U;
void BSP_init(void);
void BSP_ledOff(void);
void BSP_ledOn(void);
#endif // BSP_HPP