Quantum Leaps e0f9c36c2f 4.5.01
2012-08-14 18:00:48 -04:00

52 lines
2.3 KiB
C++

//////////////////////////////////////////////////////////////////////////////
// Product: Generic State-Table event processor
// Last Updated for Version: 4.0.00
// Date of the Last Update: Apr 07, 2008
//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
// Copyright (C) 2002-2008 Quantum Leaps, LLC. All rights reserved.
//
// This software may be distributed and modified under the terms of the GNU
// General Public License version 2 (GPL) as published by the Free Software
// Foundation and appearing in the file GPL.TXT included in the packaging of
// this file. Please note that GPL Section 2[b] requires that all works based
// on this software must also be made publicly available under the terms of
// the GPL ("Copyleft").
//
// Alternatively, this software may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GPL and are specifically designed for licensees interested in
// retaining the proprietary status of their code.
//
// Contact information:
// Quantum Leaps Web site: http://www.quantum-leaps.com
// e-mail: info@quantum-leaps.com
//////////////////////////////////////////////////////////////////////////////
#include "bsp.h" // for the C99-standard exact-width integer types
#include "statetbl.h"
// see also embedded-systems-friendly assertions in Chapter 6
#include <assert.h>
//............................................................................
void StateTable::init(void) {
(*m_initial)(this, (Event *)0); // top-most initial transition
assert(m_state < m_nStates); // the initial tran. must change state
}
//............................................................................
void StateTable::dispatch(Event const *e) {
assert(e->sig < m_nSignals); // require the signal in range
Tran t = m_state_table[m_state*m_nSignals + e->sig];
(*t)(this, e); // execute the transition function
assert(m_state < m_nStates); // ensure that state stays in range
}
//............................................................................
void StateTable::empty(StateTable *, Event const *) {
}