Quantum Leaps e0f9c36c2f 4.5.01
2012-08-14 18:00:48 -04:00

48 lines
2.0 KiB
C

//////////////////////////////////////////////////////////////////////////////
// Product: "Fly 'n' Shoot" game example with cooperative "Vanilla" kernel
// Last Updated for Version: 4.1.03
// Date of the Last Update: Feb 19, 2010
//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
// Copyright (C) 2002-2010 Quantum Leaps, LLC. All rights reserved.
//
// This software may be distributed and modified under the terms of the GNU
// General Public License version 2 (GPL) as published by the Free Software
// Foundation and appearing in the file GPL.TXT included in the packaging of
// this file. Please note that GPL Section 2[b] requires that all works based
// on this software must also be made publicly available under the terms of
// the GPL ("Copyleft").
//
// Alternatively, this software may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GPL and are specifically designed for licensees interested in
// retaining the proprietary status of their code.
//
// Contact information:
// Quantum Leaps Web site: http://www.quantum-leaps.com
// e-mail: info@quantum-leaps.com
//////////////////////////////////////////////////////////////////////////////
#ifndef bsp_h
#define bsp_h
#define BSP_TICKS_PER_SEC 30
#define BSP_SCREEN_WIDTH 96
#define BSP_SCREEN_HEIGHT 16
void BSP_init(void);
void BSP_drawBitmap(uint8_t const *bitmap,
uint8_t width, // with of the bitmap in pixels
uint8_t height); // height of the bitmap in pixels
void BSP_drawNString(uint8_t x, // x in pixels
uint8_t y, // y position in chars
char const *str);
void BSP_updateScore(uint16_t score);
void BSP_displayOn(void);
void BSP_displayOff(void);
#endif // bsp_h