2018-05-22 15:32:27 -04:00

102 lines
3.6 KiB
C++

//****************************************************************************
// Product: QP/C++ GUI example for Qt5
// Last Updated for Version: QP/C++ 6.3.0/Qt 5.x
// Last updated on 2018-05-16
//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
// Copyright (C) Quantum Leaps, LLC. All rights reserved.
//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Alternatively, this program may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Contact information:
// https://state-machine.com
// mailto:info@state-machine.com
//****************************************************************************
#include "gui.h"
//-----------------
#include "qpcpp.h"
#include "dpp.h"
#include "bsp.h"
Q_DEFINE_THIS_FILE
//............................................................................
static Gui *l_instance;
//............................................................................
Gui::Gui(QObject *parent)
: QObject(parent)
{
l_instance = this; // initialize the instance (Singleton)
engine.rootContext()->setContextProperty("gui", (QObject*)l_instance);
for(int i=0; i < N_PHILO; ++i)
m_State.append("res/thinking.png");
BSP_randomSeed(123U);
}
//............................................................................
Gui *Gui::instance() {
return l_instance;
}
//............................................................................
void Gui::show() {
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
}
//............................................................................
QList<QString> Gui::State() const {
return m_State;
}
//............................................................................
void Gui::setState(const QList<QString> &state) {
m_State = state;
emit stateChanged();
}
//............................................................................
QString Gui::Button() const {
return m_Button;
}
//............................................................................
void Gui::setButton(const QString& button) {
m_Button = button;
emit buttonChanged();
}
//............................................................................
void Gui::onPausePressed() { // slot
static QP::QEvt const e(DPP::PAUSE_SIG);
QP::QF::PUBLISH(&e, (void *)0);
qDebug("onPausePressed");
}
//............................................................................
void Gui::onPauseReleased() { // slot
static QP::QEvt const e(DPP::SERVE_SIG);
QP::QF::PUBLISH(&e, (void *)0);
qDebug("onPauseReleased");
}
//............................................................................
void Gui::onQuit() { // slot
static QP::QEvt const e(DPP::TERMINATE_SIG);
QP::QF::PUBLISH(&e, (void *)0);
qDebug("onQuit");
}