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LibQQt/examples/qqtframe2/link_qqt_library.pri

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#here is all your app common defination and configration
#you can modify this pri to link qqt_library
equals(QMAKE_HOST.os, Darwin) {
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QQT_SOURCE_ROOT = $$PWD/../../
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} else: equals(QMAKE_HOST.os, Linux) {
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QQT_SOURCE_ROOT = $$PWD/../../
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} else: equals(QMAKE_HOST.os, Windows) {
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QQT_SOURCE_ROOT = $$PWD/../../
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}
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#qqt qkit
include($${QQT_SOURCE_ROOT}/src/qqt_kit.pri)
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#qqt version
include($${QQT_SOURCE_ROOT}/src/qqt_version.pri)
#link QQt static library in some occation
equals(QKIT_PRIVATE, WIN32) {
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#when Qt is static by mingw32 building 5.9.1
equals(QT_VERSION, 5.9.1){
DEFINES += QQT_STATIC_LIBRARY
}
}
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contains(DEFINES, QQT_STATIC_LIBRARY) {
DEFINES += QCUSTOMPLOT_STATIC_LIBRARY
DEFINES += QZXING_STATIC_LIBRARY
DEFINES += QT_QTSOAP_STATIC_LIBRARY
DEFINES += BUILD_QDEVICEWATCHER_STATIC
}
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#qqt header
include($${QQT_SOURCE_ROOT}/src/qqt_header.pri)
#qqt library or qqt source
#CONFIG += BUILD_SRC
contains (CONFIG, BUILD_SRC) {
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#if you want to build src but not link QQt in your project
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include($${QQT_SOURCE_ROOT}/src/qqt_source.pri)
} else {
#QKIT_PRIVATE from qqt_header.pri
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contains(QKIT_PRIVATE, WIN32|WIN64) {
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CONFIG += link_from_build
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} else:contains(QKIT_PRIVATE, iOS|iOSSimulator) {
#mac ios .framework .a 里面的快捷方式必须使用里面的相对路径,不能使用绝对路径
#但是qtcreator生成framework的时候用了绝对路径所以导致拷贝后链接失败库不可用。
#qqt_install.pri 里面解决了framework的拷贝问题但是对于ios里.a的没做而.a被拷贝了竟然也不能用
#在build的地方link就可以了
CONFIG += link_from_build
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} else{
#default
CONFIG += link_from_sdk
}
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contains(CONFIG, link_from_build) {
equals(QMAKE_HOST.os, Darwin) {
QQT_BUILD_ROOT = /Users/abel/Develop/c0-buildstation
} else: equals(QMAKE_HOST.os, Linux) {
QQT_BUILD_ROOT = /home/abel/Develop/c0-buildstation
} else: equals(QMAKE_HOST.os, Windows) {
QQT_BUILD_ROOT = C:/Users/Administrator/Develop/c0-build
}
}
#if you want to link QQt library
include($${QQT_SOURCE_ROOT}/src/qqt_library.pri)
}