#ifndef QQTCLIENT2PROTOCOL_H #define QQTCLIENT2PROTOCOL_H #include #include #include class QQtClient2Message : public QQtMessage { Q_OBJECT public: explicit QQtClient2Message ( QObject* parent = nullptr ) { } ~QQtClient2Message() { } quint16& size() { return mSize; } const quint16& size() const { return mSize; } quint8& cmd() { return mCmd; } const quint8& cmd() const { return mCmd; } QByteArray& data() { return mData; } const QByteArray& data() const { return mData; } void translate() { mSize = 3 + mData.size(); } private: //格式 //|quint8 size|quint8 cmd|quint8 data| quint16 mSize; quint8 mCmd; QByteArray mData; // QQtMessage interface public: //把报文这条流解析出字段 virtual void parser ( const QByteArray& l ) override { QByteArray _l = l; _l >> mSize; _l >> mCmd; mData.resize ( mSize - 3 ); _l >> mData; } //把报文字段组装成流 virtual void packer ( QByteArray& l ) const override { l << mSize; l << mCmd; l << mData; } }; QDebug& operator << ( QDebug&, const QQtClient2Message& msg ); //业务层总是用这个协议工作,读来到的,写出去的。 class QQtClient2Protocol : public QQtProtocol { Q_OBJECT public: explicit QQtClient2Protocol ( QObject* parent = nullptr ) { } ~QQtClient2Protocol() { } //收到外部发来的很多命令,处理一下告诉业务层干点什么。 void recvCommand1 ( const QQtClient2Message& msg ) { //what do you want to do? pline() << msg; } void recvCommand2 ( const QQtClient2Message& msg ) { //what do you want to do? } void sendCommand1() { QQtClient2Message msg; msg.cmd() = 0x01; msg.data() = "EEEE"; msg.translate(); QByteArray l; msg.packer ( l ); write ( l ); } signals: //给业务层发的信号 void signalSendtoLogicLevelCode(); public slots: // QQtProtocol interface protected: //报文的最小长度 virtual quint16 minlength() override { return 0x03; } //报文的最大长度 virtual quint16 maxlength() override { return 0x07FF; } //报文现在在流里,第一个字节,就是size,读出来,通过返回值告诉QQtProtocol virtual quint16 splitter ( const QByteArray& l ) override { //stream for ( int i = 0; i < l.size(); i++ ) { pline() << l[i]; } QByteArray s0 = l.left ( 2 ); quint16 size = 0; s0 >> size; pline() << size; return size; } //报文现在被切开,发了进来,第二个字节是cmd,解析出来,在函数里处理处理数据,告诉业务层,拿到数据了干点什么。 virtual bool dispatcher ( const QByteArray& m ) override { //message bool ret = true; QQtClient2Message qMsg; qMsg.parser ( m ); pline() << qMsg; switch ( qMsg.cmd() ) { case 0x0a://protocol command 1 recvCommand1 ( qMsg ); break; case 0x0b://protocol command 2 recvCommand2 ( qMsg ); break; default: ret = false; pline() << "receive unknown command:" << hex << qMsg.cmd(); break; } return ret; } }; //业务层初始化一下这个实例,总是从这里获取协议句柄进行对外读写。 QQtClient2Protocol* QQtClient2ConnectionInstance ( QObject* parent = 0 ); #endif // QQTCLIENT2PROTOCOL_H