2016-09-30 11:34:25 +08:00
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# 俄罗斯方块游戏
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2016-10-09 03:52:08 -05:00
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本章我们要制作一个俄罗斯方块游戏。
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## Tetris
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2017-08-18 15:51:55 +08:00
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> 译注:称呼:方块是由四个小方格组成的
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2016-10-09 03:54:22 -05:00
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俄罗斯方块游戏是世界上最流行的游戏之一。是由一名叫Alexey Pajitnov的俄罗斯程序员在1985年制作的,从那时起,这个游戏就风靡了各个游戏平台。
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2016-10-09 03:52:08 -05:00
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2016-10-09 04:00:51 -05:00
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俄罗斯方块归类为下落块迷宫游戏。游戏有7个基本形状:S、Z、T、L、反向L、直线、方块,每个形状都由4个方块组成,方块最终都会落到屏幕底部。所以玩家通过控制形状的左右位置和旋转,让每个形状都以合适的位置落下,如果有一行全部被方块填充,这行就会消失,并且得分。游戏结束的条件是有形状接触到了屏幕顶部。
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2016-10-09 03:52:08 -05:00
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2016-10-09 04:01:46 -05:00
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方块展示:
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![tetrominoes](./images/11-tetrominoes.png)
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2016-10-09 04:09:23 -05:00
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PyQt5是专门为创建图形界面产生的,里面一些专门为制作游戏而开发的组件,所以PyQt5是能制作小游戏的。
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2016-10-09 03:52:08 -05:00
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2016-10-09 04:09:23 -05:00
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制作电脑游戏也是提高自己编程能力的一种很好的方式。
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2016-10-09 03:52:08 -05:00
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2016-10-09 04:09:23 -05:00
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## 开发
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2016-10-09 03:52:08 -05:00
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2016-10-09 04:09:23 -05:00
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没有图片,所以就自己用绘画画出来几个图形。每个游戏里都有数学模型的,这个也是。
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2016-10-09 03:52:08 -05:00
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2017-08-06 12:32:19 +08:00
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开工之前:
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2016-10-09 03:52:08 -05:00
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2016-10-09 04:09:23 -05:00
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- 用`QtCore.QBasicTimer()`创建一个游戏循环
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- 模型是一直下落的
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2017-08-06 12:32:19 +08:00
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- 模型的运动是以小块为基础单位的,不是按像素
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- 从数学意义上来说,模型就是就是一串数字而已
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2016-10-09 03:52:08 -05:00
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2017-08-18 15:51:55 +08:00
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代码由四个类组成:Tetris, Board, Tetrominoe和Shape。Tetris类创建游戏,Board是游戏主要逻辑。Tetrominoe包含了所有的砖块,Shape是所有砖块的代码。
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```python
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2016-10-09 03:52:08 -05:00
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#!/usr/bin/python3
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# -*- coding: utf-8 -*-
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"""
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ZetCode PyQt5 tutorial
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This is a Tetris game clone.
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2017-08-18 15:51:55 +08:00
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Author: Jan Bodnar
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Website: zetcode.com
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Last edited: August 2017
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2016-10-09 03:52:08 -05:00
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"""
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from PyQt5.QtWidgets import QMainWindow, QFrame, QDesktopWidget, QApplication
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from PyQt5.QtCore import Qt, QBasicTimer, pyqtSignal
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from PyQt5.QtGui import QPainter, QColor
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2017-08-18 15:51:55 +08:00
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import sys, random
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2016-10-09 03:52:08 -05:00
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class Tetris(QMainWindow):
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def __init__(self):
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super().__init__()
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self.initUI()
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def initUI(self):
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2017-08-18 15:51:55 +08:00
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'''initiates application UI'''
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2016-10-09 03:52:08 -05:00
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self.tboard = Board(self)
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self.setCentralWidget(self.tboard)
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self.statusbar = self.statusBar()
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self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)
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self.tboard.start()
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self.resize(180, 380)
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self.center()
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self.setWindowTitle('Tetris')
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self.show()
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def center(self):
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2017-08-18 15:51:55 +08:00
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'''centers the window on the screen'''
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2016-10-09 03:52:08 -05:00
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screen = QDesktopWidget().screenGeometry()
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size = self.geometry()
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self.move((screen.width()-size.width())/2,
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(screen.height()-size.height())/2)
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class Board(QFrame):
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msg2Statusbar = pyqtSignal(str)
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BoardWidth = 10
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BoardHeight = 22
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Speed = 300
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def __init__(self, parent):
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super().__init__(parent)
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self.initBoard()
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def initBoard(self):
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2017-08-18 15:51:55 +08:00
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'''initiates board'''
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2016-10-09 03:52:08 -05:00
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self.timer = QBasicTimer()
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self.isWaitingAfterLine = False
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self.curX = 0
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self.curY = 0
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self.numLinesRemoved = 0
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self.board = []
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self.setFocusPolicy(Qt.StrongFocus)
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self.isStarted = False
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self.isPaused = False
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self.clearBoard()
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def shapeAt(self, x, y):
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2017-08-18 15:51:55 +08:00
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'''determines shape at the board position'''
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2016-10-09 03:52:08 -05:00
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return self.board[(y * Board.BoardWidth) + x]
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def setShapeAt(self, x, y, shape):
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2017-08-18 15:51:55 +08:00
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'''sets a shape at the board'''
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2016-10-09 03:52:08 -05:00
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self.board[(y * Board.BoardWidth) + x] = shape
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def squareWidth(self):
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2017-08-18 15:51:55 +08:00
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'''returns the width of one square'''
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2016-10-09 03:52:08 -05:00
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return self.contentsRect().width() // Board.BoardWidth
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def squareHeight(self):
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'''returns the height of one square'''
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2016-10-09 03:52:08 -05:00
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return self.contentsRect().height() // Board.BoardHeight
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def start(self):
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'''starts game'''
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2016-10-09 03:52:08 -05:00
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if self.isPaused:
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return
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self.isStarted = True
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self.isWaitingAfterLine = False
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self.numLinesRemoved = 0
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self.clearBoard()
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self.msg2Statusbar.emit(str(self.numLinesRemoved))
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self.newPiece()
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self.timer.start(Board.Speed, self)
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def pause(self):
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'''pauses game'''
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2016-10-09 03:52:08 -05:00
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if not self.isStarted:
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return
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self.isPaused = not self.isPaused
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if self.isPaused:
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self.timer.stop()
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self.msg2Statusbar.emit("paused")
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else:
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self.timer.start(Board.Speed, self)
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self.msg2Statusbar.emit(str(self.numLinesRemoved))
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self.update()
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def paintEvent(self, event):
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'''paints all shapes of the game'''
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2016-10-09 03:52:08 -05:00
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painter = QPainter(self)
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rect = self.contentsRect()
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boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight()
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for i in range(Board.BoardHeight):
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for j in range(Board.BoardWidth):
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shape = self.shapeAt(j, Board.BoardHeight - i - 1)
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if shape != Tetrominoe.NoShape:
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self.drawSquare(painter,
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rect.left() + j * self.squareWidth(),
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boardTop + i * self.squareHeight(), shape)
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if self.curPiece.shape() != Tetrominoe.NoShape:
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for i in range(4):
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x = self.curX + self.curPiece.x(i)
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y = self.curY - self.curPiece.y(i)
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self.drawSquare(painter, rect.left() + x * self.squareWidth(),
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boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
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self.curPiece.shape())
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def keyPressEvent(self, event):
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'''processes key press events'''
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if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape:
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super(Board, self).keyPressEvent(event)
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return
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key = event.key()
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if key == Qt.Key_P:
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self.pause()
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return
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if self.isPaused:
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return
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elif key == Qt.Key_Left:
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self.tryMove(self.curPiece, self.curX - 1, self.curY)
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elif key == Qt.Key_Right:
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self.tryMove(self.curPiece, self.curX + 1, self.curY)
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elif key == Qt.Key_Down:
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self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY)
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elif key == Qt.Key_Up:
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self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)
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elif key == Qt.Key_Space:
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self.dropDown()
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elif key == Qt.Key_D:
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self.oneLineDown()
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else:
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super(Board, self).keyPressEvent(event)
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def timerEvent(self, event):
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'''handles timer event'''
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if event.timerId() == self.timer.timerId():
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if self.isWaitingAfterLine:
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self.isWaitingAfterLine = False
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self.newPiece()
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else:
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self.oneLineDown()
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else:
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super(Board, self).timerEvent(event)
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def clearBoard(self):
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'''clears shapes from the board'''
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for i in range(Board.BoardHeight * Board.BoardWidth):
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self.board.append(Tetrominoe.NoShape)
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def dropDown(self):
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'''drops down a shape'''
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newY = self.curY
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while newY > 0:
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if not self.tryMove(self.curPiece, self.curX, newY - 1):
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break
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newY -= 1
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self.pieceDropped()
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def oneLineDown(self):
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'''goes one line down with a shape'''
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if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
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self.pieceDropped()
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def pieceDropped(self):
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'''after dropping shape, remove full lines and create new shape'''
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2016-10-09 03:52:08 -05:00
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for i in range(4):
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x = self.curX + self.curPiece.x(i)
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y = self.curY - self.curPiece.y(i)
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self.setShapeAt(x, y, self.curPiece.shape())
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self.removeFullLines()
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if not self.isWaitingAfterLine:
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self.newPiece()
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def removeFullLines(self):
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'''removes all full lines from the board'''
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2016-10-09 03:52:08 -05:00
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|
|
|
numFullLines = 0
|
|
|
|
|
rowsToRemove = []
|
|
|
|
|
|
|
|
|
|
for i in range(Board.BoardHeight):
|
|
|
|
|
|
|
|
|
|
n = 0
|
|
|
|
|
for j in range(Board.BoardWidth):
|
|
|
|
|
if not self.shapeAt(j, i) == Tetrominoe.NoShape:
|
|
|
|
|
n = n + 1
|
|
|
|
|
|
|
|
|
|
if n == 10:
|
|
|
|
|
rowsToRemove.append(i)
|
|
|
|
|
|
|
|
|
|
rowsToRemove.reverse()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for m in rowsToRemove:
|
|
|
|
|
|
|
|
|
|
for k in range(m, Board.BoardHeight):
|
|
|
|
|
for l in range(Board.BoardWidth):
|
|
|
|
|
self.setShapeAt(l, k, self.shapeAt(l, k + 1))
|
|
|
|
|
|
|
|
|
|
numFullLines = numFullLines + len(rowsToRemove)
|
|
|
|
|
|
|
|
|
|
if numFullLines > 0:
|
|
|
|
|
|
|
|
|
|
self.numLinesRemoved = self.numLinesRemoved + numFullLines
|
|
|
|
|
self.msg2Statusbar.emit(str(self.numLinesRemoved))
|
|
|
|
|
|
|
|
|
|
self.isWaitingAfterLine = True
|
|
|
|
|
self.curPiece.setShape(Tetrominoe.NoShape)
|
|
|
|
|
self.update()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def newPiece(self):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''creates a new shape'''
|
2016-10-09 03:52:08 -05:00
|
|
|
|
|
|
|
|
|
self.curPiece = Shape()
|
|
|
|
|
self.curPiece.setRandomShape()
|
|
|
|
|
self.curX = Board.BoardWidth // 2 + 1
|
|
|
|
|
self.curY = Board.BoardHeight - 1 + self.curPiece.minY()
|
|
|
|
|
|
|
|
|
|
if not self.tryMove(self.curPiece, self.curX, self.curY):
|
|
|
|
|
|
|
|
|
|
self.curPiece.setShape(Tetrominoe.NoShape)
|
|
|
|
|
self.timer.stop()
|
|
|
|
|
self.isStarted = False
|
|
|
|
|
self.msg2Statusbar.emit("Game over")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def tryMove(self, newPiece, newX, newY):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''tries to move a shape'''
|
2016-10-09 03:52:08 -05:00
|
|
|
|
|
|
|
|
|
for i in range(4):
|
|
|
|
|
|
|
|
|
|
x = newX + newPiece.x(i)
|
|
|
|
|
y = newY - newPiece.y(i)
|
|
|
|
|
|
|
|
|
|
if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
|
|
|
|
|
return False
|
|
|
|
|
|
|
|
|
|
if self.shapeAt(x, y) != Tetrominoe.NoShape:
|
|
|
|
|
return False
|
|
|
|
|
|
|
|
|
|
self.curPiece = newPiece
|
|
|
|
|
self.curX = newX
|
|
|
|
|
self.curY = newY
|
|
|
|
|
self.update()
|
|
|
|
|
|
|
|
|
|
return True
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def drawSquare(self, painter, x, y, shape):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''draws a square of a shape'''
|
2016-10-09 03:52:08 -05:00
|
|
|
|
|
|
|
|
|
colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
|
|
|
|
|
0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]
|
|
|
|
|
|
|
|
|
|
color = QColor(colorTable[shape])
|
|
|
|
|
painter.fillRect(x + 1, y + 1, self.squareWidth() - 2,
|
|
|
|
|
self.squareHeight() - 2, color)
|
|
|
|
|
|
|
|
|
|
painter.setPen(color.lighter())
|
|
|
|
|
painter.drawLine(x, y + self.squareHeight() - 1, x, y)
|
|
|
|
|
painter.drawLine(x, y, x + self.squareWidth() - 1, y)
|
|
|
|
|
|
|
|
|
|
painter.setPen(color.darker())
|
|
|
|
|
painter.drawLine(x + 1, y + self.squareHeight() - 1,
|
|
|
|
|
x + self.squareWidth() - 1, y + self.squareHeight() - 1)
|
|
|
|
|
painter.drawLine(x + self.squareWidth() - 1,
|
|
|
|
|
y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class Tetrominoe(object):
|
|
|
|
|
|
|
|
|
|
NoShape = 0
|
|
|
|
|
ZShape = 1
|
|
|
|
|
SShape = 2
|
|
|
|
|
LineShape = 3
|
|
|
|
|
TShape = 4
|
|
|
|
|
SquareShape = 5
|
|
|
|
|
LShape = 6
|
|
|
|
|
MirroredLShape = 7
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class Shape(object):
|
|
|
|
|
|
|
|
|
|
coordsTable = (
|
|
|
|
|
((0, 0), (0, 0), (0, 0), (0, 0)),
|
|
|
|
|
((0, -1), (0, 0), (-1, 0), (-1, 1)),
|
|
|
|
|
((0, -1), (0, 0), (1, 0), (1, 1)),
|
|
|
|
|
((0, -1), (0, 0), (0, 1), (0, 2)),
|
|
|
|
|
((-1, 0), (0, 0), (1, 0), (0, 1)),
|
|
|
|
|
((0, 0), (1, 0), (0, 1), (1, 1)),
|
|
|
|
|
((-1, -1), (0, -1), (0, 0), (0, 1)),
|
|
|
|
|
((1, -1), (0, -1), (0, 0), (0, 1))
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
def __init__(self):
|
|
|
|
|
|
|
|
|
|
self.coords = [[0,0] for i in range(4)]
|
|
|
|
|
self.pieceShape = Tetrominoe.NoShape
|
|
|
|
|
|
|
|
|
|
self.setShape(Tetrominoe.NoShape)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def shape(self):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''returns shape'''
|
|
|
|
|
|
2016-10-09 03:52:08 -05:00
|
|
|
|
return self.pieceShape
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def setShape(self, shape):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''sets a shape'''
|
2016-10-09 03:52:08 -05:00
|
|
|
|
|
|
|
|
|
table = Shape.coordsTable[shape]
|
|
|
|
|
|
|
|
|
|
for i in range(4):
|
|
|
|
|
for j in range(2):
|
|
|
|
|
self.coords[i][j] = table[i][j]
|
|
|
|
|
|
|
|
|
|
self.pieceShape = shape
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def setRandomShape(self):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''chooses a random shape'''
|
|
|
|
|
|
2016-10-09 03:52:08 -05:00
|
|
|
|
self.setShape(random.randint(1, 7))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def x(self, index):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''returns x coordinate'''
|
|
|
|
|
|
2016-10-09 03:52:08 -05:00
|
|
|
|
return self.coords[index][0]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def y(self, index):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''returns y coordinate'''
|
|
|
|
|
|
2016-10-09 03:52:08 -05:00
|
|
|
|
return self.coords[index][1]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def setX(self, index, x):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''sets x coordinate'''
|
|
|
|
|
|
2016-10-09 03:52:08 -05:00
|
|
|
|
self.coords[index][0] = x
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def setY(self, index, y):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''sets y coordinate'''
|
|
|
|
|
|
2016-10-09 03:52:08 -05:00
|
|
|
|
self.coords[index][1] = y
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def minX(self):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''returns min x value'''
|
2016-10-09 03:52:08 -05:00
|
|
|
|
|
|
|
|
|
m = self.coords[0][0]
|
|
|
|
|
for i in range(4):
|
|
|
|
|
m = min(m, self.coords[i][0])
|
|
|
|
|
|
|
|
|
|
return m
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def maxX(self):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''returns max x value'''
|
2016-10-09 03:52:08 -05:00
|
|
|
|
|
|
|
|
|
m = self.coords[0][0]
|
|
|
|
|
for i in range(4):
|
|
|
|
|
m = max(m, self.coords[i][0])
|
|
|
|
|
|
|
|
|
|
return m
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def minY(self):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''returns min y value'''
|
2016-10-09 03:52:08 -05:00
|
|
|
|
|
|
|
|
|
m = self.coords[0][1]
|
|
|
|
|
for i in range(4):
|
|
|
|
|
m = min(m, self.coords[i][1])
|
|
|
|
|
|
|
|
|
|
return m
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def maxY(self):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''returns max y value'''
|
2016-10-09 03:52:08 -05:00
|
|
|
|
|
|
|
|
|
m = self.coords[0][1]
|
|
|
|
|
for i in range(4):
|
|
|
|
|
m = max(m, self.coords[i][1])
|
|
|
|
|
|
|
|
|
|
return m
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def rotateLeft(self):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''rotates shape to the left'''
|
2016-10-09 03:52:08 -05:00
|
|
|
|
|
|
|
|
|
if self.pieceShape == Tetrominoe.SquareShape:
|
|
|
|
|
return self
|
|
|
|
|
|
|
|
|
|
result = Shape()
|
|
|
|
|
result.pieceShape = self.pieceShape
|
|
|
|
|
|
|
|
|
|
for i in range(4):
|
|
|
|
|
|
|
|
|
|
result.setX(i, self.y(i))
|
|
|
|
|
result.setY(i, -self.x(i))
|
|
|
|
|
|
|
|
|
|
return result
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def rotateRight(self):
|
2017-08-18 15:51:55 +08:00
|
|
|
|
'''rotates shape to the right'''
|
2016-10-09 03:52:08 -05:00
|
|
|
|
|
|
|
|
|
if self.pieceShape == Tetrominoe.SquareShape:
|
|
|
|
|
return self
|
|
|
|
|
|
|
|
|
|
result = Shape()
|
|
|
|
|
result.pieceShape = self.pieceShape
|
|
|
|
|
|
|
|
|
|
for i in range(4):
|
|
|
|
|
|
|
|
|
|
result.setX(i, -self.y(i))
|
|
|
|
|
result.setY(i, self.x(i))
|
|
|
|
|
|
|
|
|
|
return result
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if __name__ == '__main__':
|
|
|
|
|
|
|
|
|
|
app = QApplication([])
|
|
|
|
|
tetris = Tetris()
|
|
|
|
|
sys.exit(app.exec_())
|
2016-10-09 04:09:23 -05:00
|
|
|
|
```
|
2017-08-06 12:32:19 +08:00
|
|
|
|
游戏很简单,所以也就很好理解。程序加载之后游戏也就直接开始了,可以用P键暂停游戏,空格键让方块直接落到最下面。游戏的速度是固定的,并没有实现加速的功能。分数就是游戏中消除的行数。
|
2017-08-18 15:51:55 +08:00
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
self.tboard = Board(self)
|
|
|
|
|
self.setCentralWidget(self.tboard)
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-06 12:32:19 +08:00
|
|
|
|
创建了一个Board类的实例,并设置为应用的中心组件。
|
2017-08-18 15:51:55 +08:00
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
self.statusbar = self.statusBar()
|
|
|
|
|
self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
创建一个`statusbar`来显示三种信息:消除的行数,游戏暂停状态或者游戏结束状态。`msg2Statusbar`是一个自定义的信号,用在(和)Board类(交互),`showMessage()`方法是一个内建的,用来在statusbar上显示信息的方法。
|
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
self.tboard.start()
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
初始化游戏:
|
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
class Board(QFrame):
|
|
|
|
|
|
|
|
|
|
msg2Statusbar = pyqtSignal(str)
|
|
|
|
|
...
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
创建了一个自定义信号`msg2Statusbar`,当我们想往`statusbar`里显示信息的时候,发出这个信号就行了。
|
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
BoardWidth = 10
|
|
|
|
|
BoardHeight = 22
|
|
|
|
|
Speed = 300
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
这些是`Board`类的变量。`BoardWidth`和`BoardHeight`分别是board的宽度和高度。`Speed`是游戏的速度,每300ms出现一个新的方块。
|
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
...
|
|
|
|
|
self.curX = 0
|
|
|
|
|
self.curY = 0
|
|
|
|
|
self.numLinesRemoved = 0
|
|
|
|
|
self.board = []
|
|
|
|
|
...
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
在`initBoard()`里初始化了一些重要的变量。`self.board`定义了方块的形状和位置,取值范围是0-7。
|
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
def shapeAt(self, x, y):
|
|
|
|
|
return self.board[(y * Board.BoardWidth) + x]
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
`shapeAt()`决定了board里方块的的种类。
|
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
def squareWidth(self):
|
|
|
|
|
return self.contentsRect().width() // Board.BoardWidth
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
board的大小可以动态的改变。所以方格的大小也应该随之变化。`squareWidth()`计算并返回每个块应该占用多少像素--也即`Board.BoardWidth`。
|
|
|
|
|
|
2017-08-06 12:32:19 +08:00
|
|
|
|
```
|
|
|
|
|
def pause(self):
|
|
|
|
|
'''pauses game'''
|
|
|
|
|
|
|
|
|
|
if not self.isStarted:
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
self.isPaused = not self.isPaused
|
|
|
|
|
|
|
|
|
|
if self.isPaused:
|
|
|
|
|
self.timer.stop()
|
|
|
|
|
self.msg2Statusbar.emit("paused")
|
|
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
self.timer.start(Board.Speed, self)
|
|
|
|
|
self.msg2Statusbar.emit(str(self.numLinesRemoved))
|
|
|
|
|
|
|
|
|
|
self.update()
|
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
`pause()`方法用来暂停游戏,停止计时并在`statusbar`上显示一条信息。
|
|
|
|
|
|
2017-08-06 12:32:19 +08:00
|
|
|
|
```
|
|
|
|
|
def paintEvent(self, event):
|
|
|
|
|
'''paints all shapes of the game'''
|
|
|
|
|
|
|
|
|
|
painter = QPainter(self)
|
|
|
|
|
rect = self.contentsRect()
|
|
|
|
|
...
|
|
|
|
|
```
|
|
|
|
|
渲染是在paintEvent()方法里发生的`QPainter`负责PyQt5里所有低级绘画操作。
|
2017-08-18 15:51:55 +08:00
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
for i in range(Board.BoardHeight):
|
|
|
|
|
for j in range(Board.BoardWidth):
|
|
|
|
|
shape = self.shapeAt(j, Board.BoardHeight - i - 1)
|
|
|
|
|
|
|
|
|
|
if shape != Tetrominoe.NoShape:
|
|
|
|
|
self.drawSquare(painter,
|
|
|
|
|
rect.left() + j * self.squareWidth(),
|
|
|
|
|
boardTop + i * self.squareHeight(), shape)
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
渲染游戏分为两步。第一步是先画出所有已经落在最下面的的图,这些保存在`self.board`里。可以使用`shapeAt()`查看这个这个变量。
|
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
if self.curPiece.shape() != Tetrominoe.NoShape:
|
|
|
|
|
|
|
|
|
|
for i in range(4):
|
|
|
|
|
|
|
|
|
|
x = self.curX + self.curPiece.x(i)
|
|
|
|
|
y = self.curY - self.curPiece.y(i)
|
|
|
|
|
self.drawSquare(painter, rect.left() + x * self.squareWidth(),
|
|
|
|
|
boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
|
|
|
|
|
self.curPiece.shape())
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-06 12:32:19 +08:00
|
|
|
|
第二步是画出更在下落的方块。
|
2017-08-18 15:51:55 +08:00
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
elif key == Qt.Key_Right:
|
|
|
|
|
self.tryMove(self.curPiece, self.curX + 1, self.curY)
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
在`keyPressEvent()`方法获得用户按下的按键。如果按下的是右方向键,就尝试把方块向右移动,说尝试是因为有可能到边界不能移动了。
|
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
elif key == Qt.Key_Up:
|
|
|
|
|
self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-06 12:32:19 +08:00
|
|
|
|
上方向键是把方块向左旋转一下
|
2017-08-18 15:51:55 +08:00
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
elif key == Qt.Key_Space:
|
|
|
|
|
self.dropDown()
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-06 12:32:19 +08:00
|
|
|
|
空格键会直接把方块放到底部
|
2017-08-18 15:51:55 +08:00
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
elif key == Qt.Key_D:
|
|
|
|
|
self.oneLineDown()
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
D键是加速一次下落速度。
|
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
def tryMove(self, newPiece, newX, newY):
|
|
|
|
|
|
|
|
|
|
for i in range(4):
|
|
|
|
|
|
|
|
|
|
x = newX + newPiece.x(i)
|
|
|
|
|
y = newY - newPiece.y(i)
|
|
|
|
|
|
|
|
|
|
if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
|
|
|
|
|
return False
|
|
|
|
|
|
|
|
|
|
if self.shapeAt(x, y) != Tetrominoe.NoShape:
|
|
|
|
|
return False
|
|
|
|
|
|
|
|
|
|
self.curPiece = newPiece
|
|
|
|
|
self.curX = newX
|
|
|
|
|
self.curY = newY
|
|
|
|
|
self.update()
|
|
|
|
|
return True
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
`tryMove()`是尝试移动方块的方法。如果方块已经到达board的边缘或者遇到了其他方块,就返回False。否则就把方块下落到想要
|
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
def timerEvent(self, event):
|
|
|
|
|
|
|
|
|
|
if event.timerId() == self.timer.timerId():
|
|
|
|
|
|
|
|
|
|
if self.isWaitingAfterLine:
|
|
|
|
|
self.isWaitingAfterLine = False
|
|
|
|
|
self.newPiece()
|
|
|
|
|
else:
|
|
|
|
|
self.oneLineDown()
|
|
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
super(Board, self).timerEvent(event)
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-06 12:32:19 +08:00
|
|
|
|
在计时器事件里,要么是等一个方块下落完之后创建一个新的方块,要么是让一个方块直接落到底(move a falling piece one line down)。
|
2017-08-18 15:51:55 +08:00
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
def clearBoard(self):
|
|
|
|
|
|
|
|
|
|
for i in range(Board.BoardHeight * Board.BoardWidth):
|
|
|
|
|
self.board.append(Tetrominoe.NoShape)
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
`clearBoard(`)方法通过`Tetrominoe.NoShape`清空`broad`。
|
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
def removeFullLines(self):
|
|
|
|
|
|
|
|
|
|
numFullLines = 0
|
|
|
|
|
rowsToRemove = []
|
|
|
|
|
|
|
|
|
|
for i in range(Board.BoardHeight):
|
|
|
|
|
|
|
|
|
|
n = 0
|
|
|
|
|
for j in range(Board.BoardWidth):
|
|
|
|
|
if not self.shapeAt(j, i) == Tetrominoe.NoShape:
|
|
|
|
|
n = n + 1
|
|
|
|
|
|
|
|
|
|
if n == 10:
|
|
|
|
|
rowsToRemove.append(i)
|
|
|
|
|
|
|
|
|
|
rowsToRemove.reverse()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for m in rowsToRemove:
|
|
|
|
|
|
|
|
|
|
for k in range(m, Board.BoardHeight):
|
|
|
|
|
for l in range(Board.BoardWidth):
|
|
|
|
|
self.setShapeAt(l, k, self.shapeAt(l, k + 1))
|
|
|
|
|
|
|
|
|
|
numFullLines = numFullLines + len(rowsToRemove)
|
|
|
|
|
...
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
如果方块碰到了底部,就调用`removeFullLines()`方法,找到所有能消除的行消除它们。消除的具体动作就是把符合条件的行消除掉之后,再把它上面的行下降一行。注意移除满行的动作是倒着来的,因为我们是按照重力来表现游戏的,如果不这样就有可能出现有些方块浮在空中的现象。
|
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
def newPiece(self):
|
|
|
|
|
|
|
|
|
|
self.curPiece = Shape()
|
|
|
|
|
self.curPiece.setRandomShape()
|
|
|
|
|
self.curX = Board.BoardWidth // 2 + 1
|
|
|
|
|
self.curY = Board.BoardHeight - 1 + self.curPiece.minY()
|
|
|
|
|
|
|
|
|
|
if not self.tryMove(self.curPiece, self.curX, self.curY):
|
|
|
|
|
|
|
|
|
|
self.curPiece.setShape(Tetrominoe.NoShape)
|
|
|
|
|
self.timer.stop()
|
|
|
|
|
self.isStarted = False
|
|
|
|
|
self.msg2Statusbar.emit("Game over")
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
`newPiece()`方法是用来创建形状随机的方块。如果随机的方块不能正确的出现在预设的位置,游戏结束。
|
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
class Tetrominoe(object):
|
|
|
|
|
|
|
|
|
|
NoShape = 0
|
|
|
|
|
ZShape = 1
|
|
|
|
|
SShape = 2
|
|
|
|
|
LineShape = 3
|
|
|
|
|
TShape = 4
|
|
|
|
|
SquareShape = 5
|
|
|
|
|
LShape = 6
|
|
|
|
|
MirroredLShape = 7
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
`Tetrominoe`类保存了所有方块的形状。我们还定义了一个`NoShape`的空形状。
|
2016-10-09 03:52:08 -05:00
|
|
|
|
|
2017-08-06 12:32:19 +08:00
|
|
|
|
Shape类保存类方块内部的信息。
|
2017-08-18 15:51:55 +08:00
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
class Shape(object):
|
|
|
|
|
|
|
|
|
|
coordsTable = (
|
|
|
|
|
((0, 0), (0, 0), (0, 0), (0, 0)),
|
|
|
|
|
((0, -1), (0, 0), (-1, 0), (-1, 1)),
|
|
|
|
|
...
|
|
|
|
|
)
|
|
|
|
|
...
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-06 12:32:19 +08:00
|
|
|
|
coordsTable元组保存了所有的方块形状的组成。是一个构成方块的坐标模版。
|
2017-08-18 15:51:55 +08:00
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
self.coords = [[0,0] for i in range(4)]
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-06 12:32:19 +08:00
|
|
|
|
上面创建了一个新的空坐标数组,这个数组将用来保存方块的坐标。
|
2016-10-09 03:52:08 -05:00
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
坐标系示意图:
|
2016-10-09 03:52:08 -05:00
|
|
|
|
|
2016-10-09 04:13:08 -05:00
|
|
|
|
![coordinates](./images/11-coordinates.png)
|
|
|
|
|
|
2017-08-18 15:51:55 +08:00
|
|
|
|
上面的图片可以帮助我们更好的理解坐标值的意义。比如元组`(0, -1), (0, 0), (-1, 0), (-1, -1)`代表了一个Z形状的方块。这个图表就描绘了这个形状。
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2016-10-09 03:52:08 -05:00
|
|
|
|
def rotateLeft(self):
|
|
|
|
|
|
|
|
|
|
if self.pieceShape == Tetrominoe.SquareShape:
|
|
|
|
|
return self
|
|
|
|
|
|
|
|
|
|
result = Shape()
|
|
|
|
|
result.pieceShape = self.pieceShape
|
|
|
|
|
|
|
|
|
|
for i in range(4):
|
|
|
|
|
|
|
|
|
|
result.setX(i, self.y(i))
|
|
|
|
|
result.setY(i, -self.x(i))
|
|
|
|
|
|
|
|
|
|
return result
|
2016-10-09 04:13:08 -05:00
|
|
|
|
```
|
2017-08-18 15:51:55 +08:00
|
|
|
|
`rotateLeft()`方法向右旋转一个方块。正方形的方块就没必要旋转,就直接返回了。其他的是返回一个新的,能表示这个形状旋转了的坐标。
|
|
|
|
|
|
|
|
|
|
程序展示:
|
2016-10-09 03:52:08 -05:00
|
|
|
|
|
|
|
|
|
![Tetris](./images/11-tetris.png)
|