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Try to fix pixelated console on Windows machines with small resolutions
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@ -86,7 +86,7 @@ Widgets::Terminal::Terminal(QQuickItem *parent)
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setAcceptedMouseButtons(Qt::AllButtons);
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setAcceptedMouseButtons(Qt::AllButtons);
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// Set performance hints
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// Set performance hints
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setMipmap(true);
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setMipmap(false);
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setOpaquePainting(true);
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setOpaquePainting(true);
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// Set font
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// Set font
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@ -159,9 +159,13 @@ Widgets::Terminal::Terminal(QQuickItem *parent)
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void Widgets::Terminal::paint(QPainter *painter)
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void Widgets::Terminal::paint(QPainter *painter)
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{
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{
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// Skip if item is not visible
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// Skip if item is not visible
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if (!isVisible())
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if (!isVisible() || !painter)
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return;
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return;
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// Set painter flags
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painter->setRenderHint(QPainter::Antialiasing, true);
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painter->setRenderHint(QPainter::TextAntialiasing, true);
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// Set font and prepare painter
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// Set font and prepare painter
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painter->setFont(m_font);
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painter->setFont(m_font);
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int lineHeight = m_cHeight;
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int lineHeight = m_cHeight;
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@ -626,6 +630,9 @@ void Widgets::Terminal::setFont(const QFont &font)
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// Update font
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// Update font
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m_font = font;
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m_font = font;
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// Ensure that antialiasing is enabled
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m_font.setStyleStrategy(QFont::PreferAntialias);
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// Get size of font (in pixels)
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// Get size of font (in pixels)
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auto metrics = QFontMetrics(font);
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auto metrics = QFontMetrics(font);
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