mirror of
https://github.com/jaredtao/TaoQuick.git
synced 2025-01-19 20:22:56 +08:00
update Animation
This commit is contained in:
parent
b26fb1fe71
commit
f9698d8fdd
@ -17,14 +17,14 @@ Item {
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id: s1
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width: 250
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height: 375
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dir: ASquare.Direct.FromInner
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dir: directFromInner
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effectSource.sourceItem: src
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}
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ACircle {
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id: s2
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width: 250
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height: 375
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dir: ASquare.Direct.FromOuter
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dir: directFromOuter
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effectSource.sourceItem: src
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}
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}
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@ -19,28 +19,28 @@ Item {
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id: s1
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width: 250
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height: 375
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dir: ACleavage.Direct.HorizonToInner
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dir: directHorizonToInner
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effectSource.sourceItem: src
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}
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ACleavage {
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id: s2
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width: 250
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height: 375
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dir: ACleavage.Direct.HorizonToOuter
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dir: directHorizonToOuter
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effectSource.sourceItem: src
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}
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ACleavage {
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id: s3
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width: 250
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height: 375
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dir: ACleavage.Direct.VerticalToInner
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dir: directVerticalToInner
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effectSource.sourceItem: src
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}
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ACleavage {
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id: s4
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width: 250
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height: 375
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dir: ACleavage.Direct.VerticalToOuter
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dir: directVerticalToOuter
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effectSource.sourceItem: src
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}
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}
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@ -18,14 +18,14 @@ Item {
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id: s1
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width: 250
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height: 375
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dir: ASquare.Direct.FromInner
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dir: directFromInner
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effectSource.sourceItem: src
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}
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ACross {
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id: s2
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width: 250
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height: 375
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dir: ASquare.Direct.FromOuter
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dir: directFromOuter
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effectSource.sourceItem: src
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}
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}
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@ -17,28 +17,28 @@ Item {
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id: d1
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width: 250
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height: 375
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dir: ADiagonal.Direct.FromLeftTop
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dir: directFromLeftTop
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effectSource.sourceItem: src
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}
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ADiagonal {
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id: d2
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width: 250
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height: 375
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dir: ADiagonal.Direct.FromRightBottom
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dir: directFromRightBottom
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effectSource.sourceItem: src
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}
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ADiagonal {
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id: d3
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width: 250
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height: 375
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dir: ADiagonal.Direct.FromRightTop
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dir: directFromRightTop
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effectSource.sourceItem: src
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}
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ADiagonal {
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id: d4
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width: 250
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height: 375
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dir: ADiagonal.Direct.FromLeftBottom
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dir: directFromLeftBottom
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effectSource.sourceItem: src
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}
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}
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@ -24,21 +24,21 @@ Item {
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id: l2
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width: 250
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height: 375
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dir: ALouver.Direct.HorizonReverse
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dir: directHorizonReverse
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effectSource.sourceItem: src
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}
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ALouver {
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id: l3
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width: 250
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height: 375
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dir: ALouver.Direct.Vertical
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dir: directVertical
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effectSource.sourceItem: src
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}
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ALouver {
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id: l4
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width: 250
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height: 375
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dir: ALouver.Direct.VerticalReverse
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dir: directVerticalReverse
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effectSource.sourceItem: src
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}
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@ -18,14 +18,14 @@ Item {
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id: l1
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width: 250
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height: 375
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dir: ARhombus.Direct.FromInner
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dir: directFromInner
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effectSource.sourceItem: src
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}
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ARhombus {
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id: l2
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width: 250
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height: 375
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dir: ARhombus.Direct.FromOuter
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dir: directFromOuter
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effectSource.sourceItem: src
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}
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@ -17,14 +17,14 @@ Item {
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id: s1
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width: 250
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height: 375
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dir: ASquare.Direct.FromInner
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dir: directFromInner
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effectSource.sourceItem: src
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}
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ASquare {
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id: s2
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width: 250
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height: 375
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dir: ASquare.Direct.FromOuter
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dir: directFromOuter
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effectSource.sourceItem: src
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}
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}
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@ -17,14 +17,14 @@ Item {
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id: s1
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width: 250
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height: 375
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dir: AWheel.Direct.Clockwise
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dir: directClockwise
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effectSource.sourceItem: src
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}
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AWheel {
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id: s2
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width: 250
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height: 375
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dir: AWheel.Direct.CounterClockwise
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dir: directCounterClockwise
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effectSource.sourceItem: src
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}
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ASector {
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@ -1,15 +1,13 @@
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import QtQuick 2.9
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import QtQuick.Controls 2.2
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import ".."
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import "../.."
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ShaderEffect {
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id: r
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enum Direct {
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ToRight = 0,
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ToBottom = 1
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}
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property int dir : ABoard.Direct.ToRight
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readonly property int directToRight: 0
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readonly property int directToBottom: 1
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property int dir :directToRight
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property int rowCount: 10
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property int columnCount: 10
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property int duration: 1000
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@ -28,7 +26,7 @@ ShaderEffect {
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loops: 1
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duration: r.duration
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}
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fragmentShader: CusEffectCommon.fragmentShaderCommon + (dir === ABoard.Direct.ToRight ? "
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fragmentShader: CusEffectCommon.fragmentShaderCommon + (dir === directToRight ? "
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varying vec2 qt_TexCoord0;
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uniform float qt_Opacity;
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uniform sampler2D effectSource;
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@ -1,15 +1,13 @@
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import QtQuick 2.9
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import QtQuick.Controls 2.2
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import ".."
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import "../.."
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ShaderEffect {
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id: r
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enum Direct {
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FromInner = 0,
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FromOuter = 1
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}
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property int dir : ASquare.Direct.FromInner
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readonly property int directFromInner: 0
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readonly property int directFromOuter: 1
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property int dir :directFromInner
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property int duration: 1000
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property ShaderEffectSource effectSource: ShaderEffectSource {
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hideSource: true
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@ -26,7 +24,7 @@ ShaderEffect {
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loops: 1
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duration: r.duration
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}
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fragmentShader: CusEffectCommon.fragmentShaderCommon + (dir === ASquare.Direct.FromInner ? "
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fragmentShader: CusEffectCommon.fragmentShaderCommon + (dir === directFromInner ? "
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varying vec2 qt_TexCoord0;
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uniform float qt_Opacity;
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uniform sampler2D effectSource;
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@ -1,17 +1,16 @@
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import QtQuick 2.9
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import QtQuick.Controls 2.2
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import ".."
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import "../.."
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ShaderEffect {
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id: r
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enum Direct {
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HorizonToInner = 0,
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HorizonToOuter = 1,
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VerticalToInner = 2,
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VerticalToOuter = 3
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}
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property int dir : ASquare.ACleavge.HorizonToInner
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readonly property int directHorizonToInner: 0
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readonly property int directHorizonToOuter: 1
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readonly property int directVerticalToInner: 2
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readonly property int directVerticalToOuter: 3
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property int dir : directVerticalToInner
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property int duration: 1000
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property ShaderEffectSource effectSource: ShaderEffectSource {
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hideSource: true
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@ -1,15 +1,13 @@
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import QtQuick 2.9
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import QtQuick.Controls 2.2
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import ".."
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import "../.."
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ShaderEffect {
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id: r
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enum Direct {
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FromInner = 0,
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FromOuter = 1
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}
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property int dir : ASquare.Direct.FromInner
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readonly property int directFromInner: 0
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readonly property int directFromOuter: 1
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property int dir : directFromInner
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property int duration: 1000
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property ShaderEffectSource effectSource: ShaderEffectSource {
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hideSource: true
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@ -26,7 +24,7 @@ ShaderEffect {
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loops: 1
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duration: r.duration
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}
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fragmentShader: CusEffectCommon.fragmentShaderCommon + (dir === ASquare.Direct.FromInner ? "
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fragmentShader: CusEffectCommon.fragmentShaderCommon + (dir === directFromInner ? "
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varying vec2 qt_TexCoord0;
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uniform float qt_Opacity;
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uniform sampler2D effectSource;
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@ -1,17 +1,16 @@
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import QtQuick 2.9
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import QtQuick.Controls 2.2
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import ".."
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import "../.."
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ShaderEffect {
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id: r
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enum Direct {
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FromLeftTop = 0,
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FromRightTop = 1,
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FromLeftBottom = 2,
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FromRightBottom = 3
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}
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property int dir: ADiagonal.Direct.FromLeftTop
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readonly property int directFromLeftTop: 0
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readonly property int directFromRightTop: 1
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readonly property int directFromLeftBottom: 2
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readonly property int directFromRightBottom: 3
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property int dir: directFromLeftTop
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property int duration: 1000
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property ShaderEffectSource effectSource: ShaderEffectSource {
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hideSource: true
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@ -1,6 +1,7 @@
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import QtQuick 2.9
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import QtQuick.Controls 2.2
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import ".."
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import "../.."
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ShaderEffect {
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@ -1,18 +1,16 @@
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import QtQuick 2.9
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import QtQuick.Controls 2.2
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import ".."
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import "../.."
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ShaderEffect {
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id: r
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enum Direct {
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Horizon = 0,
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Vertical = 1,
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HorizonReverse = 2,
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VerticalReverse = 3
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}
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readonly property int directHorizon: 0
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readonly property int directVertical: 1
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readonly property int directHorizonReverse: 2
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readonly property int directVerticalReverse: 3
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property int dir: ALouver.Direct.Horizon
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property int dir: directHorizon
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property int count: 4
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property int duration: 1000
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@ -1,15 +1,13 @@
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import QtQuick 2.9
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import QtQuick.Controls 2.2
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import ".."
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import "../.."
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ShaderEffect {
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id: r
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enum Direct {
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FromInner = 0,
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FromOuter = 1
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}
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property int dir : ASquare.Direct.FromInner
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readonly property int directFromInner: 0
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readonly property int directFromOuter: 1
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property int dir: directFromInner
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property int duration: 1000
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property ShaderEffectSource effectSource: ShaderEffectSource {
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hideSource: true
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@ -26,7 +24,7 @@ ShaderEffect {
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loops: 1
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duration: r.duration
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}
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fragmentShader: CusEffectCommon.fragmentShaderCommon + (dir === ASquare.Direct.FromInner ? "
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fragmentShader: CusEffectCommon.fragmentShaderCommon + (dir === directFromInner ? "
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varying vec2 qt_TexCoord0;
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uniform float qt_Opacity;
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uniform sampler2D effectSource;
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@ -1,6 +1,6 @@
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import QtQuick 2.9
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import QtQuick.Controls 2.2
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import ".."
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import "../.."
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ShaderEffect {
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@ -1,5 +1,6 @@
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import QtQuick 2.9
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import QtQuick.Controls 2.2
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import ".."
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import "../.."
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Item {
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@ -13,7 +14,7 @@ Item {
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readonly property int directFromTop: 2
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readonly property int directFromBottom: 3
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property int dir: ASlowEnter.directFromBottom
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property int dir: directFromBottom
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property int duration: 2000
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property int extDistance: 10
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property var __propList: ["x", "x", "y", "y"]
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@ -1,15 +1,14 @@
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import QtQuick 2.9
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import QtQuick.Controls 2.2
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import ".."
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import "../.."
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ShaderEffect {
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id: r
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enum Direct {
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FromInner = 0,
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FromOuter = 1
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}
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property int dir : ASquare.Direct.FromInner
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readonly property int directFromInner: 0
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readonly property int directFromOuter: 1
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property int dir : directFromInner
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property int duration: 1000
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property ShaderEffectSource effectSource: ShaderEffectSource {
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hideSource: true
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@ -26,7 +25,7 @@ ShaderEffect {
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loops: 1
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duration: r.duration
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}
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fragmentShader: CusEffectCommon.fragmentShaderCommon + (dir === ASquare.Direct.FromInner ? "
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fragmentShader: CusEffectCommon.fragmentShaderCommon + (dir === directFromInner ? "
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varying vec2 qt_TexCoord0;
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uniform float qt_Opacity;
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uniform sampler2D effectSource;
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@ -1,15 +1,14 @@
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import QtQuick 2.9
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import QtQuick.Controls 2.2
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import ".."
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import "../.."
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ShaderEffect {
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id: r
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enum Direct {
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Clockwise = 0,
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CounterClockwise = 1
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}
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property int dir : AWheel.Direct.Clockwise
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readonly property int directClockwise: 0
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readonly property int directCounterClockwise: 1
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property int dir: directClockwise
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property int duration: 1000
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property ShaderEffectSource effectSource: ShaderEffectSource {
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hideSource: true
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@ -27,7 +26,7 @@ ShaderEffect {
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duration: r.duration
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}
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fragmentShader: CusEffectCommon.fragmentShaderCommon + (dir === AWheel.Direct.CounterClockwise ? "
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fragmentShader: CusEffectCommon.fragmentShaderCommon + (dir === directCounterClockwise ? "
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varying vec2 qt_TexCoord0;
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uniform float qt_Opacity;
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uniform sampler2D effectSource;
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